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16 outros produtos na mesma categoria:
1,00
Imperial • ExperiencedYou may substitute discarding a Favor token from this card for discarding the Imperial Favor as a cost. After you take the Imperial Favor: You may discard it; if you did, add a Favor token to this card. Political Open: Bow your performing honorable Courtier: Add a Favor token to this card.
2,00
Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique After Shikibu enters play: Lose 8 Honor. Before an action would destroy Shikibu: Negate his destruction. If he is in play after the action resolves, your target Personality at his location is consumed by Jigoku and removed from the game.
0,20
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
1,00
Unique. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+1C Weapon Item token to him. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+0C Armor Item token to him
0,30
Weapon * Unique While you have a Ring of Water in play, Gunsen of Water gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Battle: Bow Gunsen of Water to move this unit to one of the Defender's Provinces or from the current battle to your home.
5,00
UniqueAfter the target of this card's action is destroyed: Lose 10 Honor. After the target of this card's action leaves play: Discard this card. Limited: Put this card into play in your home and target your unbowed Personality: He is your tie to the Imperial Line. Gain 5 Honor.
0,30
Singular. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Samurai or Bushi Personality you control and a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi
2,00
Kolat • Magistrate • Samurai Tireless Open: Dishonor Yusuke to straighten him.w: Produce 2 Gold.
3,00
Kiho • EarthEarth Battle: Target your unbowed Monk. Melee Attack with strength equal to his Force, which may target a card in the Defender's home.
1,00
Crab Clan Taskmaster. Experienced 2. Unique Nokatsu's followers each gain +1F. Battle: destroy a bowed or unbowed follower in this unit to straighten a bowed follower in this unit.
6,00
This card has a Force bonus equal to twice the number of your provinces that hav ebeen destroyed this game. After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game.
0,10
Unaligned * Nonhuman * Shadowlands * Cavalry * Shugenja * Lose 4 Honor. Nintai may not assign or move into a defending army. Battle: Bow Nintai to reduce an opposing Personality's or Follower's Force by the number of Tsuno in Nintai's army.
0,30
Crab Clan Samurai Battle: Target an opposing Follower or an opposing Personality without a Follower and discard a card from your hand. If the target has Force less than or equal to the card's Focus value, bow the target. Nezu loses Chi equal to the Focus value of the discard until the turn ends.
1,00
Unique. Ninja. Retainer Limited: bow one of your Ninja cards in play. Take that card and any one Ninja card in a discard pile and shuffle them back into their appropriate decks.
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0,20
Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, paying 2 less Gold. If he and the Spell share an element or Thunder keyword, you may take an additional action from the Spell.
0,50
Bitter Lies • Kensai • Samurai (Kensai may attach two One-Handed Weapons.)After Wayari enters play, give a target Personality a Madness token.
0,20
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
3,00
Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your target unbowed Kensai. You may destroy a Madness token on Toshimo to have this destroy cards after it bows them.
0,50
StandardFear effects targeting cards in this unit have -1 strength. Ranged Attacks targeting cards in this unit have +1 strength. While opposed, this Personality has +1PH and his Followers have +1F.
0,30
Ninja Ninja Shapeshifter's Followers must be Ninja.Ninja Battle/Open: Ninja Shapeshifter copies a target Personality's Force, Chi, Personal Honor, or ability that does not copy abilities.
0,20
Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
0,20
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
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0,30
Ninja Ninja Shapeshifter's Followers must be Ninja.Ninja Battle/Open: Ninja Shapeshifter copies a target Personality's Force, Chi, Personal Honor, or ability that does not copy abilities.
0,50
Spider Clan • Commander • Samurai • Shadowlands • Conqueror • Experienced • UniqueAfter Arakan enters play, lose 2 Honor.Maho Battle/Limited, : Equip a non-Unique Follower in your discard pile to Arakan or Zansho. Permanently give the Follower Shadowlands • Undead. Lose 2 Honor.
0,20
Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, paying 2 less Gold. If he and the Spell share an element or Thunder keyword, you may take an additional action from the Spell.
0,50
Ninja Battle: Bow a target enemy card with a Poison token or without abilities.
0,20
One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
0,20
DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding.
3,00
Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your target unbowed Kensai. You may destroy a Madness token on Toshimo to have this destroy cards after it bows them.
0,20
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
0,20
If this Shugenja is Fire, Ranged Attacks from actions in this unit have +1 strength.Fire Battle, w: Give this Shugenja +3F.
0,20
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.