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16 outros produtos na mesma categoria:
0,50
Target a Personality. His unit may not be assigned to attack you until your next turn begins.
0,10
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control : Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
0,50
Dragon clan tattooed visonary. Samuari Whenever a Tattoo card targets Senai, he permanently gains +1F/+1C.
0,20
Crab Clan · Samurai. Increase by 1 all Force bonuses Hisayuki receives from abilities on cards that are not in this unit. These increases last as long as the bonuses do.
3,00
Battle: Target your unbowed Personality. Bow a target enemy card with less Force and without attachments.
5,00
DojoYou do not lose Honor from Spider Clan and Fate cards you own. After the resolution of the first Dark Virtue action you took each phase: Draw a card.
2,00
You may play only one copy of Advanced Intelligence per battle. Reaction: After a Recon Strategy's action resolves: Draw one card for each action from a Recon Strategy you have taken this battle.
0,10
Bow Iron Mine to produce 2 Gold. If you are a Crab Clan player, bow Iron Mine to produce 3 Gold.
0,50
Political Limited: Target a dishonored Personality. That Personality's controller loses 7 Honor. No more copies of Shame may target that Personality until he is restored to honor and dishonored again.
0,50
ThunderBattle: Bow this card and target an enemy Personality or Follower: Give it a Force penalty equal to this Shugenja's Chi. If its Force is now 0 or this Shugenja is Thunder, you may destroy this card; if you did, take an additional Battle action.
0,50
Scorpion Clan • Courtier Political Reaction: After another player's action resolves that dishonored any of his own Personalities: Target and destroy one of those Personalities.
1,00
Earth Battle, w: Bow a target enemy Follower or Personality with 4 or lower Force.
0,10
Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalities in the current battle. The Follower's base Force equals half the Gold spent to play this card, rounded down, or the Samurai's Force, whichever is less. Remove the token from the game at the end of the turn.
0,20
Phoenix Clan • Water • Shugenja • Naval • Loyal
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1,00
Spell Elemental Limited: Bow this Shugenja. Look at the top five cards of your Dynasty deck. Place one of the cards face-up in your rightmost Province, discarding the card there. Place the other four cards on the bottom of your Dynasty deck in any order. Remove this card from the game.
1,00
Battle: Even if this card is bowed, bow your target Cavalry Follower: Target a unit opposing the Follower. Move your Follower’s unit, or the enemy unit, home or to a battlefield where it would be opposed.
5,00
Ninja Battle: Choose your performing unbowed Ninja Personality: Ranged 5 Attack. You may move your Ninja home.
0,50
This card enters play in your home. Open: If this is the action phase, discard this event: You may show your opponent any number of cards from your hand. Gain 1 Honor for each Shogun card you showed and for each Keeper, Enlightened and Shogun card you have in play.
1,00
Crab Clan Samurai. Unique. Cavalry. Tactician. Experienced 2 Shinjo Yasamura May not assign or move into a battle against a Crab or Unicorn Defender. Will join Unicorn for 2 less gold. Battle: All Personalities and Followers in infantry units in Yasamura's army gain a +1 Force. This is considered Yasamura's use of Tactician for this battle.
0,10
Bow all Ashigaru. Until the beginning of your next turn, all non-Shadowlands Gold-producing Holdings produce 1 extra Gold when bowed to produce Gold.
1,00
When played as a focus in a duel by a Samurai with a Weapon, this card's focus value equals the Weapon's Focus value plus 2. You choose which Weapon if the Samurai has more than one. Battle: Give +1F/+2C to a Samurai with a Weapon, or +3F/+3C to an opposed Samurai with a Weapon.
3,00
Dragon Clan • Samurai • Cavalry • Kensai Battle: You may bow one of Mori’s Weapons: Target an enemy card. Bow it if it has no attachments or if you bowed a Weapon.
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0,10
Weapon Masume Wakizashi costs 2 less Gold when attaching to a Personality who may attach more than one Weapon.
0,30
WinterReaction: After engaging: The current battlefield's province has a maximun strenght equal to his base strenght until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
0,10
Ronin • Samurai • Duelist • Hero Hisao will not gain Clan alignments. Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.
3,00
Lion Clan Samurai. Tactician Reaction: Bow Matsu Satomi after another player destroys one of your Terrain cards to put the card in your hand instead of your discard pile. This is a use of the Tactician trait.
3,00
Ronin • Samurai • Duelist • Tactician • Experienced 2 • Unique Iaijutsu Battle: Utagawa challenges a target enemy Personality. Destroy the duel's loser.
0,30
Ratling Matron. Crippled Bone Tribe. Creature Limited: Bow A'ichtr'foo to give one of your Personalities a 0F Ratling Creature Follower token. This token has 1f instead of 0F if you are a Ratling player.
0,30
Phoenix Clan Shugenja Earth Elemental Battle: Bow to give +2F or +2C to all defending Personalities in Itaru's army.
0,10
Costs 2 less Gold for Scorpion Clan players. Political Reaction : Play during battle resolution to prevent all honor gains from destroying cards during the battle's resolution.
3,00
RetainerBow this card: Produce 5 Gold. Political Limited: Choose your performing Courtier or Magistrate, bow this card, and target a Personality: Dishonor him.
0,30
Lion Clan Omoidasu * Poet Gain 2 additional Honor when you win a battle with an army containing Fudai.