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16 outros produtos na mesma categoria:
0,30
Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one province and as if the current battlefield was at your last province.
0,10
Lion Clan Samurai. Soul of Seppun Hotaitaka Reaction: Once per turn, after you attach a Follower to Shigetoshi from your hand, draw an additional Fate card during your next End Phase.
3,00
Recon Reaction: After engaging: You have Reconnaissance at the current battlefield. Until this battle ends, your Ranged Attacks that do not destroy their target have the additional effects, “reduce the target’s Force by the Ranged Attack’s strength and you may take an additional Ranged Attack Battle action that may only target the same card”.
0,10
Unique · Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may perform one challenge action per turn even if bowed. Reaction: After this Personality wins a duel: Once per turn, straighten him.
0,20
Unicorn Clan Samurai · Cavalry · Baraunghar. Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria's army. Straighten it. Battle: Once per turn, target and bow a Shugenja you control in Shria's army: Straighten Shria.
0,50
Mantis Clan • Nonhuman • Shapeshifter • Spirit • UniqueUnmei has Earth, Thunder, Courtier, Samurai, Shugenja, Cavalry, Duelist, Magistrate, Naval, Scout, and/or Tactician while you control another Mantis Clan Personality with the same keyword. While Unmei has Samurai or Shugenja, it has +3F and “Battle: Bow Unmei: Ranged 5 Attack.”
0,30
Oni · Nonhuman · Shadowlands · Lose 3 Honor. Can not attach Followers or Items. After Kyoso enters play: Destroy one of your Holdings. Battle: Bow Kyoso: Ranged 7 Attack.
0,10
Spider Clan • Shadowlands • Monk • Kensai After Nagataka enters play: Lose 5 Honor.
0,20
Political Reaction: Before another player gains Honor for bringing a Personality into play, bow your target Courtier: Increase the Honor gain by 1. Gain 2 Honor.
0,10
Scorpion Clan · Shugenja · Air · Magistrate.Political Battle: Even if Idaurin is home, if there is a dishonorable Personality at the current battlefield, target a card there: Bow or straighten it.
1,50
Open: If you control a Samurai Personality and a Shugenja Personality: Target a card with no attached cards in a unit. Bow the card. If this is used during the attack, the Personalities and the target must all be at the current battlefield.
0,20
Open: Turn all cards in other Provinces face-up (including other players' Provinces).
0,30
Dragon Clan Topaz Champion. Samurai Ukira will not refuse challenges. Raise the Focus value of each card Ukira focuses by 1.
0,30
Singular · MahoWhile you control Temples of the Snake, any Personality brought into play from any of your Provinces permanently gains +1F/-2C and the Bloodspeaker trait.
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4,00
UniqueChoose one of your Personalities in play. Permanently give him Imperial • Magistrate and the ability, "Battle: Target an enemy Personality: Bow him. If he is dishonorable, destroy a card without attachments in his unit."
0,50
Unicorn Clan • Samurai • Cavalry • Scout • Loyal Battle: If Hee-Young is face-up in one of your Provinces: Bring her into play at the current battlefield, ignoring costs if a Recon action has targeted the current battlefield’s province this turn.
2,00
Crab Clan • Samurai • Scout Recon Open: Target a province. After the next time this turn any of your Scout Personalities assign to that province’s battlefield, create two 1F Followers and attach them to any of those Scouts. Before this turn ends, remove those Followers from the game.
2,00
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
10,00
Weapon Battle: Target an enemy card with lower Force than this Personality and no attachments: Destroy it. Battle: Move this Personality to the current battlefield if he assigned there..
0,20
ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance. Ranged Attacks from your card effects during this battle have +2 strength.
1,00
Winter • UniqueShow a card in your hand to another player. You offer it as a gift. He may put it in his hand; if he does, you gain Honor equal to its base Focus Value. If you showed a card and he did not put it in his hand, discard the card and draw 2 cards.
1,00
Dragon Clan • Fire • Monk • Tattooed • Drunken MasterLimited: Give Sakata a +1F Sake token. Battle: Sakata breathes fire. Ranged 4 Attack, with +1 strength for each Sake token on Sakata.
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0,10
Battle: Bow one of your Personalities to destory an opposing bowed card.
0,20
IaijutsuBattle: Choose your performing unbowed Personality and target an enemy Personality: Your performer duels the target. Destroy the duel’s loser.
0,20
Crane Clan • Imperial • CourtierYou may lobby as an Open action if Dainagon performs it.
5,00
Dark Virtue • WillBattle: If you control any units at the current battlefield, choose your performing dead Samurai: Bring him into play at the current battlefield, paying all costs.
0,10
TerrainBefore this battle’s resolution: Move a unit home from the current battlefield. You may bow it. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,20
Battle: If any enemy units are at the current battlefield, choose your performing unbowed Paragon: Move him to the current battlefield. If he moved, you may target and bow an enemy Personality with equal or lower Personal Honor.
3,50
PoliticalAs a Focus Effect: After this duel ends, if your Personality won it, gain 2 Honor. Battle/Open: Choose your performing unbowed Magistrate and target a Personality: His lord casts him out for treachery. Permanently remove his Clan alignment keywords. Dishonor him. If he is at a battlefield, bow him and choose a player, who gains or loses 1 Honor.
0,20
Mantis Clan • Samurai • ScoutBattle: Twice per turn: Ranged 3 Attack.
2,00
Phoenix Clan • Void • Water • Shugenja • Alchemist • Inquisitor • Magistrate Battle: Starting with you, each player must target and move home half, rounded down, of his Personalities at the current battlefield. You may destroy one of the targeted Personalities whose movement failed.