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16 outros produtos na mesma categoria:
1,00
Your Human Personalities each gain +1C. You may ignore Followers' honor requirements.
3,00
Battle, : Target your unbowed Tactician. Search your Fate deck for a non-Unique Battle Strategy and take an additional action to play it.
0,10
Retainer Bow to produce 3 Gold. Limited: Bow to place a 2F/2C weapon token on a Personality. No Personality may have more than one Master Smith token at any time. This token counts as a weapon. (Clarification: The Weapon token is also an Item.) (Errata: Personalities may now have no more than one Weapon token, not Master Smith token.)
0,10
Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
0,10
Elemental Open: Bow this Shugenja and discard a card from your hand to draw a Fate card.
3,00
Black Scroll • Unique Can only attach to a Scorpion Clan Personality. Battle: Bow this Spell: Give each Personality at this battlefield a -1F/-1C Corruption token. Reduce the Strength of this province to zero.
10,00
Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
0,10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
4,00
Unique. Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.
0,50
Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi
0,10
Shadowlands · Nonhuman · Goblin · Lose 2 Honor. Battle: Any number of times per battle, destroy a Goblin card in this army: Ranged 1 Attack.
3,00
MahoLimited: Bow this Shugenja and destroy this card: Lose 4 Honor. Create a 5F/2C Shadowlands • Champion • Undead Personality.
0,20
Retainer Bow Personal Librarian to produce 2 Gold. Open: Bow and destroy Personal Librarian during the Action Phase and discard your hand to draw a number of Fate cards equal to the number you discarded. Reaction: Once per turn, during your End Phase, put a Fate card from your hand on the bottom of your deck.
2,00
Fortification • Fortified • UniqueThis province has +2 strength
2,50
Fear • Political • Unique Open: Bow a target Personality with 1 Personal Honor or higher. Lose Honor equal to his Personal Honor.
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1,00
Lion Clan • Samurai • TacticianBattle: Target a Personality with equal or lower Chi: Bow or straighten him.
2,00
Lion Clan • Samurai • Paragon Shunran has +2F while attacking. Units may not be assigned opposing Shunran during Cavalry Maneuvers.
0,30
Spider Clan • Monk • Conqueror • Kensai • Order of the Spider
1,00
Absent Engage: If he would be opposed, move your target Personality at home to the current battlefield. Give him +2F if he is a Tactician. (Absent actions can be taken without presence.)
1,00
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.
0,50
UniqueAfter the next time this game your Honor is below its starting value, you have a tea ceremony; gain 5 Honor.
5,00
UniqueYou may destroy the province from which this card resolved; if you did, choose a unit and destroy it.
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0,70
FarmBow this card: Produce 2 Gold. Battle/Open: Destroy this card and target your Personality: Create a 2F Ashigaru Follower and attach it to him.
0,20
KihoBattle: Choose your perfoming Monk: Straighten him. If you control a Temple, you may target a Personality or Follower and bow or straighten him.
1,50
Weapon • UniqueReaction: When a Battle action would target a card in this unit, bow this card: The action targets another of your cards instead, if legal.
0,20
PoliticalOpen: Target a Stronghold: Its abilities may not be used. If it is your turn, bow it.
2,50
Commander • Samurai • Tactician Battle: Target one or two of your unbowed Personalities at another battlefield. If they would be opposed, move them to this battlefield
1,00
WeaponBattle: Bow this card and target an enemy card without a Weapon or Armor: Bow it.
1,00
Absent Engage: If he would be opposed, move your target Personality at home to the current battlefield. Give him +2F if he is a Tactician. (Absent actions can be taken without presence.)
0,30
Spider Clan • Monk • Conqueror • Kensai • Order of the Spider
0,30
UniqueSearch your Dynasty deck for a Sensei Personality. Refill this province with him, face-up.
0,70
MineBow: Produce 3 Gold.Interrupt: After you Recruit this Holding from a Province, look at the top three cards of your Dynasty deck. If one of them is a Mine, you may refill the Province with it, face-up.