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“Master the earth, and you will have the most faithful of mounts. It does not tire, needs no food or water, and will never flee in fear. What more do I need?”
- Tipo
- Personalidad
- Fuerza
- 2
- Chi
- 3
- Coste
- 4
- PH
- 3
- Rareza
- Común
- HR
- 8
- Ciclo Emperor
- si
- Clan Dragón
- si
- Ampliación
- Embers of War
EoW-Personality-DR
4 Itens
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2,50
Monk • CavalryWhile you control one or more Rings, this Follower has Expendable. While you control two or more Rings, this Personality has Cavalry. While you control three or more Rings, this Follower has +1F.
2,00
Dragon Clan Mirumoto Daimyo. Samurai. Cavalry. Experienced. Unique Battle: Any number of times per turn, target another of your unbowed Personalities in this battle. Send the Personality's unit home. Battle: Bow Sukune for a Ranged 3 Attack.
0,30
Unique Each player may, as a Battle action once per battle per each of his or her Personalities, have one of his or her Personalities in this battle challenge an opposing Personality. The challenged Personality's controller may refuse the challenge by discarding a card from his or her hand.
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UniqueUntil your Events Phase three turns from now begins, you may target Followers in your discard pile with the Equip rulebook action.
0,50
Phoenix Clan • Elemental Master • Water • Monk • Shugenja • Cavalry • Henshin • Experienced • Loyal • UniqueLimited: Bow your target Ring: Draw a card. Battle: Even if Chukage is bowed: If he would be opposed, move him to the current battlefield. If he moved, straighten his unit. If there are now more units there on the enemy side than yours, you may...
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Crab Clan Berserker. Undead. Experienced 2. Unique Lose 5 Honor. Amoro can only attach Skeleton and Zombie Followers. Plague tokens do not affect Amoro. Reaction: Immediately before your turn begins, if Amoro is dead and in your discard pile, he permanently costs 2 more Gold. Shuffle him back into your Dynasty deck.
2,00
Phoenix Clan Seer. Shugenja. Experienced. Unique Reaction: Immediately after an event is revealed and before it is resolved, destroy Norikazu to destroy the event, which is discarded without effect.
0,30
Battle: Move a target attacking unit home. If it moved, bow it.
0,50
Shadowlands · Oni · Nonhuman · Naval. Lose 6 Honor. Water Battle: Bow a target card opposing Umi-Bozu without attachments. If you control a Port, the target cannot straighten before its controller's next Straighten Phase
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Raise the strength of each of your Provinces by the number of dead Personalities in your discard pile. Reduce the strength of each other Province by the number of dead Personalities in its player's discard pile. Heroic Battle: Target a Hero Personality you control: Raise the Force of each other Personality in his army by the Hero's Yu.
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Shadowlands • Nonhuman • OniAfter you Recruit Hatsu Suru, lose 5 Honor.After another player's card destroys Hatsu Suru, remove it from the game, lose 4 Honor, and create two 2F/2C/0PH Nonhuman • Oni • Shadowlands Personalities at Hatsu Suru's former location.
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Jade Battle: Choose your unbowed performing defending Personality: Bow a target enemy Personality, and if he is Shadowlands, negate his straightening (until the turn ends).
5,00
Reaction: Bow when you have fulfilled the conditions of putting an elemental ring into play. Retrieve that card from your fate deck and put it into play immediately. Reshuffle your Fate Deck.
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Retainer · UniqueBow Horsemaster to produce 2 Gold.While Horsemaster is in play, your Personalities gain Cavalry while they have a Spell attached.
0,10
Goblin · Nonhuman · Shadowlands · Lose 3 Honor. Reaction: After Zeth enters play, pay 2 Gold: Attach a 1F Shadowlands Nonhuman Goblin Follower token to him
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Crane Clan • Air • ShugenjaOpen: Target your Temple Holding: Straighten it. Battle: Even if Munefusa is not at the current battlefield, target an attacking Personality: Move him home. If he moved, gain 1 Honor.
5,00
UniqueYou may destroy the province from which this card resolved; if you did, choose a unit and destroy it.
1,00
Earth • UniquePermanently give each province +1 strength
1,50
Dragon Clan • Earth • Shugenja • AlchemistOpen: If it is not your turn, target an unbowed Personality controlled by the active player: Before the turn ends, gain 1 Honor if he was not assigned to attack your provinces this turn. Reaction: Before an action resolves, target a Personality: Negate either his movement or straightening from the action’s effects.
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Dragon Clan • Earth • Shugenja • Alchemist • Daimyo • Loyal • Unique Limited: Give Shimura a -1C Rage token. Battle: You may destroy one or more Rage tokens on Shimura: Ranged 3 Attack with +3 strength for each Rage token you destroyed.
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Dragon Clan • Earth • Shugenja • Alchemist • Artisan Limited: Either bow Kuroko, pay 3 Gold, or discard a card: Create a +2F/+1C Earth • Weapon Item and attach it to your target Personality.
0,10
Dragon Clan • Earth • Shugenja • Alchemist • MountaineerYayu has +2F and Cavalry while it is not your turn. Battle: Bow or destroy one of Yayu’s Spells: He lobs an alchemical potion at the enemy. Ranged 5 Attack.
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WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.
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Weapon • UniqueReaction: When a Battle action would target a card in this unit, bow this card: The action targets another of your cards instead, if legal.
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Dragon Clan • Samurai • Kensai • Master of the BladeBattle/Open: Target a Personality with a Weapon: Straighten his unit.
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Dragon Clan • Earth • Shugenja • Soul of Tamori SugiBattle: Even if Kusugi is not at the current battlefield, bow him: Raise or lower the current battlefield’s province’s strength by 4.
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Temple • SingularBow this card: Produce 2 Gold. Reaction: When another player’s actionwould target one of your Personalities, destroy this card: Choose one of your Samurai at the same location. The action targets him instead, if legal.
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Dragon Clan • Earth • Shugenja Reaction: After Masako’s unit assigns or moves to a battlefield: Give the battlefield’s province +3 or -3 strength.
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Earth Earth Battle, w: Give your target defending Personality a Force bonus equal to his Personal Honor plus 1.
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Dragon Clan • Earth • ShugenjaKazushige has +2F while defending. Open: If is another player's turn, target one of his personalities. Before this phase ends, straighten him. Before this turns ends, if the personality did not assign to attack this turn, gain 2 Honor.
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Weapon • UniqueYou must declare an attack each turn and assign this Personality to attack if possible. Reaction: After an action targets this Personality: Negate this Personality’s movement from the action’s effects.
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Crane Clan • Artisan • Soul of Kakita AritekoOpen: Bow Seishi and target a dishonorable Personality: Rehonor him.