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16 outros produtos na mesma categoria:
0,10
Scorpion Clan Samurai * Soul of Shosuro Ikawa Open: Bow Shunko to switch the positions of two Dynasty cards in any two Provinces belonging to the same player. During an attack, one of the two target cards must be in the Province Shunko is at.
0,20
Phoenix • Samurai • Yojimbo Battle: If Heirai is opposed, discard a card to give him a Force bonus equal to the card's Focus Value.
0,30
Scorpion Clan • Magistrate • Samurai • Soul of Shosuro Takagi • YojimboAfter another player's Battle action targets a Courtier at Dakatsu's location, the player loses 2 Honor.
0,20
Elemental Fire Battle: Once per turn, bow this Shugenja to give each Personality in this army a Chi bonus equal to that Personality's Personal Honor. You need not bow this Shugenja if he is a Fire Shugenja.
0,20
Interrupt: Target your Yojimbo. The action must target him, if legal.
2,00
Lion ClanInterrupt, w: If the action is Battle and creates a duel, after your Personality wins it, give him a Force bonus equal to his Personal Honor.
0,50
Battle: Target your Kensai Personality and bow him or his Weapon: Destroy a target enemy Follower, Item, or Personality with no attached cards and Force equal to or less than your Kensai’s chi.
0,20
Focus Effect: Bow the Personality facing yours in this duel. Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.
0,50
Can only attach to a Human Shugenja. Reaction: After the Battle Action Segment at this unit's location begins, bow this card: You have the first opportunity to act this battle. You may not choose more than one opposing target with that action
0,30
Ratling Shugenja · Creature · Tsuno · Experienced · Unique · Shadowlands · Lose 3 Honor. When paying Ikm'atch-tek's Gold cost, you may discard up to 2 cards from your hand to reduce his Gold cost by the number of cards discarded. Limited: Bow Ikm'atch-tek or a Spell attached to him: Once per turn, discard the top two cards of all Fate decks.
1,50
Lion Clan Samurai · Tactician · Champion of Gi · Experienced · Unique. Reaction: After all players pass consecutively in a battle Fujimaro is in (before delayed terrains resolve): Play a Terrain or Formation. If you played a formation, you may immediately take a Battle action printed on the Formation.
1,50
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
1,50
Unaligned Creature · Shugenja · Cavalry · Unique. Cannot attach Followers or Items. Elemental Battle: Until the turn ends, Earth Dragon has +5F while defending
2,50
Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to this battlefield a target Personality at any location. Straighten his unit as he moves.
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0,50
Target a Personality. His unit may not be assigned to attack you until your next turn begins.
0,30
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
0,20
Before each player’s turn ends this game,if the player, during that turn, destroyed a province in battle resolution, put two or more Rings into play by their own text, and gained 7 or more Honor, he may discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.
1,00
Fortune • UniqueOther players may not lobby. Open: Target one or two Personalities controlled by the same player and discard this card: Dishonor them.
0,30
Kami • Unique Unicorn Clan Personalities have +1F while opposed. Reaction: When another player’s Battle action would target one of your Unicorn Clan Personalities, if you are a Unicorn Clan player, discard this card: Choose another one of your Personalities. The action targets him instead, if legal.
0,10
Until the end of the game, while you control exactly five Elemental Masters with five different elemental keywords between them, each of your Elemental Masters Personalities has the abbility "Open: Bow a target Personality."
0,50
Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Personalities. Permanently give the target Personality -2F/-1C or -1F/-2
1,50
Open: Permanently give your target Personality Resilient. If you have fewer Provinces than each other player, permanently give him Conqueror and refill this Province face-up.
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0,30
Fortune • UniqueAfter this card enters play: You may choose a Personality. While this card remains in play, battle resolution does not bow cards in that Personality's unit. Battle: If there are any enemy units at the current battlefield, choose your performing Personality and discard this card: Move him to the current battlefield. If he moved, straighten...
1,00
Fortune • UniqueOther players may not lobby. Open: Target one or two Personalities controlled by the same player and discard this card: Dishonor them.
0,20
Starting with you, each player may target and destroy a Personality with a base Gold Cost equal to or less than his controller’s Stronghold’s Gold Production plus 2.
0,20
Kami • Unique Attacking Lion Clan Personalities have +1F and +1PH. Battle: If you are a Lion Clan player, discard this card and destroy your target Lion Clan Personality: Destroy a target enemy Personality with equal or lower Personal Honor.
2,00
UniqueChoose one of your Personalities in play. Permanently give him +1F, Shadowlands, and the ability, "Battle: Target an enemy card with lower Force: Bow it. Destroy it if it is an attachment."
0,30
Kami • Unique When a Mantis Clan player’s Port Holding produces Gold: It produces one additional Gold. Reaction: After a battle resolution that destroyed a province, if you are a Mantis Clan player and the Attacker, discard this card: Gain a province to the left of your leftmost province.
0,10
UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the Defender’s first normal opportunity to act or pass in a battle.
0,30
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
0,50
Until your next turn begins, negate all Honor gains during Attack Phases.
0,50
Target a Personality. His unit may not be assigned to attack you until your next turn begins.