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16 outros produtos na mesma categoria:
1,00
Open: During the Action phase, bow one or more of your Personalities with a combined Chi greater than 12 as a cost. Ninja contribute +3C each for this payment. The Dynasty Phase occurs immediately after the Action phase this turn (and before the Attack Phase, if any).
0,20
Lion Clan · Fu Lion · Nonhuman · Cavalry. Fear Battle: Target an enemy unit. Bow all Followers and Personalities in it with Force less than Kafu's Personal Honor.
1,00
Unique. Retainer Bow to Produce 2 Gold. Open: Bow this holding and one of Your Crane personalities to straighten a Holding.
2,00
If Kokujin defeat an opponent in a duel involving Chi. Kokujin consumed his spirit. You take control of this personality until the end of the game. The Personality is placed in your fief, bowed, with all Followers destroyed. His Chi is permanently reduced by one and his Personal Honor to zero. The personality Gains the trait Shadowlands permanently
0,10
AshigaruWill only attach to a Samurai. After this card enters play: During your next End Phase, draw an additional card. Battle: Bow this card: Ranged 3 Attack. Battle: Bow this card: Give the current Battefield's province -3 strength (until the turn ends).
0,50
Open: Target a Personality with more than one Clan alignment. Bow the Personality and permanently lower the Personality's Force and Personal Honor by 1 (minimums 0). A Personality cannot be targeted by more than one Divided Loyalties per game.
0,70
DojoAfter another player loses Honor from your Battle action: He loses 1 Honor. Battle: Even if this card is bowed, target an enemy Personality: Give him –4F. Bow him if he is dishonorable.
0,10
Reaction: When this Personality discards a card for a Tactician Force bonus to raise the discard's Focus value to 3 if it is below 3.
0,70
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
2,50
Shadowlands Swordsmith · Shugenja · Bloodspeaker · Experienced Yajinden · Unique · Lose 10 Honor. After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait. Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took...
0,50
Target a Personality with over 2 Personal Honor. Permanently reduce his Personal Honor to 0. Bow him. He may remain bowed. After the next time this game he straightens, Dishonor him, and his controller loses 5 Honor
1,00
Phoenix Clan Master of Water · Shugenja · Scribe · Cavalry · Experienced 2 · Unique. Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.
0,20
Unicorn Clan Samurai · Cavalry · Junghar. Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored
0,20
You may Equip this Spell as an Interrupt.Earth Interrupt, w: Give a Fear effect, Melee Attack, or Ranged Attack -2 strength, or -3 if this Shugenja is Earth. Destroy this Spell.
0,20
Magistrate • Samurai • Soul of Doji Hitomaro Political Engage: If Senkiku opposes a dishonorable Personality, gain 2 Honor.
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0,30
Lion Clan • Shugenja Reaction: After a Bushido Virtue action that was performed by your target Personality successfully resolves: Create a 2F Shiryo Follower and attach it to him.
0,20
Nemuranai • Water • WeaponWater Open: Target a non-Unique Weapon attached to this Personality. Copy an ability on it that does not itself copy ability, to this Weapon (until the turn ends).
0,30
Dragon Clan • Samurai • Magistrate After you lose Honor from another player’s action: Give one of your Personalities a +1F Revenge token. Open: Bow Bokuko: Bow a target Personality with lower Personal Honor than Bokuko’s Chi. Straighten Bokuko if the Personality is dishonorable and it is your turn.
1,50
Lion • Samurai • TacticianCrab Clan players may ignore Chiyo's Honor Requirement. Battle: Melee 4 Attack.
0,50
Mantis Clan • Monk • Naval • Unique • WaterOkazaki enters play ignoring Gold Cost if you control the Ring of Water.Water Limited: Give another target Mantis Clan Personality Conqueror.
0,50
Water • Dragon • Unique. After this card enters play: You may put the Ring of Water from your discard pile into your hand. Open: Discard this card: Give your target Personality Naval. If you control the Ring of Water, give him and his Followers Cavalry
0,70
UniqueAfter your action resolves that destroyed any Personalities: Remove them from the game. Battle: Choose your performing unbowed attacking Personality, target an enemy card, and discard this card: Bow the target. After the next time (this turn) it straightens, destroy it
0,20
Lion Clan • Imperial • Samurai • Elite • ScoutWhile you control a Terrain, your Ranged Attacks have +1 strength. Battle: Ranged 4 Attack.
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0,20
Samurai • ScoutGenichi has Resilient while he opposes a Scorpion Clan Personality or you control a Terrain. (Once per game per card, a Resilient card does not die in battle resolution.)Battle, w: Ranged 3 Attack.
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Lion Clan • Paragon • Samurai • Cavalry • Destined • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
0,20
Lion Clan • Samurai • Deaths eeker Before a battle’s resolution, if Nagataka is at the current battlefield: Destroy him. Battle: Destroy Nagataka: Give each of your Followers and Personalities at the current battlefield +1F.
0,20
WaterWhile this Shugenja is Water, he contributes Force to his army even if bowed. Limited: Once per game: Create a +2F/+0C Water • Weapon Item with the ability, “Battle: Target an enemy card without attachments: Bow it” and attach it to one of your Personalities.
1,00
Lion Clan • Samurai • Tactician • Commander • Experienced • Unique Battle: Even if Shunori is bowed: Target one or two of your Tacticians. Straighten their units. You may move either or both of them home.
0,20
Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.)Battle: Give a target enemy Personality -2F. If he is Scorpion Clan, give Kiyomako +1F.
0,20
Lion Clan • Imperial • Samurai • Elite • ScoutWhile you control a Terrain, your Ranged Attacks have +1 strength. Battle: Ranged 4 Attack.