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"In times of war, a samurai's devotion is to his lord, but he must not forsake his home. A home is essential, and it fuels a warrior's zest for victory." - Akodo's Leadership
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- Empire at War
*EaW-Holding
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0,10
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.
1,50
Naga Slayer. Experienced. Unique May attach crystal items for free. Battle: Bow for a ranged 4 attack against any Tattooed card. Battle: Bow to challenge an opposing Tattooed Personality to a duel that cannot be refused.
5,00
Commander • Samurai • Cavalry • Reserve (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Battle: Give a target enemy Personality a Force penalty equal to your target unbowed Personality's Personal Honor.
0,10
Battle: Target your unbowed Paragon: Bow a target enemy Personality with lower Personal Honor. Gain 1 Honor.
0,10
Lesser Mujina * Creature * Cavalry * Lose 1 Honor. The Double Chi trait has no effect during duels this Personality is in.
7,50
Political Open: Bow your target unbowed Magistrate Personality. Bow a target Human Personality with lower Personal Honor.
0,10
Any time this Personality would straighten, he or she does not straighten unless you discard a card from your hand.
0,50
Air Open: If it is your turn or if this Shugenja is Air: Straighten this Shugenja.
4,00
Retainerw: Produce 5 Gold. Political Limited, w: If you control a Courtier or Magi
0,30
After your next Events Phase begins, each player starting with you may destroy two of his Ratling Personalities. If no player does so, all Ratling Personalities and Followers gain +4F, and at the end of that turn, each card that gained this bonus is removed from the game.
0,50
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control: Target a Personality you control. Until the game ends, you gain 2 additional Honor as a result of the first duel he wins each turn
0,20
Dragon Clan Fire Shugenja · BloodspeakerMaho Open: Bow Nobuyoki to reduce an Item's Force or Chi to 0.
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0,50
Crane Clan • Courtier • Samurai • Experienced • UniquePolitical Open: Target a Personality: He may not perform actions until the current phase ends.
0,20
Lion Clan • Water • ShugenjaReaction: After Kagako enters play: She summons an Ancestor. Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Gain 1 Honor
0,50
Unicorn Clan • Samurai • Cavalry • Commander • Experienced • UniqueFollowers in Xiao's army has +1F. Battle: Target an enemy card without attachments: Destroy it.
0,30
Pearl • UniqueThis Shugenja has +1F for each Pearl card you control and in your discard piles. Battle: Bow chis card: Ranged Attack with strength equal to this Shugenja's Chi plus the number of Pearl cards you control and in your discard piles.
2,00
Reaction: After the resolution of your Battle, Limited, or Open action that created a non-Shadowlands Personality: Create a 2F/2C/2PH Samurai Personality with your Clan alignment at the same location.
4,00
Phoenix Clan • Earth • Mountaineer • Soul of Isawa Wakasa • Shugenja(Shugenja may attach and cast Spells.) Earth Interrupt: If the action is an Attacker's Battle action taken before the Defender's first opportunity to act or pass, discard a card to negate its effects, and gain 2 Honor if the card was a Spell.
0,50
CavalryAfter this card bows: Straighten it.Reaction: After another player’s action targets a card in this unit: Negate this card’s destruction from the action’s effects.
3,00
Lion Clan • Water • ShugenjaLimited: Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Battle: Bow your performing Ancestor Personality and target an enemy card without attachments: Destroy it. Gain 1 Honor.
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0,50
Political Reaction: When paying a cost of discarding the Imperial Favor, target an unbowed Honorable Samurai you control: This action pays that cost. The Samurai may neither be targeted by nor perform Political actions for the rest of the turn
0,50
Unicorn Clan Battle Maiden. Samurai. Cavalry Will only attach Cavalry Followers. Kamoko gains +1F while attacking.
0,50
Crane Clan • Courtier • Samurai • Experienced • UniquePolitical Open: Target a Personality: He may not perform actions until the current phase ends.
2,00
Reaction: After the end of an Attack Phase in wich you were the Defender. Create an additional Attack Phase with the previous phase's attacker as Defender. During this Attack Phase, you will not destroy more than one of the Defender's provinces and your Personalities may not assign and will not move unless they are Paragons or Battle Maidens.
1,50
WeaponBattle: Bow this card and target an enemy card: Bow it. Destroy it if it is an attachment and this Personality is Dragon Clan or a Kensai.
0,30
Until the game ends, increase the strength of each of your provinces by 2 and, after each time an Attacker destroys one of your provinces during battle resolution, he draws 2 cards.
1,00
Weapon • Unique Attaches to a Phoenix Clan Personality paying 1 less Gold. Battle: If this Personality is honorable: Move a target enemy unit home. Bow it if it moved.
1,00
You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card's Gold cost by 2.
1,00
Crane Clan • Samurai • Commander • Duelist • Magistrate • Soul of Kakita IdzukiBattle: Target an enemy dishonorable Personality: Bow him. His controller loses 2 Honor. Gain 2 Honor.
0,50
CavalryAfter this card bows: Straighten it.Reaction: After another player’s action targets a card in this unit: Negate this card’s destruction from the action’s effects.