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16 outros produtos na mesma categoria:
0,50
Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
0,10
Crane Clan Samurai * Soul of Daidoji Karasu Battle: Bow Akagi for a Ranged 2 Attack. Reaction: Once per turn, before Akagi performs a ranged attack, discard a card from your hand to increase the strength of the ranged attack by the Focus value of the discard.
1,00
Lion Clan Samurai · Tactician. Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action ?Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it.?
0,10
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
1,00
Spider Clan Shugenja attach this Spell paying 2 less Gold. Maho Limited: Bow and destroy this Spell: Lose 5 Honor. Create a 6F/3C Shadowlands Nonhuman Oni Personality
0,30
Battle: Straighten one of your target bowed Personalities. You can not bow him as a cost or target him (until this turn ends).
3,00
Negate all current and new Force penalties on this Personality.
1,00
Lion Clan • Fallen • Magistrate • Samurai • Cavalry • Expendable(Draw a card after your Expendable card is destroyed.)After Ayumi enters play, lose 2 Honor.
0,10
If you are a Scorpion Clan or a Crane Clan player, this card has a printed Gold cost of 0. Political Limited: Lose 2 Honor. Then, until the beginning of your next turn, lower all Honor losses to 0.
0,30
WaterWhile this Shugenja is Water, he has +2F. Reaction: After engaging, if this Shugenja is not at the current battlefield, target your Personality there: Before this battle resolves, move the target home, and if he moved, move this Shugenja to the current battlefield.
0,20
Shadowlands * Lose 1 Honor.Bow Carrion's Breath to produce 2 Gold.Open: Bow Carrion's Breath and target a unit to raise the strength of all Fear effects on cards in that unit by 1 for the rest of the turn.
1,00
Crane Clan • Samurai • Magistrate Battle: Bow Yorio: Bow a target enemy Personality with lower Personal Honor than Yorio’s Chi. Gain 1 Honor. Straighten Yorio before this battle’s resolution.
0,10
Battle: Destroy this card: Straighten this Personality.
0,20
Goblin • Nonhuman • ShadowlandsAfter this Follower enters play, lose 2 Honor.Battle, w: Ranged 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
0,10
For the rest of the game, after another player's card gives a Chi penalty to one of your Personalities, you may bow one of that player's cards.
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0,30
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.
4,00
WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.
1,00
Lose 3 Honor. All Trade Routes in play produce 2 less gold. All Ports in play produce 1 less gold. Bow and lose 1 Honor to produce 2 gold. If Black Market is controlled by a Crane player, Black Market produces 3 gold when bowed.
3,00
Air • Dragon • Nonhuman • Cavalry • Experienced 3 • Shugenja • Unique Cannot attach Followers or Items. Cannot gain a Clan Alignment. Has -2HR while you control the Ring of Air. After a phase begins, straighten Air Dragon.Air Battle: Negate Air Dragon's current Force penalties.
2,50
Dragon • Fire • Nonhuman • Cavalry • Experienced 3 • Shugenja • Unique Cannot attach Followers or Items. Cannot gain a Clan Alignment except Phoenix Clan. Has -2HR while you control the Ring of Fire.Fire Battle, w: Ranged 7 Attack.
1,00
Limited: Target and bow any Personality in play with Force less tha five. The kidnapped Personality may not straighten while this card remains in playuntil any player pays 10 Gold as an Open action. When this card is destroyed, the Kidnappep Personality is straightened, and you lose 5 Honor.
0,70
When put in play, this spell gains one token for each point of Chi of the Shugenja it is attached to. Limited Elemental: Bow this Shugenja and destroy a token to dishonor a target Personality.
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0,50
Unique. Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold. Even during battles where you have no units, target one of your Provinces. If the current strength is less than twice its base strength, give it +1 strength.
1,00
Limited: Attach one or more Spells from your hand to your Personalities obeying all attachment restrictions and paying all costs. Lower by 1 the Gold cost of each Spell that hasn't had it's cost reduced by other effects. If you attached any Spells, you may draw up to two cards.
0,50
Limited: Issue Challenge. Geisha is your Challenger. Cannot be refused. Geisha may not focus. Geisha has a Chi equal to half the gold spent to bring her into play, rounded down.
0,50
Fortune • UniqueReaction: After the end of an Attack Phase in which you were the Defender, discard this card: Declare an additional Attack Phase against that phase's Attacker, in which you may only assign one Personality.
1,00
Political · Winter Open: If it is not your turn: Target another player. You give him a lavish gift. He gains the ability, "Reaction: When paying a Gold cost: Produce 1 to 10 Gold. All other players gain Honor equal to the amount of Gold this produced." Gain 1 Honor.
1,50
Unaligned Creature · Dragon · Shugenja · Cavalry · Naval · Experienced 2 · Unique. Personalities and Followers have the Naval trait while in an army with Water Dragon. After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields
0,50
Unicorn Clan Battle Maiden. Samurai. Cavalry Will only attach Cavalry Followers. Kamoko gains +1F while attacking.
0,70
Temple • Fortification (Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed.w: Produce 2 Gold.Open, w: Gain 1 Honor.
0,20
Battle: Choose one of your units. Destroy this unit and one opposing unit with a total Force less than or equal of this unit plus your Personality's Personal Honor. Add two to the Force of this action if it is being performed by a Crane Personality.
4,00
WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.