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“The Lion are not the only masters of strategy. I will not put aside studies that can aid my clan simply because others assume I can never master a Lion art.”
- Tipo
- Personalidad
- Fuerza
- 2
- Chi
- 3
- Coste
- 9
- PH
- 3
- Rareza
- Rara
- HR
- 4
- Ciclo Celestial
- si
- Clan Unicornio
- si
- Ampliación
- Celestial
CE-Personality-UN
3 Itens
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Experienced. Unique Maho Battle: Bow Suru's Mempo to give all Personalities in this army -2C. Then, give this Personality +2F for each Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personali
2,50
Maho Limited: Bow this Shugenja and destroy this Spell: Destroy a target bowed Personality with equal or lower Chi.
1,00
As a Focus Effect: This duel's result is a tie, regardless of the Personalities' total scores
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Weapon. Unique If you are a Unicorn Clan player, gain 2 Honor. Celestial Sword of the Unicorn counts as the Ancestral Sword of Unicorn Clan for uniqueness. While attached to a Unicorn Clan Personality, Celestial Sword of the Unicorn gains +1F/+1C for each Unicorn Clan Personality you control.
0,20
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Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor. Bow his unit. Until the turn ends, negate the straightening of any cards now in that unit.
0,30
Reaction: Before Battle Resolution at a province, if you control zero or one Personalities: the Attacker chooses to either move all units in his army home, or bow to cards in his army (he can choose this even if he has fewer than two cards in his army)
0,10
As a Focus Effect: After this duel ends, the loser’s controller draws a card. Battle: Choose your performing Personality: Rehonor him. If he is opposed, straighten him. You may move him home.
0,50
Weapon . Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks.
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Weapon • Unique. Your Cavalry Personalities and Followers in this army have +1F. Battle: If this personality is honorable: Move home a target Personality with 0, 4, or 5 PH.
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Open: Give a target Personality and each of his Followers +1F. Reaction: Before a player resolves a Battle action that was taken as an additional action: Negate the action’s effects
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Terrain Before this battle resolves, the Attacker and Defender, in the order of your choice, each choose one of their own Personalities at its battlefield. Move all other Personalities there home. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Cavalry Reaction: After a Ranged Attack targets a card in this unit: Give the Ranged Attack -3 strength. Battle: Bow a target enemy Follower.
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CavalryBattle: If this card is opposed, discard a card: Give this card +3F.
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