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2,00
Ashigaru • Loose 1 Honor. Battle: Destroy Tsukotu: Bow a target Samurai with no attachments opposing him.
10,00
Crane Clan • Magistrate • Samurai • Duelist • Experienced • Reserve • UniqueAfter you Recruit Ujirou, you may take an additional action. While you are the Defender, you Recruit Ujirou for 5 less Gold. Battle: Fear 4 that destroys attachments and dishonorable Personalities after it bows them.
1,50
Weapon. Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card: Target an opposing Follower, or an opposing Personality with no Followers, with greater Force than this Personality's. Destroy the target.
1,00
When Kharmic Strike is revealed as a Focus card in a duel, the duel ends in a tie during resolution regardless of the duelists' stats.
2,00
Courtier • Imperial • Unique Political Limited: Discard the Imperial Favor: Gain 2 Honor. Political Limited: Discard the Imperial Favor: Another player loses 2 Honor.
0,10
Kiho Air Battle: Bow one of your target Shugenja or Monks: Ranged Attack with strength equal to his Chi.
0,10
Fire Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if the performing Shugenja is Fire.
2,00
Interrupt: If the action is from or targets a Samurai and it has any effects, other than consequences of losing a duel, that may dishonor him or cause his player Honor losses, negate the action.
0,30
Nonhuman · Shadowlands · Lose 10 Honor. May not be put under a Sensei. Reaction: Before a Personality you control bows from a card effect: Negate the bowing. Battle: Once per battle, target an opposing Personality and a legal target for a ranged attack from this card. Bow the first target. Produce a ranged attack against the second with a strength equal...
2,00
Battle: Target one of your opposed Berserker Personalities. That Berserker's Force becomes equal to twice his printed Force until the battle ends. (This does not prevent later bonuses or penalties.) The Berserker bows when the battle ends, an effect that cannot be negated, and cannot straighten before your second Straighten Phase from now.
0,10
Dragon Clan Tattooed Man Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn.
0,20
Dragon Clan • Samurai • Magistrate Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.
0,10
Monk Other players may not target cards in this unit with Events. (Followers cannot cast Kihos.)
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4,50
Dark Virtue Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.
2,00
Lion Clan • Samurai Fear Battle: Bow a target enemy Follower or Personality without Followers.
0,10
Battle/Open: Bow your target Follower: Straighten its Personality. Battle/Open: Straighten all your Yojimbo cards.
0,20
TerrainBefore this battle’s resolution: You may bow one or two attacking Personalities at the current battlefield. Battle: Put this card into play at the current battlefield.
1,50
Lion Clan • Samurai • ParagonBattle, w: Ranged 3 Attack with +1 strength for every 10 points of Family Honor you have.
1,00
Lion Clan • Samurai Hagio has +1F while attacking. Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
0,20
Market Bow this card: Produce 2 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more other Markets.
0,20
Governor • Political • Retainer Bow this card: Produce 2 Gold. Limited: Target a player with higher Family Honor than his starting Honor. Increase his next Honor loss this turn by 1.
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3,00
Reaction: After the resolution of an action during battle for which you discarded a card due to its costs or effects: Draw a card.
0,20
Battle: Target a Terrain: Destroy it. Tactical Battle: Choose your performing unbowed Tactician and target an enemy Personality or Follower: Give it –6F. Bow it.
0,20
Lion Clan • Samurai • Commander • Paragon Battle: Discard a card: Straighten a target unit in Satsune's army. If you discarded a Bushido Virtue, you may target and bow an enemy Follower or Personality without attachments.
1,00
Political Reaction: After the resolution of another player's action, if the action dishonored any of the player's own Personalities: Target and destroy one of those Personalities. Battle: Target a Personality with the lowest Personal Honor at this battlefield (you choose if there is a tie). Reduce his Force to 0.
2,00
Lion Clan • Samurai • Tactician Battle: Even if Satoru is bowed: Move him to a battlefield with one or more enemy units. Straighten his unit if it moved.
0,20
Battle: Target your unbowed Personality with 3 or higher Chi: Destroy a target Terrain. Battle: Move your target unit at a battlefield to a battlefield where there are enemy units
0,10
Limited: Remove this card from the game: Choose a Kiho Strategy in your discard pile. Put it into your hand.
0,70
Lion Clan • Samurai • Tactician • Commander • Daimyo • Experienced • Loyal • Unique Other attacking Personalities in Hagio’s army have +1F. Battle: Even if Hagio is not at the current battlefield, if any enemy units are there: Move your target unit there. Straighten it if it moved.
1,00
Kolat • Retainer • UniqueOpen: Target another player’s Holding with a base Gold Cost from 1 to 4: This card copies one of its base abilities that does not itself copy abilities, or one of its Gold-producing traits.
0,70
Battle: Choose your performing unbowed Yojimbo: Bow a target enemy card, which must have no attachments unless you control a Shugenja.