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16 outros produtos na mesma categoria:
3,00
Battle: Move home one or more target Personalities in your army. You may straighten a number of your units up to the number of Personalities you moved home
0,30
Unicorn Clan Cavalry Samurai Battle: Bow for Range 3 Attack. (Target a Follower, or Personality without Followers, in the opposing army with 3 or less Force. Destroy the Follower or Personality.)
0,50
Unique * Naval * Only a Mantis Clan Personality can attach the Storm Legion.Battle: Once per battle, bow an opposing Unique Follower.
0,10
Ratling Scavenger · Creature. Open: If it is another player's Action Phase, bow Por'ee-rep: Target a Gold-producing Holding you control. Straighten it.
2,00
Kensai • Monkey Clan • Samurai • Spider Clan • UniqueSaiga has +1F/+1C for each of his Weapons.
0,20
Mantis Clan Orochi · Storm's Fury · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment. Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an...
0,20
Dragon Clan Samurai. Battle: If Kawanari is defending the current Province, destroy him: Target up to two face-down Personalities attached to your Provinces. Bring the targets into play, face-up, at the current battlefield, reducing each one's Gold cost by 7 and paying remaining costs.
2,00
w: Produce 2 Gold. Limited, w: Gain 1 Honor.
0,30
NinjaWill not attach non-Ninja Followers.Battle/Open: Any number of times per turn, bow Ninja Spy and target a player: Look at his hand. Lose 1 Honor.Battle/Open: Any number of times per turn, bow Ninja Spy and target a player: Look at all face-down cards in his provinces. Lose 1 Honor
0,50
Temple Bow this card: Produce 2 Gold. Limited: Bow and destroy this card: Target an Event in a discard pile or in play owned by another player. End all its ongoing effects. Shuffle it into its owner's deck. That player can resolve the Event an additional time this game.
0,20
Battle: Target an opposed Mantis Clan Personality and a Holding: Give the Personality +2F. Increase the Holding's gold production by 2.
3,00
Before your End Phase begins, if this card is in your discard pile, you may place it in your hand
0,10
Scorpion Clan Ninja · Scout · Ninjutsu 2. Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target.
0,30
Battle: Target your unbowed Magistrate, and bow him if he is not Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate’s Chi. You may target and bow a dishonorable Personality.
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1,00
Crab Clan • Daimyo • Earth • Jade • Shugenja • Witch Hunter • Experienced • Loyal • UniqueYour provinces have +2 strength. Your other Personalities with a base Gold Cost of 5 or higher enter play paying 2 less Gold.
4,00
Battle: Choose your performing Personality and a Battle Strategy in another player's discard pile: Its abilities may be used an additional time this turn. Your Personality copies a keyword on an enemy Personality. You may take an additional action to play the Strategy for one of its actions. After it resolves, remove it from the game.
0,50
Ranged Attacks targeting cards in this unit have –3 strength. Political Reaction: After your performing Personality enters play, if this card is in your hand or your discard pile: Attach this card to him, paying all costs. Gain 1 Honor.
0,50
Dragon Clan • Samurai • YojimboReaction: After another player’s action targets your Personality at Rokai’s location, Destroy Rokai: Negate your Personality’s destruction from the action’s effects.
1,00
FudoLimited: Destroy this card and target Fudo: Give him two Charging tokens.
1,00
Lion Clan • Samurai • Paragon • Unique • Soul of Matsu Fumiyo ExperiencedFear Battle: Target an enemy unit: Bow each card in it with equal or lower Force than Hana. Gain 1 Honor for each card this bowed.
2,00
TerrainBefore an action's effect destroys a card in a unit: Negate the destruction. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there.
1,00
Reaction: Before another player's action resolves: Negate its effects that bow, destroy, or discard your Holdings, Regions, or Terrains in play.Open: Pay 2 Gold: Draw a card.
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0,50
Dragon Clan • Samurai • YojimboReaction: After another player’s action targets your Personality at Rokai’s location, Destroy Rokai: Negate your Personality’s destruction from the action’s effects.
0,10
Unicorn Clan • Samurai • White Guard • Soul of Moto ShanjuBattle: If you control any Cavalry units at the current battlefield: Move Tetsuo there. If he moved, Ranged 4 Attack.
0,30
Reaction: After another player’s action targets your performing Kensai, bow or destroy one of his Weapons: Negate his destruction from the action’s effects. Battle: Bow your performing Kensai or one of his Weapons: Draw two cards.
1,00
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.
0,20
Limited: If there are more than two players, choose a player. He may choose to sign a a peace treaty with you. If he chose this, then until your next Events Phase begins, neither of you may declare an attack against, or ally against, the other. If he did not choose this, you gain 3 Honor and he loses 3 Honor.
2,50
Experienced 2 • UniqueAttaches to a Jade Champion ignoring costs.This card has a Force bonus equal to the highest Focus Value among Spells in its unit.Reaction: Even if this card is bowed, when paying for a Spell: Produce 4 Gold.
0,10
VoidWhile this Shugenja is Void, your maximum hand size is increased by 1. Limited: Bow this card: Look at the top card of any Fate deck. You may destroy this card; if you do, discard the card you looked at.
0,10
Unicorn Clan • Samurai • Cavalry • Soul of Moto Gurban
0,50
Dragon Clan • Courtier • Duelist • MagistrateIaijutsu Battle: Target an enemy Personality: Daisuke duels him. Move the duel’s loser home; if he is dishonorable, this movement will not be negated.
0,20
Dragon Clan • Samurai • Kensai • Poet • Soul of Mirumoto TsubasaBattle: Target an enemy Personality or Follower: Give it a Force penalty equal to Reiyu’s Force.