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16 outros produtos na mesma categoria:
0,30
Phoenix Clan • Samurai • YojimboAfter you lose Honor from your own cards, Michiki commits Seppuku. (Honor loss from dying dishonorably is from the rulebook, not your own cards.)
0,10
Phoenix Clan ShugenjaElemental Battle: Bow Junichiro and discard a Spell or Kiho from your hand to make a ranged attack with strength equal to Junichiro's Chi. Junichiro need not bow if the ranged attack's target is Shadowlands.
2,00
Water Kiho Battle: Target your unbowed Monk or Shugenja at the current battlefield: Move him to another battlefield or to your home
0,50
Flank Formation Formed by one Shugenja Personality and one Samurai Personality. Battle: Bow one of your Shugenja Personalities in this army to give a Force bonus to one of your Samurai in this army equal to the Shugenja's Force plus the number of Shugenja in this army.
1,50
Retainer Limited: Bow to move one of your Fortifications from one of your Provinces to another.
0,10
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.
1,00
Samurai • Shadowlands • Spider ClanBattle: Give a target enemy Follower or Personality -2F.
0,30
Battle: Reveal your hand to all players to give one of your Personalities +2F/+2C.
0,10
Heroic Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.
0,50
Battle: Choose your performing Scout: Increase or reduce the current battlefield’s province’s strength by 3. If you targeted that province with a Recon action this turn, you may take an additional Battle action. Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +2 strength.
0,70
Unicorn Clan • Samurai • Cavalry • Tactician Tactical Battle: Discard a card: Give a target Personality in Hansu’s army a Force bonus equal to the discarded card’s Focus Value. You may move Hansu home.
0,10
Unaligned Monk. Acolytes of Water Elemental Battle: Bow Suana and play a Terrain, destrying any Terrain in play for this battle. Suana must be in the battle to perform this action. Elemental Battle: Once per turn, move this unit to a different Province if you have the Ring of Water in play.
1,00
Weapon * Unique Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C. The blade was forged by the kenku; once its mission is complete, it must be returned to them.
0,10
Nonhuman • WaniBattle/Open: Destroy your target Personality. Give Hoshoku-sha +2F.
3,00
Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true...