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16 outros produtos na mesma categoria:
5,00
You have the ability, "Open: Give a target face-up card in your Province Kharmic."Open: Put this Event into play.
0,10
Reaction: Play this card when a Personality wins a Chi-based duel by more than 5 Chi. The Personality permanently gains the ability "Battle: Fear 2."
4,50
Courtier • Merchant Economic Open, w: Target a Personality with lower Personal Honor than printed. His controller may pay Gold equal to the difference plus 1. If he does not, he loses Honor equal to the difference.
0,30
Open: Straighten a Follower with the Yu trait.Battle: Straighten a card with the Yu trait.
0,70
Battle: Bow your target Personality: Move a target enemy Personality home. Until the turn ends, negate his movement from costs or effects of actions.
1,00
Cavalry • Elemental Master • Experienced 2 • Fallen • Henshin • Monk • Phoenix Clan • Shugenja • Unique • WaterAfter Chukage enters play, lose 3 Honor.Water Battle: Straighten or bow a target card without attachments in a unit. If you control a Ring, you may remove both it and the target from the game.
1,50
Singular. Bow this card: Produce 2 Gold. Open: Target and bow a Personality you control, and bow this card: Target a Personality. Give him +3F.
1,00
Political. Open: Even if this card is bowed, target your Personality with 1 or higher Personal Honor: Take the Imperial Favor.
1,00
Charitable • Destined • Magistrate Samurai • Mantis Clan(Draw a card after your Destined card enters play.)Limited, pay * Gold: Recruit a target Holding in your Province (entering play bowed), for 1 less Gold.
0,30
Dog • Nonhuman (This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
25,00
Geisha HouseReduce by 1 all Honor gains during the Action Phase for players without Personalities in play.w: Produce 1 Gold. Political Limited, w: Target a dishonorable Personality. His controller loses Honor equal to his printed Personal Honor or 2, whichever is lower.
0,10
Battle: All Dragons in this battle fly away (are destroyed). No Honor is lost or gained. This does not refer to Dragon Clan Personalities unless they are considered to be a Dragon. (Clarification: This does refer to Dragon Clan Dragons.)
0,10
Battle Maiden • CavalryBattle Maidens in this army have +1F while attacking.
1,50
Dragon ClanYou may only Proclaim Shugenja. Your Earth Personalities have +1F while defending.Open, w: If it is another player's turn and he controls a Personality, gain 2 Honor before this turn ends if you did not lose any Provinces between now and then.
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3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
1,00
Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
4,00
Armor • Experienced • UniqueWill only attach to a Crab Clan or Naga Personality. Negate any destruction of this card, except for its Personality being destroyed. Reaction: After another player's action targets this Personality: Negate his destruction from the action's effects.
3,00
Phoenix Clan Grand Master of the Elements. Shugenja. Double Chi. Experienced 2 Limited: Once per turn, get a kiho or spell from your fate deck, show it to the other players, and add it to your hand. Discard a card from your hand. Shuffle your deck.
2,00
Dragon Clan • Samurai • Duelist • Kensai • Unique Negate other players’ Focus Effects in a duel involving Hojatsu. Iaijutsu Battle: Destroy a target enemy card without attachments.
3,00
Unique. Weapon O-ushi attaches O-Ushi's hammer without gold cost. This personality cannot attach another weapon, regardless of card effects. Compare this personality's force vs the other personalitys chi for this personality's duels that would otherwise compare chi.
0,20
Dragon Clan • Samurai • Kensai Reaction: After Tobushi enters play: Create one or two +2F/+1C Weapon Items and attach them to him.
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0,70
Battle: Choose your performing Kensai: Straighten him and all his Weapons. Battle abilities on his Weapons may be used a second time this turn. You may take an additional Battle action.
0,20
Dragon Clan • Samurai • Kensai Reaction: After Tobushi enters play: Create one or two +2F/+1C Weapon Items and attach them to him.
4,00
Armor • Experienced • UniqueWill only attach to a Crab Clan or Naga Personality. Negate any destruction of this card, except for its Personality being destroyed. Reaction: After another player's action targets this Personality: Negate his destruction from the action's effects.
3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
1,00
Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
2,00
Dragon Clan • Samurai • Duelist • Kensai • Unique Negate other players’ Focus Effects in a duel involving Hojatsu. Iaijutsu Battle: Destroy a target enemy card without attachments.
4,00
Weapon • Unique Will only attach to a Scorpion Clan Personality. Scorpion Clan Personalities have +1F/+1C.