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16 outros produtos na mesma categoria:
0,20
GunsoAll other Followers in this unit have +1F. After this Follower is destroyed, give -1F to all Followers in its former unit.
0,20
Mantis Clan Samurai · Emerald Magistrate · NavalReaction: After a Personality challenges a Personality in Fusako's army, bow Fusako for a Ranged 3 Attack that targets the challenger even if he has attached Followers. The strength of this ranged attack may not be increased.
3,50
Crab Clan Hero · Samurai · Yu 5 · Experienced Keeper of Earth · Unique. Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add ?Target and bow a Personality you control? to the action's cost
1,00
Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead. Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities.
0,20
Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
0,50
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
0,70
Imperial • Political. Limited: Target your unbowed Courtier: A target Personality permanently gains Imperial and the ability, “Limited: Take the Imperial Favor.”
0,10
Stables. Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
4,00
Unicorn Clan • Samurai • Cavalry • Commander • Hero Battle: Target your unbowed Personality or Follower, and bow it unless you are a defending player: Ranged Attack with strength equal to its Force.
1,00
Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up to his Chi. Move them home, or move them to the current battlefield if any enemy units are there. Straighten the targets? units if this moved them into a defending army
4,00
Kiho Water Battle: Target your unbowed Monk or Shugenja and give one or two target enemy Followers or Personalities -2F. Bow each enemy target that now has 0 Force.
0,20
Lion Clan Samurai Makiko gains +1F while attacking a player who controls one or more Honor-producing Holdings.
3,00
Interrupt: Negate a Battle action's effects taken by the Attacker if it is taken before the Defender's first normal opportunity to act or pass.Battle: Bow a target enemy card without attachments.
0,10
Open: Give target Personality a 1F/1C bonus until the end of the turn.
1,00
Phoenix Clan Shugenja. Master of Air Experienced. Unique Gennai will not join the Dragon Clan. Open: Bow Gennai to draw two cards, then discard two cards.
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0,30
Scorpion Clan • Samurai Venerable Master Personality. May not be included in decks.
0,50
Political Open: Target your unbowed Courtier: Target a Personality. Players may not use abilities on any Personality with the Personality’s title this turn. Lose 1 Honor.
1,00
Phoenix Clan • Shugenja • Air • Experienced • Unique. Air Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor
0,10
Follower We Stand Ready Follower. May not be included in decks.
0,50
Imperial • Castle • Unique. Battle: Once per battle, even if you control no units at the current battlefield: Target an attacking Personality. Negate all current Force bonuses on him from actions
0,50
Political Limited: Discard the Imperial Favor and discard a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home.
0,50
Political Limited: Discard the Imperial Favor and discard a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home.
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0,30
Scorpion Clan • Samurai Venerable Master Personality. May not be included in decks.
0,10
Follower We Stand Ready Follower. May not be included in decks.
0,20
Battle: Target three of your Cavalry Personalities: Bow a target enemy Personality with Personal Honor less than or equal to the lowest Personal Honor among your three Personalities. Gain 1 Honor.