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16 outros produtos na mesma categoria:
0,10
Phoenix Clan · Samurai · Yojimbo · Duelist. Reaction: Before Focus Effects resolve in a duel Ikku is in: Switch one of your focused cards with a Spell from your hand.
0,20
If this is a Mantis Clan Personality, you may bow this card instead of him as a cost of an action during a Raid battle.
3,00
Unaligned Onisu of Death · Nonhuman · CavalryUnique · Shadowlands · Lose 5 Honor.Reaction: Once per turn, after a target Shugenja casts a Spell or Kiho or uses an innate ability, permanently give that Shugenja -2C.Reaction: After a card is put into a discard pile, remove that card from the game.
0,20
Lion Clan Samurai · Scout. Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action ?Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs.?
0,20
Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs
6,00
Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality’s Personal Honor or two, whichever is less.
1,00
Mantis Clan Master Bowman * Samurai * Experienced Unique * Soul of Tsuruchi Experienced Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack.
0,10
Kiho Elemental Battle: Bow one of your shugenja or monks to send a bowed or unbowed personality in your army home from the current battle. Straighten all cards in the personality's unit.
0,20
Kami • Unique Attacking Lion Clan Personalities have +1F and +1PH. Battle: If you are a Lion Clan player, discard this card and destroy your target Lion Clan Personality: Destroy a target enemy Personality with equal or lower Personal Honor.
0,50
Shadowlands • Nonhuman • Oni • Elemental TerrorAfter Mizu enters play: Lose 4 Honor.Will not attach Items or Followers.Elemental Battle: Any number of times per turn, if Mizu is not opposed by any units controlled by a player who controls the Ring of Water, bow it and target an unresolved battlefield: Move all units at the current battlefield to the...
0,30
Political • Tattoo • Kiho Open: Choose your performing unbowed Tattooed Personality: You show the elegance of the Dove Tattoo. Gain 5 Honor. Take the Imperial Favor. Permanently increase the Family Honor required for an Honor Victory by 5 for all players.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
2,00
Tactical Battle: Choose one to three performing Tacticians: Give each of them +3F.
0,10
Reaction: Play this card as the Attacker before the start of a Battle Action Segment. All Personalities and Followers in your Army gain +1F. You and your allies may not take actions (including Reactions) until after the battle ends.
0,10
Bow to produce 2 gold. If controlled by a Monk player, the Prayer Shrines produce 1 additional gold for each Elemental Ring you have in play.
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0,20
Dragon Clan • Samurai • Kensai • Poet Battle: Give a target enemy Personality or Follower a Force penalty equal to Tsubasa’s Force.
0,30
Unique Imperial Fortification Lose 4 honor. This Province has a 3 strength bonus. The gold cost of this Fortification cannot be reduced. Other Fortifications in this Province cannot be destroyed. Reaction: Once per turn, cancel a Ranged attack at this battle.
0,10
Elemental Battle: Move an attacking unit from this Province to a different one of your Provinces. This may be done once per turn. You must have a defender at the battle to perform this action.
0,10
Reaction: Play immediately after the cavalry maneuvers segment. Until the end of this turn, the Defender chooses the order in which battles are resolved instead of the Attacker
0,10
Unique Each player may, as a Battle action once per battle per each of his or her Personalities, have one of his or her Personalities in this battle challenge an opposing Personality. The challenged Personality's controller may refuse the challenge by discarding a card from his or her hand.
1,50
Mantis Clan • Courtier • Shugenja • Poet • Naval • Experienced • Unique • Amethyst Champion. Battle: Move Yoyonagi home: Move home a target Personality opposing her.
0,20
Kharmic You may not Proclaim Courtiers.Air Interrupt, w: Reduce each Honor gain from the action (to a minimum of 0) by half this Shugenja's Chi, rounded down.
0,10
Open: Bow this Shugenja and destroy this spell to make a Mirror Image of one of your Personalities. The copy is not a card and has no effect on the game except that if the target Personality is killed this turn, you may draw and discard a Fate card; if the discard has an odd focus value, the copy of the Personality is "destroyed" instead, and the original...
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0,10
Shugenja * Corrupter * Shadowlands * Lose 4 Honor.While Hitaka is in play, raise the Gold cost of all Jade cards in the game by 2.Limited: Bow Hitaka to destroy a bowed Jade card. Lose 2 Honor.
0,10
Reaction: Play when a target Shugenja attaches a Spell. The Spell's controller chooses to either destroy the Spell or bow the Shugenja Open: target a Shugenja. For the rest of the turn destroy any Spell that Shugenja casts.
0,10
Shadowlands Battle: Once per battle, attach a 2F Shadowlands Undead Follower token to one of your units in this battle containing one or more Undead cards. All players may use this action.
0,20
Kharmic You may not Proclaim Courtiers.Air Interrupt, w: Reduce each Honor gain from the action (to a minimum of 0) by half this Shugenja's Chi, rounded down.
0,10
Limited: Give a permanent +2F/+2C bonus to one of your Personalities aligned with your Faction. You may only play this card if you control at least three different Personalities who are not aligned with your Faction. Only one Reassert One's Mettle my be played on a Personality per game
0,20
Dragon Clan • Samurai • Kensai • Poet Battle: Give a target enemy Personality or Follower a Force penalty equal to Tsubasa’s Force.