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16 outros produtos na mesma categoria:
6,00
Dark Virtue Open : Target one of your unbowed Samurai: Target a Personality. He can not straighten while your Samurai remains unbowed and in play.
1,50
Unaligned Oni Sovereign. Nonhuman. Experienced. Unique. Shadowlands Lose 5 Honor. Kyoso no Oni cannot attach Followers or Items. Open: Destroy one of your Personalities to give Kyoso no Oni +2F/+2C.
0,50
Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
2,00
Festival · UniqueLimited: Give your non-Unique Holdings +1 Gold Production until your next turn begins.
0,70
Mantis Clan Pirate · Naval. Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
0,10
Open: Target one of your unbowed Monks: Another target player may look at the top three cards of his Fate deck and put them back in any order. You may look at the top three cards of your Fate deck and put them back in any order. Then, draw a card.
2,00
Void • UniqueAfter you resolve your fourth or later non- Kiho action from Strategies in one phase: You may put this card into play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.
0,10
Limited: Move an Item from one Personality to another. Lose 3 Honor.
2,00
Phoenix Clan • Air • Void • Shugenja • Alchemist • Ishiken • Experienced • Unique Open: Even if Kumai is bowed: Straighten your target Air Shugenja. Reaction: After the resolution of an action from whose effects you drew a card: Put a card from your hand on the bottom of your deck. Draw a card.
3,00
w: Produce 2 Gold. Open, w: Straighten your target Courtier.
0,20
After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down.w: Produce 4 Gold.
1,50
Terrain While there is exactly one defending Personality here, he has the ability, "Repeatable Battle: Challenge a target enemy Personality. Destroy the loser" and each player has the ability, "Repeatable Battle: Move home your target attacking Personality. Bow him as he moves."Battle: Destroy a Terrain (if able). Put this Terrain into...
0,10
Unicorn Clan Gunso · Battle Maiden Samurai · Cavalry. When Xieng Chi is the target of a charge, she gains an additional 1F.
0,30
WinterReaction: After engaging: The current battlefield's province has a maximun strenght equal to his base strenght until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
1,00
Crab Clan • Wily TraderOpen: Bow Taka, bow one of your Gold-producing Holdings, and target a Holding: Straighten it.
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0,20
UniqueChoose a province. Permanently give it -2 strength and destroy any Region attached to it. Until the game ends, after a Region attaches to it, destroy the Region, and after a Holding enters play from it, give the Holding a -1 Gold Production token.
0,20
Unique. Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up. Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owners' decks
0,20
SingularYour Shugenja at this battle need not bow to cast Spells or Kihos. No Spell may be cast more than once during this battle.
0,70
Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor
1,00
Limited: Search your hand, then your discard pile, and then your Fate deck for a card titled Blood of the Preserver. Show it. Remove it from the game to gain 2 Honor.
0,10
Unique This Province gains a permanent Strength bonus equal to its current Strength. Permanently lower each of your other Provinces' Strengths to 0. Lose 7 Honor.
0,10
The next time this game a Personality issues a challenge and loses that duel, that Personality's controller loses 7 Honor.
0,50
Bow all tattooed cards in play. Until the beginning of your next turn, tattooed cards cannot take actions.
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0,10
One of your Human Personalities issues an unrefusable challenge to an opponent's Human Personality. The winner's controller gains 2 Honor. The loser's controller loses 2 Honor. Do not destroy the loser. Courtier Personalities gain Double Chi for the duration of this duel.
0,20
Until the game ends, before each player’s End Phase begins, he may look at a number of cards from the top of his Fate deck equal to the number of Rings he controls and put them back in any order.
0,10
Discard any Rings you control. Until the end of the game, you may not put Rings into play. Beginning with the player to your left and proceeding around the table, each player may destroy his rightmost Province. Each player who does not do this permenantly loses the ability to win by Enlightenment.
0,50
Unique Battle: Bow this card: Give your target Personality +1F, and an additional +1F if he is a Scout or Tactician.
0,20
Forest • SingularOpen: Bow this card and target one or two attachments: Bow them.
0,10
Shadowlands Battle: Once per battle, attach a 2F Shadowlands Undead Follower token to one of your units in this battle containing one or more Undead cards. All players may use this action.
0,10
UniqueAny player who controls the Imperial Favor discards it. Until your Events Phase two turns from now begins, actions that discards the Imperial Favor as a costhave their effects negated if their target a nonhuman Personality. Until the game ends, Nonhuman may not perform Political Actions.
0,10
The next time this game a Personality issues a challenge and loses that duel, that Personality's controller loses 7 Honor.
0,10
Temple • SingularOpen: If it is not your turn, choose your two unbowed performing Personalities with Clan alignments that do not share a Clan alignment, and bow one of them: Gain 1 Honor. Give your provinces +2 strength.
0,50
Unique Bow Hidden City each time one of your Personalities is destroyed by another player's action during the Action Phase. Reaction: Before one of your Personalities is destroyed by another player's action during an Action Phase, straighten Hidden City to negate the destruction.