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16 outros produtos na mesma categoria:
0,20
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
0,10
Lion Clan Samurai. Deathseeker Reaction: Once per battle, after an opposing Personality gains a Force bonus from an action, Fumio gains an equal bonus until the battle ends.
3,00
Unicorn Clan • Battle Maiden • Samurai • Soul of Utaku Etsuko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.) Battle: Bow a target enemy Infantry Personality with no Followers and lower Force.
0,10
Oni . Nonhuman . Shadowlands . Lose 3 Honor. If Fudoshi have less than 8 Force, they gain +1F each time a Personality or other Follower is destroyed at their Province.
0,30
Until your next turn begins, Limited actions may not target Personalities.
3,00
Nonhuman • Duelist • Kenku Iaijutsu Battle: Target your unbowed Personality and bow him unless he has won a duel this turn. Bow a target enemy Personality with equal or lower Chi than your Personality.
0,50
Retainer. Unique Bow Scorpion Distracter to produce 2 Gold. Political Reaction: Bow Scorpion Distracter and one of your Scorpion Clan Personalities to cancel a target Political action unless its player pays an amount of Gold greater than twice your performing Personality's Chi.
0,20
Spider Clan • Shadowlands • Samurai • Conqueror • Paragon • Dark Fist of IronAfter Miki enters play: Lose 1 Honor. After your Events Phase: You may remove a Dark Virtue in your hand or discard pile from the game. If you did not remove one, destroy Miki.
0,20
Unicorn Clan • Samurai • Cavalry • CommanderBattle: Target a Follower in your hand: Attach it to Hailung, paying all costs and paying 4 less Gold if he is defending or if you are a Crab Clan player.
0,10
Bow this card: Produce Gold equal to 2 plus the number of Wealth tokens on this card. Limited: Target and Dishonor a Personality you control: Target a Holding controlled by another player. Add a Wealth token to this card. Remove a Wealth token from the target, if any
0,50
This card can only enter play from using its own ability. Reaction: After a Test action resolves, if this card is in your hand: Target a Personality who performed it. Attach this card to him. Draw a card.
1,50
Political Reaction: After the resolution of a battle at a province, if you destroyed any enemy units or a province in that resolution: The battle’s loser loses 4 Honor. Battle: Choose your performing Magistrate: Straighten him.
6,00
Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends.
0,70
Crab Clan • Nonhuman • Mutant • BerserkerBefore the first time each turn another player’s action moves Kaiji: Negate his movement from that action. Battle: Target an enemy card with lower Force: Bow it. Destroy it if it has no attachments.
1,00
Scorpion Clan • Air • Courtier • Shugenja • Unique • Soul of Shosuro Dazai ExperiencedTwice per turn, you may ignore the cost of bowing Yorimi, if it is the cost of a Political action or an action on a Spell.
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0,20
WeaponThis Item's Force modifier equals this Personality's Personal Honor.
0,30
Scorpion Clan Manipulator. Experienced. Unique. Reaction: Bow Taberu when another player is gaining Honor. You gain the honor instead. Taberu cannot take this action if the Honor gain is the result of a battle or duel, or if the player has less than his or her starting Honor.
1,00
Unique You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play. Reaction: When this province is about to be destroyed, discard the top ten card s of your Fate deck. The Province is not destroyed.
1,00
Weapon • Unique. Attaches to a Clan Champion or Unique Daimyo paying 3 less Gold. Battle: Bow this card: Destroy a target enemy item.
0,30
Remove your Personality with the highest Force from the game. You choose in the case of a tie. All of your other Personalities permanently gain +1 Force, +1 Chi, and +1 Personal honor.
1,00
Dragon Clan • Samurai • Kensai • UniqueWeapons attached to Katagi will not be transferred. Non-Unique Weapons attaching to Katagi from your hand enter play paying 4 less Gold.
4,00
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player’s effect destroys the unit or a card in it, negate that destruction.
1,50
Unaligned Creature · Dragon · Shugenja · Cavalry · Naval · Experienced 2 · Unique. Personalities and Followers have the Naval trait while in an army with Water Dragon. After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields
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0,50
Weapon. Unique During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him.
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
1,00
Weapon Costs 2 less Gold when attaching to a Crab Clan Personality. Battle: Bow this card: Straighten this Personality.
2,50
Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique Your other Moshi Personalities in Ikako's army have +1F. After Ikako enters play, you may take an additional action.Fire Battle: Ranged Attack equal to 2 plus the number of other Personalities in this army.
1,50
Unaligned Creature · Dragon · Shugenja · Cavalry · Naval · Experienced 2 · Unique. Personalities and Followers have the Naval trait while in an army with Water Dragon. After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields
1,00
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
1,00
Thunder After the resolution of one of your Thunder actions: Give your target Personality +1F. Battle: Lightning strikes your enemies. Ranged 4 Attack.
2,00
Weapon • Experienced • Unique • MegumiWill only attach to a Crane Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Political Open: Target a Personality or Follower and you may discard the Imperial Favor: give the target -4F. If you discarded the Imperial Favor, gain 1 Honor.
3,50
Weapon • UniqueWill only attach to a Crane Clan or Naga Personality. Reaction: After engaging, target a Personality opposing this card: While this card remains in play, actions he performs this battle may not target cards in its unit (when the action is performed). Battle: Destroy this card: Ranged 4 Attack. You may put this card into your hand after...
2,50
UniqueThis Personality has +1PH while he is a Turquoise Champion.Reaction: Before an action resolves, bow this card: You silence your enemies with your creative genius. Negate any Honor losses until the action ends.