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16 outros produtos na mesma categoria:
1,50
Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up to his Chi. Move them home, or move them to the current battlefield if any enemy units are there. Straighten the targets? units if this moved them into a defending army
1,00
Kiho Battle: Target your unbowed Monk, and bow him if he is not Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.
6,00
Mantis Clan • Earth • Shugenja • Naval • Scout Battle: Target your Scout Personality at any location. Move Hisano to the Scout’s location or the Scout to Hisano’s location.
4,00
Ninja Battle: Move your target Ninja Personality with no non-Ninja Followers to the current battlefield. You may target a Personality and give him a -1F Poison token.
0,20
Dragon Clan Samurai · Magistrate. Open: Once per turn: Target a face-up card in a player's hand, or randomly target a face-down card in a player's hand. Discard it. That player draws a card.
0,10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
0,20
Lion Clan Shugenja Political Battle: Once per battle, send home a Lion Clan Personality.
0,50
Unique While you have a Ring of Earth in play, Armor of Earth gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Reaction: Cancel an action moving this unit out of a battle it assigned to during this attack.
0,20
Duelist • Resilient • Samurai • Yojimbo(Duelists win tied duels versus non-Duelists. Once per game per card, a Resilient card does not die in battle resolution.)Shinichi has +1F while you control Kakita Daitsu.Battle: Fear 3.
0,10
Battle: Bow one of your non-Shugenja Personalities capable of a ranged attack. Target an opposing non-Shugenja Personality capable of a ranged attack. Destroy the target Personality.
0,20
Reaction: Play after a duel ends during which the loser died. Target any unit in play and produce a Fear 4 effect against that unit. This is a Fear 6 effect instead if a Shadowlands Personality won the duel.
9,00
PoliticalPolitical Battle: Bow your target unbowed Courtier. Each other player targets a Personality he controls (if able). Move home all targets. A target player gains or loses 1 Honor.
0,20
Battle: Bow one of your target defending Personalities: Ranged Attack with strength equal to his Force or Chi. After the Combat Segment ends, straighten him.
0,50
Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle.
0,10
Battle: Name a family. Each personality in your army that is a member of that family gains +1F.