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16 outros produtos na mesma categoria:
0,10
Weapon. Costs 2 less Gold when attaching to a Personality without printed abilities. Battle: Bow the Yumi: Ranged 4 Attack
0,50
Scorpion Clan • Samurai • Paragon • Yojimbo • LoyalBattle/Limited: If you control a Courtier or this is a Combat Segment, target a Personality: Bow him.
0,10
Creature. Cavalry Lose 3 Honor After Mujina Gang attaches to a Personality, you must discard one card attached to the Personality.
1,50
Cavalry • Scout. Reaction: Before this Personality moves: Negate the movement. Battle: Ranged 4 Attack
3,00
Ninja Battle: Give a target enemy Personality -1F for each Ninja Personality in your army. If the target now has 0 Force or no abilities, you may take an additional action.
2,00
You may not have more than one Shrine to Benten in play.Bow Shrine to Benten to produce 2 Gold.Bow Shrine to Benten and one of your Personalities to produce 4 Gold when paying for a Personality.
0,20
Unicorn Clan Samurai. Cavalry. Battle Maiden Mu Dan has a +3F while she is opposed by one or more units in a battle.
0,20
Air Battle/Open: Transfer one or more attachments from your target Shugenja to another of your target Shugenja. If this Shugenja is Air, you may take an additional action appropriate to the phase.
0,30
Limited: Target one of your Personalities with the Tattooed trait but without a Phoenix Tattoo. Until the end of the game, this Personality has a Phoenix Tattoo, has the Tactician trait, and cannot assign to or move into an attacking army.
0,10
Singular You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground. Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction.
0,30
Unicorn Clan · Courtier · Ambassador · Cavalry. Reaction: Even if Eien is bowed, after another player performs a Political action: Straighten one of your target Personalities
0,20
Battle/Open: Any number of times per turn, bow this Shugenja and target a Shugenja: Bow him. If this Spell's performer is Phoenix Clan, the target does not straighten during his controller's next Straighten Phase
0,10
Ashigaru gain +1F for each of your Small Farms in play. If Ashiragu are destroyed, lose 2 Honor.
1,50
Crane Clan Samurai · Duelist. Battle: Bow Kiyonobu: Target an opposing Personality. Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play.
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1,50
Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightened · Unique. Elemental Battle: Move a target Personality and Jun?ai home. Until your next turn begins, neither unit may assign or move to attack
4,50
Crab Clan • Berserker • Ender of Dreams Enters play paying 1 less Gold if any other player controls 4 or more Personalities. Battle: Bow Shikoujin: Destroy a target enemy Follower, or Personality without Followers, with equal or lower Force.
0,20
Shadowlands · Goblin · Commander · Nonhuman · Lose 4 Honor. Battle: Destroy one of your target Goblins in Kobushi's army: Ranged 5 Attack
1,00
Nonhuman · Siege · Unique. Can not attach Items. Can not challenge or be challenged. Is not destroyed for having 0 Chi. Has -6F while it has no unbowed Followers. Battle: If Stone Breaker is bowed, bow a Follower in its unit: Straighten the Stone Breaker
1,00
Crab Clan Bushi · Experienced · Unique. Nari cannot be targeted with Elemental effects. Battle: Any number of times per turn: Attach a Follower from your discard pile to a target personality in her army, paying all costs.
0,20
Shadowlands · Goblin · Nonhuman · Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, waiving costs.
1,00
After each of your Ranged Attacks resolves: If it did not destroy its target, reduce the target's Force by the Ranged Attack's strength.
0,20
Retainer w: Produce 2 Gold.Battle/Open: Transfer your target Fortification at any Province to any of your other Provinces.
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0,50
Shadowlands · Oni · Nonhuman · Lose 6 Honor. Wareta has a Force penalty equal to the number of cards in your hand.
0,50
Dragon Clan · Samurai · Experienced Akodo Ieshige · Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F Battle: Once per Battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.
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Crab Clan • Courtier Political Limited: A target Personality may not perform Political actions, or any actions if he is Crane Clan.
0,50
Phoenix Clan · Samurai. Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card
0,50
Lion Clan · Samurai · Experienced · Unique. Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army. Battle: Once per battle: Move one of your target Lion Clan Samurai Aoiko's battlefield.
0,20
Crab Clan · Samurai. Increase by 1 all Force bonuses Hisayuki receives from abilities on cards that are not in this unit. These increases last as long as the bonuses do.
0,20
Dragon Clan · Samurai · Courtier · Shadowlands · Ambassador to the Lost While Taishuu is in play, you do not have a maximun hand size.
1,00
Equipping is a Battle/Open action for you. After the first Battle action resolves each turn that attached a card to one of your Personalities: You may take an additional Battle action.
0,50
Dragon Clan · Samurai · Magistrate Reaction: After Ryushi enters play: Create a +1F/+1C Weapon item and attach it to one of your target Personalities.Political Open: Bow a target dishonorable Personality.
1,00
Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples.