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16 outros produtos na mesma categoria:
0,10
Each shugenja in play must destroy one attached spell. Any shugenja that didn't have a scroll attached loses 2C permanently.
0,10
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
3,00
Scorpion Clan • Courtier • Shugenja • Spirit(Shugenja may attach and cast Spells.)Political Interrupt, w: Increase any Honor loss from the action by 1.
0,10
Creature Open: Bow to give this Personality a 1F bonus. Open: Bow to give this Personality a 1C bonus. Open: Bow to raise the Personal Honor of this Personality by one.
2,50
Scorpion Clan Samurai Experienced Shosuro Furuyari · Unique Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.
2,00
Focus Effect: If your Personality in this duel is Phoenix Clan: After the duel ends, you may put a discarded Spell or Ring card you focused on top of your Fate deck. Battle: Bow one of your target Yojimbo cards or Phoenix Clan Samurai cards: Move home a t
0,20
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle: If any enemy units are at the current battlefield, choose your performing unbowed Mantis Clan Personality: Move him there. You may take an additional Battle action.
0,30
Reaction: Play Confusion at Court in response to the use of the Imperial Favor. The effects of the Imperial Favor are negated, and the Favor is still discarded.
0,20
Limited: Choose your performing Magistrate and target a dishonorable Personality: Rehonor him. Gain 2 Honor.
0,20
ImperialReaction: After this Personality is assigned: Give him a +1F token. Gain 1 Honor.
0,10
Phoenix Clan • Air • Water • Shugenja • Cavalry • Alch emist
0,50
Unique. The Night Medallion may only be attached to a Kolat or Ninja. Night Medallion adds +2 to every number that appears on the Personality's card.
2,00
If any player controls an Oracle of each of the five elements when this Event resolves, the player wins the game. Until the end of the game, any player who produces an action from Earth, Air (or Wind), Fire, Water, and Void cards in the same phase wins the game at the beginning of his or her next turn.
0,10
Immediate Terrain Battle: Ranged Attacks may target Personalities in this battle as if they had no Followers attached. Cards may not combine Ranged Attacks. Aikune demanded that the few Lion who remained pay the price for their perceived betrayal. Vastly outnumbered, the teachings of Akodo have served the survivors well.
0,10
Battle: Target a Personality you control at the current battlefield: Choose a Battle action on a Personality in a discard pile who shares a faction trait with yours. Your Personality performs that action, paying all costs.