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16 outros produtos na mesma categoria:
0,10
Battle: Send home one of your units and one opposing unit. Your Personality challenges the other Personality to a duel.
0,30
Remove your Personality with the highest Force from the game. You choose in the case of a tie. All of your other Personalities permanently gain +1 Force, +1 Chi, and +1 Personal honor.
0,50
Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play.
2,00
Phoenix Ancestor. Unique During your events phase, if this card is in your discard pile, you may put it in your fate hand.
0,10
Singular Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.
0,10
For the rest of the game, actions on Holdings in play cost one extra Gold to use. (This does not apply to producing Gold unless the production is the effect of an action.) This will add a Gold cost to actions that do not have one.
0,50
Battle: Bow your target unbowed Fortification at this battlefield. Move home a target enemy Personality. Bow his unit as it moves.
0,10
Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalities in the current battle. The Follower's base Force equals half the Gold spent to play this card, rounded down, or the Samurai's Force, whichever is less. Remove the token from the game at the end of the turn.
0,30
Dragon Clan • Samurai • Duelist • UnbreakableBattle: Even if Inokuchi is bowed: Straighten him. You may take an additional Battle action, which must be Iaijutsu and which Inokuchi must perform. If you don’t, bow him.
2,00
Koan • Unique Open, w: Give Home to one or more Spells in this unit, up to the number of Koan cards in this unit. (Home actions may be used from home.)
0,10
Elemental Limited: Bow this Shugenja to move one Region card to a different Province of the same player that it can be legally attached to. Destroy this spell if the target Region is not your own. Elemental Limited: Bow this Shugenja and target a Region in play. While this Region remains in play, no other Regions with the same name may be brought into play.
0,10
Retainer Open: Bow to provide a 2F bonus to any Personality until the end of the turn.
0,10
Battle: Bow your target Personality: Straighten another target Personality with lower Chi. If the targeted Personalities share no Clan alignments, you may target and straighten a third Personality.
5,00
Bow this card: Produce 4 Gold. If you are paying for a Personality, you may attach an attachment to him from your hand after he enters play, paying 4 less Gold.
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0,10
2Will only attach to a Samurai or Bushi. Battle: Bow War Council to draw a Fate card.
0,50
Will only attach to a Courtier. Open: Bow this Personality: Target a Dishonored Personality controlled by another player. During attacks this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies.
0,30
Spider Clan · Courtier · Nonhuman · Supai. After Chiaki is destroyed or dishonored: Permanently give her Shadowlands and lose 4 Honor. Political Reaction: After one of your Political actions targets another player's Personality, bow Chiaki: Gain 2 Honor
1,00
Spider Clan • Shadowlands • Shugenja Lose 3 Honor. Fear Battle: Destroy a target enemy Follower. If the Follower's Gold Cost was zero, you may target a Follower and bow it.
0,20
Political Open : Bow your Stronghold or discard the Imperial Favor: Bow a target Personality.
0,30
Battle: Give a target Personality -4F. If he is Shadowlands, bow him, and you may target a Personality in your army and give him +3F.
1,00
Bow Temple of the Ages to produce 2 Gold.Elemental Open: Bow Temple of the Ages to give a Force and Chi bonus to a Personality equal to the number of Rings you control.
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1,50
Lion Clan • Samurai • Scout Recon Limited: Target a province. After the next time this turn you destroy it or an army at its battlefield in battle resolution, gain 3 Honor and take the Imperial Favor.
0,10
Recon Open: Target a Scout Personality you control: Target a Province. For the rest of the game, after each time a battle resolves there, permanently reduce the Province's strength by 4 if a unit was at that Province's battlefield at the start of the battle's Resolution Segment.
0,50
Delayed Terrain Battle: If you win this gbattle, draw a card at the end of the Resolution Segment, plus one card if your army contains a Samurai, plus one card if your army contains a Shugenja.
0,10
Battle: Target a Personality you control: Target a Personality opposing him with lower Personal Honor. Move the other Personality home. Battle: Even if you control no units at the current battlefield: Move all Dishonored Personalities at the current battlefield home
1,00
Temple. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your Rings: Ranged 4 Attack.
0,50
Kiho Fire Battle: Bow a target Shugenja you control at the current battlefield: Target a card without attached cards opposing him with more than 8 force, or up to 3 cards without attached Followers opposing him each with less than 3 Force. Destroy the opposing targets.
2,00
Singular Battle: Bow this card: Even during battles at other Provinces, target a Unique Personality you control and a unit opposing him. The unit's controller may let you take three consecutive Battle and/or Open actions after this one. If he does not, shuffle all cards in the target unit into their owners' decks.
0,10
Weapon. Battle: Bow any number of non-token Followers you control in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he does, bow them; otherwise, move home all units he controls in the current battle.
0,10
Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.
0,50
Unique Battle: Bow your target Personality and destroy him if you are not a Phoenix Clan player: Destroy a target enemy Personality with lower Chi and no attachments. Your Personality can not straighten this turn.