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16 outros produtos na mesma categoria:
0,10
Until the end of the game, during each turn, a player's Family Honor can not rise over its value when the turn began plus 5.
0,10
Legion of the Kami has +1F for each other player who controls a Kami card.
1,50
Reaction: After a Ranged Attack is targeted: Give it a strength bonus equal to its current strength.
1,00
Oni • Shadowlands • Fire • Nonhuman After Fushiki enters play, lose 4 Honor.Fire Battle: Destroy a target Fortification at this battlefield with Gold Cost lower than Fushiki's Force. Give Fushiki a +1F token.
0,20
Unicorn Clan • Samurai • Cavalry. Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force.
1,50
Battle, : If you (after playing this Strategy) have fewer cards in your hand than each other player, draw two cards.
6,00
Battle: Choose your performing Personality: Give him the ability, "Battle: Target an enemy Personality: Destroy him."
0,50
Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign to attack Provinces this turn.
12,00
Immediate Terrain Elemental Water Kiho Battle: You must target one of your unbowed Shugenja or Monks in this battle to play this card. Each time any unit leaves this battle, you may have it move to an adjacent Province of your choice instead of its original destination.
0,10
Kiho Open: Bow one of your Monks to target a number of Shugenja up to the Monk's Chi. Until the end of the turn, the Shugenja may not cast Spells or Kihos.
0,10
Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands. Nonhuman Kappuksu cannot be destroyed if he has any goblin Followers. The Followers are destroyed instead, and Kappuksu is returned to your fief, bowed. Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.
3,00
Air • Cavalry • Monk • Spider Clan • UniqueYunmen enters play ignoring Gold Cost if you control the Ring of Air.Air Open, w: Give one to three target cards Cavalry.
1,00
Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
0,20
Open Elemental: Bow this Shugenja to add a 3F/3C bonus to one personality with an Honor of 3 or higher until the end of this turn.
8,00
Legacy of the Naga • Unicorn Clan Samurai • Cavalry • Double Chi • Tactician • Experienced • Unique Akasha's Gold cost may not be reduced. Akasha may cast Kihos as a Shugenja. Akasha is Human. Battle: Once per battle, make a ranged 2 Attack without bowing.
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0,50
Ronin • Samurai • Sensei • TacticianAfter Tamahime enters play: Discard all your other Sensei Personalities.Your other Ronin Personalities have Tactician.
3,00
Tactical Battle: Target a Tactician you control: Search your Fate deck for an Action card with a Battle or Open action or for a Formation card. If you find a card, take a Battle or Open action to play it.
1,50
Ronin • Samurai • Duelist • Hero • Kensai • Tactician • Experienced 2 • UniqueWill not gain a Clan alignment. Iaijutsu Battle: Target an enemy card without attachments: Destroy it.
0,10
Mantis Clan • Samurai • Brash • Naval • Scout(The Defender may draw a card after a Brash card is assigned to attack.) Battle: Ranged 2 Attack.
0,30
Unique * Cavalry Ox House Guard gains +2F while defending.
5,00
Dragon Clan • Samurai • Kensai • Magistrate Nightingale • Loyal • Champion of Chugo Experienced • Unique While Narumi is in play, you do not have a maximum hand size. Reaction: After you attach a Weapon from your hand to Narumi: Draw an additional card during your next End Phase.
0,50
Battle Maiden * Cavalry * Unique * Will only attach to a Unicorn Clan Personality. Battle: Bow Utaku House Guard to bow a number of opposing Followers up to the number of Items in your army, plus one if this Personality is a Battle Maiden.
3,00
Samurai • Imperial • Magistrate • Paragon • Unique Limited: Bow a target dishonorable personality.
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1,00
Weapon * Unique If you are a Unicorn Clan player, gain 2 Honor. Celestial Sword of the Unicorn counts as the Ancestral Sword of Unicorn Clan for uniqueness. While attached to a Unicorn Clan Personality, Celestial Sword of the Unicorn gains +1F/+1C for each Unicorn Clan Personality you control.
1,00
Imperial. Political Reaction: Before another player's action moves this unit: Negate the movement.
0,20
Political Open : Bow your Stronghold or discard the Imperial Favor: Bow a target Personality.
10,00
Dragon Clan · Clan Champion · Samurai · Monk · Shugenja · Cavalry · Duelist · Dragon · Experienced 4 · Unique · Loyal your Dragon Clan Personalities at Satsu's location have a Force bonus equal to the number of Rings you control.Limited: Once per Game, even if Satsu is dead: Search your Fate deck, hand or discard pile for a Ring. Sow it. Put it into play...
0,20
Mantis Clan Samurai · Gozoku · Naval · Scout. Battle: Bow Masanori: Ranged 3 Attack. Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it
3,00
Tactical Battle: Target a Tactician you control: Search your Fate deck for an Action card with a Battle or Open action or for a Formation card. If you find a card, take a Battle or Open action to play it.
4,00
Samurai • Imperial • Magistrate • Paragon • Experienced • Unique Battle: Bow a target enemy unit.
0,30
Unique * Cavalry Ox House Guard gains +2F while defending.