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Soul of the Clan
En Stock
0,30
Com IVA
Reserve Formation · Formed by 2 bowed Personalities at your home. You may play this card without Presence. Battle: Target a bowed Personality at your home that has not been in an army this attack, and a bowed Personality at the enemy leader's home. Straighten both targets, even if they cannot straighten. Move your Personality, and the other player's (if he wishes), to the current battlefield
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16 outros produtos na mesma categoria:
0,30
Select a faction other than your own. For the rest of the game, you can bring personalities of that faction into play for 2 less Gold.
0,50
Battle: Even if this unit is not at the current battlefield, bow this Shugenja and target one of your Personalities: Ranged Attack with strength equal to his Personal Honor.
0,30
Battle, : Equip a Weapon to your target Personality, paying 3 less Gold if he is a Kensai and opposed.
0,50
IaijutsuLimited: Target another player's Personality: Create a 0F/3C/0PH Assasin • Duelist Personlaty. He dueles the targeted Personality. Destroy the duel's loser. After the duel ends, remove the created Personality from the game.
0,10
Retainer Reaction: When you destroy an army or Province as the Attacker or Defender, bow the Famous Poet to gain 3 Honor.
0,10
Spell Battle: Bow this shugenja to destroy an opposing Spirit card. Destroy this spell.
0,10
Crane Clan Governor When Heikichi enters play from your Province, you may straighten one of your Holdings.
0,20
Crane Clan Courtier • Governor Reaction: When paying a Gold cost of 10 or more, bow Gakuto: Produce 4 Gold.
0,10
Crab Clan MerchantReaction: Once per turn, bow one of your Gold-producing Holdings to produce 6 Gold when you are paying for a Follower or for an action that creates a Follower.
0,10
Kiho Elemental Open: Bow one of your Monks or Shugenja to give the Cavalry trait to a number of cards in a unit up to the caster's Chi.
0,30
Tactical Battle: Target your performing Tactician and an opposing Personality with lower printed Gold cost. If the opposing Personality's controller passes on his next opportunity to act this battle, destroy the opposing Personality.
0,30
Crab Clan Shugenja * Witch-Hunter Limited: Once per turn, gain a Jade token. Limited: Bow Kuni Kiyoshi and remove one or more Jade tokens from him to reduce a Shadowlands Personality's Chi by the number of tokens removed.
4,00
DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
0,70
Focus Effect: After this duel ends, if your Personality won it, draw a card and give each of your Personalities at his location +1F, or +2F if he is in your current army.
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0,20
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
0,50
Reserve Formation. Formed by 3 Samurai Personalities. After this card enters play, draw a card, then target a Personality in the current battle. While this card's ?Formed by? condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs.
0,10
Reaction: After another Unicorn Clan Personality you control moves to this Personality's battlefield, destroy this card: Search your discard pile for an Action card. Put it in your hand.
0,30
Scorpion Clan Sensei You may take only one Political action per turn. Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.
0,30
Crab Clan Sensei Personalities you control may not receive Force bonuses from cards or Strongholds while they have no Followers attached. You may assign Personalities even if they are bowed. Battle: Bow a Follower you control: Once per Personality per battle, straighten its Personality if his Force is less than or equal to twice the Follower's.
0,30
Phoenix Clan Protector of Gisei Toshi · Shugenja · Dragon · Creature · Cavalry. While Kanjiro is in play, reduce the Honor Requirement of Dragon Creature Personalities you own by 4.
0,50
Dragon Clan Redeemer · Samurai · Experienced · Unique. Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
2,00
Political Gozoku Limited: Bow a Courtier Personality or Gozoku Personality controlled by any player. If you have taken no actions this phase, until the beginning of your next turn, Limited and Open actions on cards have an additional cost of ?Bow a Gozoku Personality you control.?
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0,10
Scorpion Clan Samurai Battle: Once per turn, discard a card from your hand to straighten a Personality in this battle.
0,20
Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target's Personal Honor
0,30
This card costs 4 less Gold if you are a Scorpion Clan player. Political Limited: Bow one of your Courtier Personalities to permanently remove the Samurai, Shugenja, or Courtier trait from a Personality.
0,20
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
1,00
Phoenix Clan Fire Shugenja · Gozoku. Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor
0,30
Weapon . Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks.
0,50
Open: During the Action phase, bow one or more of your Personalities with a combined Chi greater than 12 as a cost. Ninja contribute +3C each for this payment. The Dynasty Phase occurs immediately after the Action phase this turn (and before the Attack Phase, if any).
0,50
Ratling Scout · Creature · Unique. Recon Open: If it is the Action Phase: Target a Province. Until the turn ends, Ratling Personalities you control have the ability, ?Battle: Bow this card: Ranged 3 Attack. This may be combined with Ranged Attacks from other units,? while at that Province's battlefield.
2,00
Political Battle: Target one of your Courtiers to target a defending Personality in this battle. If the defending Personality is bowed or at home when the battle resolves, dishonor him, and you may search your Fate deck for a Political Action card, show it to all players, and put it in your hand.
0,50
Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn