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0,10
Iron Crane • Scout This card has +3F while defending. Battle: Bow this card: Ranged Attack with strength equal to this card’s Force.
20,00
IaijutsuBattle: Choose your performing unbowed Duelist and target an enemy Personality: Your Personality duels the target. Give the winner two +1F tokens. Destroy the duel's loser.
1,50
Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique After Shikibu enters play: Lose 8 Honor. Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.
1,50
Mantis Clan Samurai · Naval · Shadowlands Experienced 2 · Unique Kitao gains +3C and Double Chi while opposing a Clan Champion in a duel. Limited: Once per turn, issue a challenge to a Clan Champion. If the challenge is refused, Kitao gains +3F/+3C.
0,10
Unaligned Monk. Acolyte of the Void Elemental Limited: Bow to discard a card. Elemental Limited: Bow to draw a Fate card if you have the Ring of the Void in play.
3,00
Unique • Wasteland After this card turns face-up in one of your provinces, if you are a Scorpion Clan player: Destroy all cards attached to another player's target province and attach this card to it. After a Personality enters play from this province: Give him a -1F/-1C Corruption token.
1,00
Unaligned Samurai. Toturi's Army. Experienced. Unique Hasame will not attach Nonhuman Followers. Battle: Once per battle, all Followers attached to Hasame gain a Force bonus equal to his Personal Honor.
0,20
Mantis Clan • Thunder • Shugenja • Naval Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +1 strength.
1,00
Lion Clan • Samurai • Revered • SenseiLimited: Any number of times per turn, bow Kage and target a Personality with one or fewer Sensei tokens: Give him a +1F/+1C Sensei token.
2,50
Scorpion Clan Samurai Experienced Shosuro Furuyari · Unique Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.
0,10
Singular Battle: Twice per battle, bow one of your defending units to force the Attacker to bow two attacking Personalities and/or Followers.
0,30
Spider Clan • Shadowlands • Samurai • Paragon • Dark WillAfter Yutaka enters play: Lose 1 Honor. Yutaka may not perform Bushido Virtue actions. Battle: If Yutaka is dead and he would be opposed: Bring him into play at the current battlefield, paying 3 less Gold if you have taken a Dark Virtue action this phase.
0,30
Nonhuman Battle: Bow to straighten this Personality if it is a Naga.
0,10
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
0,20
Heroic Battle: Choose your performing Personality who is a Hero or an Unaligned Human: Choose one of his base abilities. You may use it a second time this turn. You may take an additional Battle action to use that ability.
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Crane Clan Ancestor · UniqueNo Reactions can be made to a challenge, refusal, or duel involving this Personality except Reactions that cancel the action or negate the challenge or duel.
0,50
Crane Clan Samurai . Experienced . Unique Battle: Once per battle, if there are fewer opposing Shadowlands cards than Okakura's Chi, bow one of them.
0,30
Crane Clan Ancestor · UniqueNo Reactions can be made to a challenge, refusal, or duel involving this Personality except Reactions that cancel the action or negate the challenge or duel.
1,00
UniqueWill only attach to a Crane Clan Personality. This card's Force equals 1 plus this Personality's Personal Honor.
0,70
Crane Clan Samurai . Experienced . Unique Battle: Once per battle, if there are fewer opposing Shadowlands cards than Okakura's Chi, bow one of them.
0,30
Crane Clan Samurai Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor.
2,00
Assassin • KolatLimited: Target a Personality with 4 or less Chi: Destroy him. Lose 4 Honor.Limited: Target a Retainer: Destroy it. Lose 4 Honor
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Reaction : Before a Personality is destroyed by a battle resolution or for losing a duel: He is completely humilated. Negate the destruction. Dishonor him. While he remains in play, he can not be rehonored, can not commit seppukku except from a card's effect, and his controller loses 1 Honor after each of his Dynasty Phases begins.
0,20
Political Open: Bow your Stronghold or discard the Imperial Favor: Bow a target Personality.
0,50
Crane Clan Unique Political Reaction: Bow the attached Personality before a player gains Honor for bringing a Personality into play to prevent the gain. Lose Honor equal to the amount prevented.
2,00
Before the game begins, you must declare whether you are a Crab Clan or a Crane Clan player. Your stronghold produces 1 less Gold when paying for a Personality or Follower.
1,50
Crane Clan Samurai . Unique Political Reaction: Gain 3 Honor after a challenge Nakazo issues is refused.
3,50
Kiho Limited: Target and bow a Shugenja or Monk you control: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck
0,30
Crane Clan Samurai Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor.
0,10
Ninja Battle: Raise this Province's strength to equal that of another player's province. Lose 4 Honor.
0,50
Crane Clan Ancestor * Unique Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle.
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AshigaruThis card has +1F for each Farm you control. After this card is destroyed: Lose 2 Honor.