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Political Favours
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0,30
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0,20
Open: If you control two or more Personalities: Target a non-Shadowlands Human Personality face up in a province. Lose 4 Honor. Permanently give the target the Shadowlands trait, ??? Honor Requirement, and ?1 Gold cost
0,20
Water • Unique Play after a battle resolves in which you played a Terrain, destroyed a Terrain, and destroyed any cards or Provinces during resolution. You may discard this Ring from your hand to use its ability without cost.Water Absent Repeatable Battle, w: Move your target Personality home or, if he would be opposed, move your...
0,50
Political Limited: Bow and destroy one of your Personalities to play this card. Until the beginning of your next turn, reduce all Honor gains and losses by 2, to a minimum of 1. You may not play this card if you have gained honor this turn.
3,00
Bow to pay the entire gold cost for any one Human Shugenja. Variable cost cards may not be payed for in this manner. (Clarification: Can only be used when you are playing the Shugenja.)
0,20
Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment.
0,10
Fire Kiho Limited: Target your unbowed Shugenja: Target another player’s Personality. The player may choose to give him -3C and have you lose 5 Honor. If he does not choose this, you gain 3 Honor.
0,20
Scorpion Clan Samurai No items except weapons and armor. Battle: Once per turn this unit may move to a different Province of the Defender. You may not perform this action if this unit has move than one Follower.
7,00
Magistrates will join you for 1 less gold. Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
4,00
Crane Clan Samurai · Unique After each duel Matabei wins, you may draw two cards.
0,30
Choose one personality in play. The target personality has his or her lowest stat (force, chi, or personal honor-you choose if its a tie) raised by two. That personality's controller chooses one of the other traits to be reduced by one. These changes are permanent.
1,50
Crane Clan Ancestor. Unique This Personality may play The Second Shout without having played The First Shout. This Personality may play The Third Shout if he has played either The First Shout or The Second Shout this turn.
0,10
When Savaged Fields enters play, target another player. Attach Savaged Fields to the player's leftmost Province without a Region attached. The Province gains +2 Province Strength, but events do not resolve in, and Regions cannot enter play attached to it, or the Province from which Savaged Fields entered play.
0,20
Dog · NonhumanThis Personality's printed stats, keywords, and text box are the same as the copied Personality's printed stats, keywords, and text box.
0,20
Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Political Interrupt, w: If the action is Lobby, it does not give the Imperial Favor, and its player may Lobby once more this turn.