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16 outros produtos na mesma categoria:
0,10
Thunder While this Shugenja is Thunder, he has Naval.Limited: Destroy this card: You may equip Spells as a Battle action. After the resolution of an Equip Battle action you took, you may take an additional Battle action from a Spell it attached.
0,10
Earth Earth Battle, w: Give your target defending Personality a Force bonus equal to his Personal Honor plus 1.
0,30
Lion Clan Sensei. You may not destroy Provinces as the Attacker unless there was a unit in the defending army at some time during the battle or the Defender controls no units. Reaction: After Infantry Maneuvers, target an attacking Tactician Personality you control: The Defender targets a unit he controls. Straighten it. Assign the unit from its current...
0,30
Unicorn ClanBattle, w: Target a dead Personality. Fear with strength equal to his Force.
0,20
Lion • Samurai • Cavalry • ParagonYoshito has +1F when attacking, or +2F if the Defender is Dragon Clan.
0,10
Unicorn Clan Shugenja • Cavalry • Bloodspeaker Maho Limited: Target an Item. Put it in its owner's hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi -2C.
0,10
Dragon Clan Shugenja Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell.
0,20
Fire Attaches to a Fire Shugenja for 1 less Gold.Fire Battle: Target your Personality. Ranged Attack equal to his Chi. Destroy this Spell. (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Ranged Attack's strength.)
0,20
Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card
0,50
Duelist • Elemental Master • ExperiencedCoM • Fire • Loyal • Phoenix Clan • Shugenja • UniqueFire Limited, w Tsuke challenges a target Personality. Both players must focus at least once in the duel. Destroy the duel's loser.
1,00
Battle: Target, bow, and move home an opposed Samurai Personality you control at the current battlefield: Draw 3 cards
2,50
Reaction: When an Assassin action, Ninja action or Kolat actin targets you, your Stronghold, or any of your cards or tokens, negate all of the action's effects except Honor losses to the player taking the action and make the player lose 5 Honor.
0,10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
15,00
Courtier • Empress • ExperiencedCoM • Imperial • Scorpion Clan • Seductress • UniquePersonalities and Followers have -1F while they are Fallen, Nonhuman, or attacking you.Political Open, w: After the next time this turn a target Personality attacks, his controller loses 2 Honor.
3,00
Death Priest • Destined • Resilient • Shugenja • Water(Once per game per card, a Resilient card does not die in battle resolution.)Water Interrupt: The action's Fear effects have +1 strength, may target Items, and destroy attachments after they bow.
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1,50
Dragon Clan • Imperial • Samurai • Elite • Kensai • Scout • Experienced • Unique • Imperial ExplorerKojinrue may assign even if bowed. You may choose Kojinrue to perform actions requiring an unbowed performer even if he is bowed.
0,70
Phoenix Clan • Air • Shugenja • Imperial • Inquisitor • Magistrate • Sycophant Political Limited: Bow Kokiden or one of her Spells: A target dishonorable Personality’s controller loses 2 Honor.
1,00
Festival · UniqueLimited: Give your non-Unique Holdings +1 Gold Production until your next turn begins.
1,00
NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved.
0,20
While you control a Winter card, other players' cards' effects will not negate this Personality's movement. Reaction: After engaging, if any enemy units are at the current battlefield, bow this cad: Move this Personality there.
2,00
Unique May only be attached to a Phoenix Clan Personality. Followers in this army attached to a Phoenix Personality receive a +1F bonus. All Opposing Phoenix Personalities get a -1F penalty. Reaction: Bow when a Phoenix Personality is destroyed to move one follower from that unit and attach it to this Personality.
0,20
Reaction: After another player's action targets your Personality, bow or destroy his target Armor: Negate his destruction from the action's effects.
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0,50
Singular. Bow this card: Produce 2 Gold. Open: Turn a face down card in a Province or in play face up. (This does not target.)
2,50
UniqueThis Personality has +1PH while he is a Turquoise Champion.Reaction: Before an action resolves, bow this card: You silence your enemies with your creative genius. Negate any Honor losses until the action ends.
0,30
Phoenix Clan Shugenja Earth Elemental Battle: Bow to give +2F or +2C to all defending Personalities in Itaru's army.
1,00
Spell Elemental Limited: Bow this Shugenja. Look at the top five cards of your Dynasty deck. Place one of the cards face-up in your rightmost Province, discarding the card there. Place the other four cards on the bottom of your Dynasty deck in any order. Remove this card from the game.
2,00
Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his...
2,00
Limited: Choose your performing Personality: He undergoes vigorous training. Permanently give him Elite. (Elite cards contribute Force even if bowed.)
3,00
Unique. Attaches to a Crane Clan Personality paying 2 less Gold. Battle: Move this Personality home: Target an enemy Personality with lower Personal Honor than this Personality’s Chi. Move him home. If he moved, his controller loses 2 Honor.
0,70
Scorpion Clan • Courtier • Intimidator Political Reaction: After another player’s Battle action targets Jou: The player may choose to lose 2 Honor. If he did not choose this, negate the action’s (remaining) effects. Battle: Even if Jou is bowed: Move her home.
2,00
Geisha House • Unique Bow this card: Produce 2 gold. Ninja Open: Destroy this card and target one of your unbowed Ninja Personalities: Bow another player's target Personality with lower Chi.
0,10
Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality.