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English
"Yes, I know of Tsuru of House Hida, and I know his manner and tactics, and I promise you, if we should ever meet on the battlefield, he would be counting the cost."
- Tipo
- Personalidad
- Fuerza
- 4
- Chi
- 3
- Coste
- 9
- PH
- 2
- Rareza
- Infrecuente
- HR
- 5
- Clan Unicornio
- si
- Ampliación
- Imperial Edition
ImpE-Personality-UN
10 Items
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16 other products in the same category:
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Weapon. Battle: Bow this card: Ranged 2 Attack. Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack
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Ratling · Creature. Battle: If this Personality is Ratling and opposed, target another Ratling Personality you control who shares a Tribe trait with this Personality. Move the target to this battlefield.
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PoliticalReaction: After engaging, bow your performing Magistrate and target an enemy dishonorable Personality at the current battlefield: Move him home. If he moved, bow his unit, and his controller loses 2 Honor.
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Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target’s base Chi, put the card in your hand.
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Open: Choose your performing Samurai: Permanently give him either Cavalry or Tactician.
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Geisha House · Unique Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Family Honor you have. Limited: Bow this card: Target one of your Samurai with a Personal Honor of 2 or higher. Raise his Force, Chi, or Personal Honor to 3.
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Unaligned Spirit. Shugenja. Unique Limited: Bow Kitsu to attach an Ancestor from your hand to one of your Personalities, ignoring attachment restrictions and costs. The Ancestor permanently ignores Clan restrictions.
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Battle: Give a target Personality a Force penalty equal to his printed Personal Honor. If he is dishonorable, bow him.
€0.30
Unique Retainer Battle Elemental: Bow this card and pay 1 Gold to assign one of your uncommitted units to this battle.
€0.10
Kiho Reaction: Target one of your unbowed Shugenja or Monks before a player searches his or her Fate deck for a card to force that player to draw the top card of his or her Fate deck instead. Draw a card.
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Battle: Target a unit you control in your current army, and a target unit in the enemy army: If your unit has more than twice as much Force as the enemy unit, cards in the enemy unit cannot perform actions.
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Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends.
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Disciple of P'an Ku • Fallen • Cavalry • Expendable • Shugenja(Draw a card after your Expendable card is destroyed.)After Takaki enters play, lose 1 Honor.Engage: Give a target card a Madness token.
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Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
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TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
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Crane Clan · Courtier · Magistrate. Reaction: After a card's effect (not a cost) bows another player's personality, bow Koin: Target the personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor
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Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
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Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's strength by the number of units in his army
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Crab Clan Samurai Hitoshi gains +1F while he has one or more Followers. Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force.
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Crab Clan Berserker * Soul of Hida Amoro Will not attach Armor. Destroy Tenshu at the end of the Resolution Segment if there was an opposing army and the army he is in had a total Force less than or equal to twice the opposing army's Force at resolution.
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Weapon. Reaction: After this Personality assigns, bow this card: Draw a card.
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Iaijutsu Limited : Target one of your unbowed Samurai or Duelist Personalities: He challenges another player's target Personality. The other plaer may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.
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Oni · Nonhuman · Shadowlands · Supai. After the first time each turn Pekkle enters play: Gain 3 Honor. After Pekkle is destroyed: Lose 10 Honor. Political Limited: Bow Pekkle: Gain 1 Honor.
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Retainer * Unique Bow Unicorn Marketeer to produce 2 Gold. Reaction: After you attach an Item from your hand to one of your Unicorn Clan Personalities, bow Unicorn Marketeer to draw a card.
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Crane Clan • NegotiatorBattle: Any number of times per turn, if you are the Defender, target an attacking unit, bow Yuri and pay an amount of Gold equal to the target unit's Force: Move it home.
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This Personality has the Tactician trait. Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
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Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's strength by the number of units in his army
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Political Reaction: Before another player loses Honor, negate the loss, then gain Honor equal to the amount you negated. Political Reaction: Before another player gains Honor, negate the gain, then lose Honor equal to the amount you negated.
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Dragon Clan • Samurai • CavalryBattle: Any number of times per turn, bow Sukune: Ranged 3 Attack.