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16 other products in the same category:
€0.20
Mantis Clan • Thunder • Shugenja • Naval • Storm RiderUmiko has +2F while she has a Spell.Reaction: After a Ranged Attack is targeted: Give the Ranged Attack +2 or –2 strength.
€0.30
Kiho Reaction: Bow one of your Shugenja or monks when a Personality you control has entered a duel, but before the first focus. Draw your top fate card and add the focus value of that card to your Personality's chi for the remainder of the duel. The card drawn is not considered a focus.
€0.20
Crane Clan • Samurai Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.
€0.10
Reaction: Play when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle to cancel the action and negate all effects of the action that is causing the move.
€2.00
Ronin • Fire • Monk Reaction: After Nakadai enters play: Give her four +1F Fire tokens.
€0.30
Limited: Target one of your Personalities with the Tattooed trait and without a Crow Tattoo. For the rest of the game, the Personality has a Crow Tattoo and cannot be targeted by Spell effects or innate abilities.
€3.50
If you are a Mantis Clan player, this Strategy has Discipline 3.Battle: Straighten your target Personality. You may use his abilities with Ranged Attack effects an additional time this turn.
€3.00
Unique Bow to produce 4 gold when bringing a Toturi's Army Personality into play. This holding is destroyed immediately if a use of the Imperial Favor is ever canceled.
€0.10
Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.
€0.30
Naval Battle: Bow Mantis Bushi to bow an opposing Follower or an opposing Personality without Followers.
€0.50
Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja
€0.10
Crane Clan • Samurai • Iron Crane • ScoutBattle: Target a Personality opposing Takichi at the current battlefield: Move the Personality and Takichi to the same adjacent unresolved battlefield.
€0.30
UniqueThis Province does not hold Dynasty cards (do not refill it).Limited: Bow Togashi's Shrine and discard a card to get an Elemental Ring from your deck or discard pile, show it to everyone, and put it in your hand.
€0.30
Reaction: Before a player is about to win an Honor victory: Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
€0.30
Crab • Crane • Lion • Mantis • ScorpionInterrupt, Bow: After the action Recruits a Ninja or Scout from a Province, refill it face-up.
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Dragon Clan Samurai. Cavalry. Soul of Mirumoto Sukune Battle: Bow Daisuke for a Ranged 3 Attack.
€0.10
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
€0.20
Water This Shugenja has a Force bonus equal to the number of Rings you control, and +1F if he is Water. Battle: Bow this card: Move a target Personality controlled by the enemy leader to the current battlefield. Straighten him.
€0.10
Unaligned Mercenary Shoku cannot be assigned or move into a battle to attack a player with more than one Province.
€2.50
Reaction: After a Maneuvers Segment ends: Target one or more of your Tactician Personalities at battlefields. Move these Tacticians to any battlefields where there are one or more enemy units, in any combination desired.
€0.20
Singular. Bow this card: Produce 2 Gold, or 3 Gold if you control a Magistrate. Political Reaction: Even if this card is bowed, after a player loses Honor from his own card effect, target one of your Magistrates: Dishonor one of that player's target Personalities
€0.10
Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos.
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€0.10
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
€0.10
Unaligned Monk When Botsumoku enters play, target another player. Whenever the player resolves an Event, Botsumoku permanently gains +1F/+1C.
€0.20
Water This Shugenja has a Force bonus equal to the number of Rings you control, and +1F if he is Water. Battle: Bow this card: Move a target Personality controlled by the enemy leader to the current battlefield. Straighten him.
€0.10
Battle: Terrain. All allied Personalities assisting in Attack or Defense gain a 1F bonus. (Errata: Bonus is +2F, not +1F.) (Clarification: Bonus lasts only until the end of the turn. Only Allies in the current Battle gain the bonus.)
€0.20
Kiho Limited: Bow one of your monks or shugenja. Get a number of cards from your fate deck up to the chi of the caster and discard them. Reshuffle the deck.
€0.30
Phoenix Clan Shugenja Once per turn, Yuya may bow a Spell instead of herself as a cost of casting that spell. (A spell cannot be cast while it is bowed.)
€0.20
TerrainBefore this battle's resolution: Give all allying Personalities at the current battlefield +2F.Battle: If there are no Terrains at the current battlefield: Put this card into play there
€0.30
Singular. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Samurai or Bushi Personality you control and a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi
€0.20
Crane Clan Samurai · Courtier. After Katsura enters play from a Province, gain Honor equal to the number of Winds you control.
€0.10
NinjaAfter the resolution of a Ninja action: Give this card +1F.