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Purity of the Seven Thunders
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Ratling · Creature · Grasping Paw Tribe · Experienced · Unique. Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn.
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Immediate Terrain Battle: After each time a Personality in this battle casts a Spell or Kiho, send that Personality home bowed.
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Scorpion Clan Samurai · Ninja. Battle: Once per battle, bow Osamito or discard a card: Ranged 3 Attack
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Phoenix Clan · Shugenja · Air. Reaction: After an action from one of Oharu's Spells resolves, even if she is bowed: Straighten her. Give her a -1C exhaustion token
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Destined • Earth • Expendable • Inquisitor • Phoenix Clan • Shugenja(Draw a card after your Destined card enters play.)(Draw a card after your Expendable card is destroyed.)
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Unicorn Clan Battle Maiden. Hunter. Samurai. Cavalry Yu-Pan's Followers must be Cavalry. Yu-Pan gains +1F for each other Battle Maiden in her army.
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Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
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Air Limited: Bow this Shugenja and destroy this Spell: Until the end of the game, abilities on a target Holding produce 1 more Honor whenever they produce Honor.
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Phoenix Clan Master of Water · Shugenja · Scribe · Cavalry · Experienced 2 · Unique. Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.
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Farm • MarketYou have +1 maximum hand size.w: Produce 2 Gold.
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Limited: Target one of your unbowed Personalities: Create a battlefield (not at any province). Assign your Personality to attack there. Assign another player’s target Personality to defend there, even if bowed. No other units may move there. Fight a battle there. After it ends, lose 5 Honor.
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Air. After you successfully resolve your third or later Spell or Kiho action in one trn from cards with different titles: You may put this card in play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
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Battle: Destroy the Shuriken to produce a Ranged 6 Attack from the Shuriken.
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Castle • FortificationWill only enter play if you are a Phoenix Clan player.Players may ignore the cost of bowing Shugenja to pay for Spell actions, Kiho actions, or their own abilities during battles at this province's battlefield.No Spell action or Shugenja ability may be used more than once during the same battle at this province's battlefield
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Reaction: Play as you are producing a Ranged Attack to combine Ranged Attacks from cards in more than one unit.
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Fortification No player may play Sneak Attack during a battle at this Province. Reaction: Once per battle, after the first time the Attacker or an attacking ally plays a Terrain during battle at this Province, destroy the Terrains. You may take this action during a battle in which you have no units.
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Dragon Clan • Water • Monk • TattooedBattle: Even if Rikyou is bowed, if any enemy units are at the current battlefield: Move him there. Straighten his unit if he moved.
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Spirit * NonhumanAfter each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
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Mantis Clan Mercenary * Samurai Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this action, and may use it even if Ikemoto is bowed. During an attack phase, each player may use this ability only once.
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Reaction: Play this card face up as a focus in a duel. Target one item attached to the opposing Personality. The target item is immediately destroyed.
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Open: This action cannot be performed during a battle. Bow one of your temples and target one of your samurai. Until the end of this turn, the samurai gets a 3F/3C bonus, but may not attack a player with a family honor above zero.
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Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
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After this card enters play: Discard your Fate deck's top card, and permanently give this card the trait, "Bow this card: Produce Gold equal to Focus Value of the card discarded when this card entered play."
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Battle: If the Child is attached to a Phoenix Clan Personality, bow it to bow an opposing human Personality with Chi less than the Child's Force.
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Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand.
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WeaponA Personality with one Weapon may attach Wakizashi. This Personality may have two Weapons.
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Unicorn Clan • Samurai • Cavalry • Tactician Tactical Battle: Discard a card: Give a target Personality in Hansu’s army a Force bonus equal to the discarded card’s Focus Value. You may move Hansu home.
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Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.
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Crane Clan Sensei. You may not gain Honor from duels. Harriers you control have +2F while attacking a player who has more Family Honor than you. Reaction: After another player's Attack Phase ends: Declare an attack against him. During this attack, you may assign only Harrier Personalities, and you may not destroy more than one Province.