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Fearful Presence
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€0.30
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Battle: Target one of your Personalities in this battle and an opposing unit with Force less than your Personality's. The Personality and each Follower in the opposing unit has -1F (minimum 0) until the turn ends. Immediately after the battle, your Personality bows, and he or she cannot straighten during your next Straighten phase.
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Battle: Bow a target enemy Personality with Chi less than the number of Lion Clan Personalities in your current army.
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Open: Target up to 2 Shadowlands Personalities. Bow them
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Air Limited, w: This Spell may remain bowed. Create a 0F Illusion • Nonhuman • Cavalry • Shugenja Personality with this Shugenja's Chi and Personal Honor. After the next time this game this Spell straightens or leaves play, remove the Illusion from the game.
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Forest. Winter Terrain Battle: The snow blocks travel, negating units? movement to or from this battlefield
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Festival Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded.
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Your Crab Clan Personalities have +1F while opposed.(This Stronghold has +2 Province Strength when going second)
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Battle: If any enemy units are at the current battlefield: Before this turn ends, gain 3 Honor if that battlefield's province has not been destroyed.
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Cavalry Open: Bow Shinjo Riders as a cost. At the end of the turn, straighten Shinjo Riders and give them +2F until the end of next turn.
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Battle/Open: Choose your performing Paragon, bow him unless this is the Attack Phase, and target a Personality with lower Force: Bow him. Lose 3 Honor.
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Monk. Mentor of the Kami. Double Chi. Unique You must bow five cards you control as an additional cost of playing Shinsei. Shinsei need not bow to cast Kihos. Reaction: When paying for a Thunder Personality, bow this card: Reduce the Thunder's Gold cost to 1. Open: Once per turn, even if this card is bowed, target a Kami Personality. Bow him.
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All Clans. Sensei Players cannot attach any Follower to any Personality with less Chi than the Follower's Force. None of your Personalities can attach a Follower whose Force exceeds the Personality's Personal Honor.
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All Personalities in play with a Personal Honor above two are bowed.
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Political Battle: Discard the Imperial Favor: Target an attacking unit at the current battlefield opposing a unit you control. Move the target home. Political Limited: Once per turn, target and bow a Courtier you control: Target a Dishonored Personality. Restore him to Honor
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WeaponAttaches to Hida Chiyurei paying 2 less Gold.You may compare Melee Attacks this Personality performs against their target's base Force.
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Open: Target a Personality. Give him -2F. After the next time this game he enters a discard pile, remove all destroyed Personalities from the game.
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Political Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality. Gain 2 Honor, or 4 Honor if the Samurai is controlled by another player.
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Terrain Battle: Before this battle’s resolution, straighten each bowed Personality and Follower at this battlefield. After this battle’s resolution, destroy each card this straightened.
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Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi.
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Battle: Destroy your target Unique Personality or Lion Clan Personality: Bow a target enemy unit. Draw a card if your Personality was a Tactician when this targeted him.
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Battle, 1: Give your target Nonhuman Personality +2F/+2C.
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Kharmic (Limited, : Discard a Kharmic card from your hand to draw a card.)Battle/Open: Bow a target Fallen card.
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Battle: If you destroy the enemy army or Province in this battle's resolution, give a +1F/+1C token to each of your Personalities in your army (at battle resolution).
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Battle: Bow one of your target Personalities: Straighten a target Personality. Reaction: After a player gives one or more of his personalities a Force bonus from an action: Bow each of them for whom the Force bonus was greater or equal to his current Chi.
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Battle: Move home your target Personality. As he moves, straighten his unit and you may straighten one of your other units (at any location).
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Political Open: If it is not your turn: Target a Personality you control and a Personality with a lower Honor Requirement that you do not control. Straighten your Personality.
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Political Battle: Bow a target enemy dishonorable Personality. His controller loses 2 Honor. Your delegates go to war in court. Choose a player. Give all his Personalities +1F or -1F.
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Battle, 1: Give your target Nonhuman Personality +2F/+2C.
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Battle: Look at the top 4 cards of your Fate deck. You may rearrange them. Draw a card. If there are any allying units on your side at the current battlefield (including your own if you are an ally), you may take an additional Battle action.
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Battle: If you destroy the enemy army or Province in this battle's resolution, give a +1F/+1C token to each of your Personalities in your army (at battle resolution).
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Battle: Choose your performing opposed Berserker: Give him +4F/-1C. After the next time this battle another player’s Battle action destroys him, you may target and destroy an enemy card without attachments.
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Political Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality. Gain 2 Honor, or 4 Honor if the Samurai is controlled by another player.
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Kiho Battle: Target your Monk: Target an enemy Personality. If he has no Weapons, reduce his Force to 0. If he has any Weapons, destroy one of them. You may attach a Weapon from your hand or discard pile to your Monk.