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Purity of the Seven Thunders
En Stock
€0.30
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16 other products in the same category:
€0.30
Once per turn, when refilling this province after bringing a Personality into play from it, refill it face-up. (An Event is revealed outside the Events Phase does not reslove until the Events Phase, and only if it is still in the Province.)
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Lion ClanBattle, w: Target your non-Unique Samurai face-up in a Province. Give him Reserve. Unless he is a Scout and you control a Terrain, give him +2 Gold Cost.
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Phoenix Clan Master of the Void * Shugenja Experienced * Unique Elemental Reaction: Once per turn, after you draw a Fate card, discard that card to draw a Fate card.
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Unique. Shadowlands Lose 5 Honour. The Lost Souls' Force equals the number of Undead cards in this army.
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Ratling Clan Champion. Green-Green-White Tribe. Chieftain. Creature. Experienced. Unique Will only join a Ratling player. Ratling Followers gain +1F while attached to Kan'ok'ticheck. After each time one of your Ratling Followers attached to one of your other Personalities is destroyed, you may return it to play unbowed attached to Kan'ok'ticheck.
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Ninja. Can only attach to Scorpion Clan Personality. Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him
€0.10
When a card effect moves this unit into battle, Moto Chargers gain +2F.
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Lion Clan • Samurai • Tactician Battle: Even if Satoru is bowed: Move him to a battlefield with one or more enemy units. Straighten his unit if it moved.
€0.30
Unicorn Clan Shugenja. Cavalry Battle: Bow Vordu and discard a Kiho or Spell from your hand to straighten a bowed Cavalry card in this battle.
€0.10
WeaponAttaches to Hida Chiyurei paying 2 less Gold.You may compare Melee Attacks this Personality performs against their target's base Force.
€0.10
Retainer. Bow this card: Produce 2 Gold. Open: Target 2 Personalities controlled by the same player: Move one or more attached cards from one Personality to the other. Straighten the cards you moved. If you moved another player's cards, destroy this card.
€7.00
This card has a Force bonus equal to twice the number of your provinces that hav ebeen destroyed this game. After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game.
€0.10
Mantis Clan • Samurai • Naval • Commander
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Creature Open: Bow to give this Personality a 1F bonus. Open: Bow to give this Personality a 1C bonus. Open: Bow to raise the Personal Honor of this Personality by one.
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Merchantw: Produce 2 Gold, which may only pay for one Economic action's cost.
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RetainerBow Talented Apprentice to produce 2 Gold.Reaction: Once per turn, after you bring a Spell into play from your hand, permanently increase Talented Apprentice's Gold production by 1.
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For the rest of the game, no player's Family Honor may rise over 5 points from what it was when the turn began. This applies only to total Family Honor, and does not modifyi ndividual losses or gains.
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Unique Reaction: After all players pass consecutively in a battle but before Delayed Terrains (if any) resolve, bow Honor's Lesson Dojo to take one Battle or Open action.
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Dragon Clan Earth Shugenja Reaction: After a Region is revealed but before it enters play, bow Minoru to switch that Region with a Dynasty card in one of the revealing players other Provinces.
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Dragon Clan Shugenja. Tattooed Other players may not target Shiki with Spell or Kiho actions.
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Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
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Play Ring of Earth after an army containing your units wins a battle against an opposing army at a Province. Elemental Limited: Bow Ring of Earth and target one of your Personalities. Until the beginning of your next turn, other players cannot move that Personality into or out of battles.
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Until the end of the game, all non-Shadowlands Nonhuman Personalities you ownin and out of playwithout a clan aligment have your clan aligment, and are not unaligned.
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For the rest of the game, no player's Family Honor may rise over 5 points from what it was when the turn began. This applies only to total Family Honor, and does not modifyi ndividual losses or gains.
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Shogun. Until the end of the game, each player gains the ability, "Political Reaction: After an Attack Phase ends in which you were the Defender, bow one of your target Courtiers: Gain 3 Honor."
€2.00
Limited: Attach one or more Spells from your hand to your Personalities, obeying all restrictions and paying all costs. Lower by 1 the Gold cost of each Spell attaching in this way that hasn't had its Gold cost lowered by other effects. Then, if you attached any Spells, you may draw up to two cards.
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Search your Dynasty deck for a non-Unique Holding. If you find one, permanently raise its Gold cost by 1 and refill this Province with that card, face-up.
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Elemental Earth Battle: Once per turn, bow this Shugenja to create a 1F/1C Personality card in the current battle, controlled by either the Attacker or the Defender and in that player's army. Remove that Personality from the game when the turns ends. You need not bow this Shugenja if he is an Earth Shugenja.
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Bow Shrine of the Eternal to produce 2 Gold.Limited: Bow and destroy Shrine of the Eternal to search your Fate discard pile for a Kiho. Show it to all players, then take it into your hand.
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Unique When you bring the Legion of Two Thousand into play, you may search your Fate deck for a Follower, show it to all players, and add it to your hand.
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Can only attach to a Samurai or Bushi. You may play this card as a Battle action. Personalities with Followers in this army have +1F. Opposing Personalities with no attached cards have ?1F. Reaction: Before this card is destroyed while in an army: Put it in your hand. The next time this battle you play a Hero's Banner, reduce its Gold cost to 0
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Kiho Elemental Open: Target one of your Shugenjas or Monks to give a Personality either +1F or +1C. Then, at the end of the turn, you may put this card into your hand from your discard pile.