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Loyal Yojimbo
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Terrain Your Melee Attacks have +1 strength. Other players' Melee Attacks have -1 strength.Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play.
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Ratling Commander · Crippled Bone Tribe · Creature · Soul of Mat'tck. Battle: Once per battle: Target a Ratling Personality you control in Pep'trchek's army. For each Ratling Follower in the target's unit, give the target +1F
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Kiho Reaction: After an Event is revealed but before it resolves, bow one of your Monks to discard the Event without resolution.
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Maho Limited: Bow this Shugenja and destroy this Spell: Destroy a target bowed Personality with equal or lower Chi.
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Formation · Formed by 2 Shadowlands Samurai. Battle: Target a Personality you control at the current battlefield that this action has not targeted before: Target a Personality opposing him and an Open or Battle action on it. Your Personality performs the action as if it were on his card.
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Battle/Open: Any number of times per turn, even if you control no units at the current battlefield, bow this Shugenja and target a province: It has +5 strength while there is at least one Shadowlands card in an attacking army at its battlefield.
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Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
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Reaction: Play this card as a focus during a duel. When this card is revealed, the duel is cancelled. All effects of the duel are cancelled. All focused cards are discarded without effect.
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Lion Clan • Samurai Hagio has +1F while attacking. Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
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Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor
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Death Priest • Expendable • Shugenja • Water(Draw a card after your Expendable card dies.)Tireless Battle: Erdene commits Seppuku. Bow a target enemy card. (Rehonor, then destroy, a Personality who commits Seppuku; these effects cannot be negated.)
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ScoutReaction: After a battle resolves, if this card's army destroyed a province, destroy this card: He plunders enough wealth to retire. Create a Holding with the trait, "Bow this card: Produce 2 Gold", and put it into play (bowed).
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Battle: Once per battle: Give this card +2F. If the current battle resolves, destroy this card after the battle ends unless this card was never opposed during the battle or your current army had more than twice the total Force of the other army at resolution.
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Crane Clan • Samurai • Courtier • Soul of Doji Ayano“The students of Doji Ayano fill the courts like pests. Elegant, brilliant pests. I would damn her for it, but truthfully I find intelligent opponents far less tedious than stupid ones.” – Bayushi Nitoshi
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Crab Clan Samurai * Unique * Soul of Hida Tsuneo Your other Personalities gain +2F while in a defending army with Isamu.
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Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion."
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Lion Clan Samurai. Tactician. Unique. Soul of Ikoma Ujiaki Experienced Battle: Once per battle, give +2F to all Lion Clan Personalities in this army while they are attacking.
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Unique Before Dragon Pearl enters play, target an Item, including a Unique Item, that this Personality can legally attach. After entering play, this card becomes a copy of that Item's printed card plus all permanent changes in effect on it. None of the Item's costs need to be paid and no entering-play effects are produced.
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Unique While you have a Ring of the Void in play, Mempo of the Void gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Open: Bow Mempo of the Void and discard any number of cards from your hand to draw an equal number of cards from your Fate deck.
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Imperial * Unique * This card costs 2 less Gold for a Crane Clan player. Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending.
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Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
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Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you may instead take a Limited action. Effects that last until one of "your" phases ends, end during the appropriate phase this turn.
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Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions.
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Reaction: Play after a strike is called in a duel involving one of your Personalities but before focus values are revealed. Discard all Focus cards without effect. Your opponent wins the duel. Negate the effects of losing.
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Dragon Clan Shugenja * Tamori Family Daimyo Experienced * Unique Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own. Open: Bow Shaitung to bow a Shugenja.
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Elemental Battle: Bow and destroy this Shugenja and destroy this Spell to destroy an opposing Personality.
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Unique * Costs 2 less Gold for Scorpion Clan players. Reaction: After another player takes a Political action, bow Tangen's Lies to draw a Fate card. Reaction: After another player takes a Political action, bow Tangen's Lies to force that player to discard a card of his choice from his hand.
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Limited: Target a Dynasty card in another player's Province. Turn that card face-up if it is face-down. If it is a Personality, you may bring that card into play, paying all costs. If it is a Holding or Region, the other player may immediately bring it into play without cost. In all cases, play restrictions must still be met. Lose 2 Honor.
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Scorpion Clan Shugenja Soul of Yogo Shidachi Battle: Once per turn, switch the locations of two of your unbowed Personalities.
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Battle: Target one of your opposed Berserker Personalities. That Berserker's Force becomes equal to twice his printed Force until the battle ends. (This does not prevent later bonuses or penalties.) The Berserker bows when the battle ends, an effect that cannot be negated, and cannot straighten before your second Straighten Phase from now.
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Elemental Battle: Bow this Shugenja to make a number of consecutive ranged attacks up to the Shugenja's Chi. The ranged attacks' total strength cannot exceed the Shugenja's Force plus Chi. (Consecutive ranged attacks are targeted and resolved one at a time.)