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Samurai • Soul of Mirumoto Washizuka • Duelist Iaijutsu Battle, w: Move home a target enemy defending Personality with equal or lower Chi. Straighten Rikiya if he won a duel this turn.
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Naga Youth. Nonhuman Limited: Bow Ashamana and discard him from play. Take any one of your honorably dead Naga Personalities and return it to play, bowed. You may not bring back a Personality that swore fealty to Naga.
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Scorpion Clan Kabuki Actor · Air Shugenja · Duelist. Open: Target a Dishonored Personality another player controls. Either copy the target's Force to Atesharu then reduce the target's Force to 0, or copy one of the target's abilities to Atesharu then remove that ability from the target.
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Mantis Clan Bushi · Pirate · Naval. Raid Battle: If Tokaro is attacking during a Raid battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality...
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Earth Battle, w: Bow a target enemy Follower or Personality with 4 or lower Force.
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Unique . Costs 1 less Gold if you are a Crab Clan player. Seeds of the Void has the Shadowlands trait if you are a Shadowlands player. You may bring this card into play from your hand as an Open action. Elemental Open: Once per turn, discard a Fate card to take Seeds of the Void into your hand. You may also use this action if Seeds of the Void is in your...
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Nemuranai Family Token gains +2F/+2C while at a Province belonging to a player who controls a Region, or +3F/+3C if this Province has a Region.
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Political Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0). Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.
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Mantis Clan • Pirate • Naval • Kolat • Experienced • Unique Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.
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Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor.
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Battle: Give a samuari with at least one weapon and one armour +2F/+3C
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Experienced • Ninja • Scorpion Clan • UniqueLimited: Bow your target unbowed Ninja Personality. Bow a target Personality; if he is Fudo or Fallen, he will not straighten this turn.
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Unaligned Imperial Herald.Courtier.Unique Political Reaction: After bringing a Personality into play, bow Nishio: Target the Personality. He swears fealty. Reaction: After bringing a Personality into play, bow Nishio: If you are a Shadowlands player, target the Personality. He permanently gains the Shadowlands trait.
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Weapon. Reaction: After the first time each turn this card enters play: You may rehonor this Personality. If you do not choose to rehonor him, gain 1 Honor; this gain does not rehonor him if he is dishonourable.
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Crab Clan · Berserker. Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends
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Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
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Dragon Clan Monk · Experienced · Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the...
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Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
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Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target's Personal Honor
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Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
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Alchemist • Earth • ShugenjaOpen, w: Create a Potion Item with the ability, "Engage: Destroy this Item to give this Personality +2F, the ability, 'Battle: Fear 3', and a -1C Addiction token" and attach it to your target Personality without a Potion Item.
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Dragon Clan · Samurai · Duelist · Experienced · Unique. Reaction: Before Focus Effects resolve involving Ryosaki: Raise the Focus Value of a focused card to 4. Battle: Move a target Personality controlled by the enemy leader to Ryosaki's battlefield.
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Air • Courtier • Magistrate • Shugenja (Shugenja may attach and cast Spells.)Air Tireless Open: If Masamitsu has cast an Air Spell this turn, straighten him. (Tireless actions may be taken even while bowed.)
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Dragon Clan • Earth • Shugenja • Cavalry • Mountaineer(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle. Shugenja may attach and cast Spells.)
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Dragon Clan • Alchemist • Earth • Imperial • Soul of Tamori Shosei • ShugenjaEarth Limited, w: Shaisen prays to the Fortunes. If you control a Temple, gain 1 Honor. You may bow your Temple to straighten Shaisen.
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Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
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Courtier • Magistrate Political Battle, w: Dishonor a target enemy Personality and give him -2F. If this targeted a Crab Clan Personality, you may target another Personality and give him -2F.