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16 other products in the same category:
€0.20
Battle: Move your target Personality home. If he is a Scout, straighten his unit. Raise or lower the current province's strength by his Force.
€0.50
Ronin · Samurai · Brother · Unique · Advisor from the Shogun Other Ronin Personalities in Etsuhi's army have +1F. Battle: Bow a target Unaligned Human Personality opposing Etsushi.
€3.00
Lion Clan Hero. Samurai. Inexperienced. Unique. Double Chi Will only join a Lion Clan player. Open: Add Tsuko's Personal Honor to her Force or Chi. This may be done once per turn.
€0.50
Singular. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Samurai or Bushi Personality you control and a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi
€0.20
Thunder Battle: Attach this card from your hand to your target Thunder Shugenja. Battle/Limited: Bow this card, and destroy it unless this is a Combat Segment: Reduce a target Personality’s Force to 0.
€0.50
Goblin · Nonhuman · Shadowlands · Lose 4 Honor. Battle: Target another Goblin you control and destroy Goblin Sapper: If Goblin Sapper is in the current battle, target a different one of the Defender's Provinces. Permanently reduce its Strength to 0.
€0.20
Bow this card: Produce 2 Gold. If you are a Phoenix Clan player, bow this card: Produce 3 Gold.
€1.50
You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Maho Reaction: Once per turn, after another player's Personality dies from having 0 Chi, give a Personality a +2F/+1C Blood
€0.20
Castle Bow this card to produce 2 Gold, or 3 Gold if paying when a Follower. Battle: If you are a Crab Clan player or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.
€0.10
Kiho Open: Bow one of your Shugenja or Monks to give one of your Personalities +2F/+2C.
€0.50
UniqueBow Tamori's Furnace to produce 2 Gold.Bow Tamori's Furnace and destroy one of your Items to produce 8 Gold when paying for a Spell.Open: Once per turn, bow Tamori's Furnace and destroy one of your Items to straighten a Shugenja.
€1.00
Unaligned Shugenja · Fire · Void · Ronin · Unique. Other player's actions targeting this card cost 10 additional Gold. Battle: Bow a Ring you control: If opposed, target a Personality in your discard pile who is not dead. Bring him into play in your current army, ignoring costs.
€1.00
Shadowlands · Oni · Singular · Lose 3 Honor. After engaging in a battle at this province: Destroy one of your Personalities or Followers at the current battlefield. The Attacker targets and destroys a Personality or Follower in his current army.
€1.00
Fire Interrupt, w: Give a Melee or Ranged Attack +2 strength.Fire Battle: Ranged 0 Attack.
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€0.50
Reaction : Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay costs (until the turn ends).
€0.30
If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of your next turn.
€0.20
Crane Clan Samurai A wise man knows that the battlefield will not change for him, and adapts accordingly.
€0.10
Political Reaction: Bow and destroy Lobbyist to pay the cost of using the Imperial Favor.
€0.20
Reaction: Play when another player's action is causing you a loss of family honor. The honor loss is cancelled. You may step forward one of your unbowed samurai who challenges the other player's honor. This player may accept the challenge with any of his unbowed Personalities. If the challenge is refused or lost, the other player loses family honor equal...
€0.50
Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player.
€2.50
Weapon * Unique Reaction: After this Personality enters a duel, name a Focus value. The opposing player cannot play Focus cards or Reaction Action cards with that Focus value during the duel.
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€1.00
Battle: Target an attacking Personality: Move him home. If he moved, bow his unit
€2.50
Unique * Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.
€0.50
Battle: As a cost, destroy your Personality in this battle with the highest Force, who must be unbowed. (In the case of a tie, choose one). The opposing player chooses either to destroy one Personality with the highest Force in his army or send two units in his army home without bowing. He must choose to destroy a Personality if he cannot send two units...
€0.50
Reaction : Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay costs (until the turn ends).
€2.50
Weapon * Unique Reaction: After this Personality enters a duel, name a Focus value. The opposing player cannot play Focus cards or Reaction Action cards with that Focus value during the duel.
€5.00
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
€0.10
Taking this Action is considered using the Imperial Favor. Political Open: Discard the Imperial Favor to give each of your Provinces +4 Strength until the turn ends. Political Reaction: When a card casts a Kiho or Spell or uses an innate ability, discard the Imperial Favor to cancel that action.
€0.30
If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of your next turn.
€0.10
Political Reaction: Bow and destroy Lobbyist to pay the cost of using the Imperial Favor.
€0.10
Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.