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16 other products in the same category:
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Commander • Experienced 2 • Fallen • Lion Clan • Samurai • UniqueAfter Tsudoken enters play, lose 3 Honor.Tireless Battle/Open: Straighten your target Lion Clan or Fallen Personality. (You may use Tireless abilities even if bowed.)
€0.20
Phoenix Clan Air Shugenja. Reaction: After a Spell you control is destroyed, bow Takakazu: Target the Spell, even if it is in a discard pile. Attach it to Takakazu, ignoring costs, instead of putting it in the discard pile. Remove it from the game after the next time this game it leaves play.
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Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time.
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Recon Limited: Target one of your Scout Personalities and one of your Tactician Personalities: Target a province. Before the next time this turn another player’s action would move one or more of his units to or from that province’s battlefield, negate the
€0.10
Weapon Negate all Force and Chi bonuses this Personality receives (except focusing) from all sources except Tachi(s).
€0.50
Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands Lose 6 honor. Tsume will not enter play if your family honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa. Open: Bow Tsume. Straighten a Shadowlands card. Battle: Once per turn, bow an opposing Unicorn personality.
€1.00
Lion Clan • Samurai • Soul of Akodo Ijiasu • Tactician • War Leader"Some say that one Akodo general is worth a hundred of any lesser school. I find such a statement boastful - we are worth perhaps only forty."
€1.00
Lion Clan • Samurai • Paragon • Unique • Soul of Matsu Fumiyo ExperiencedFear Battle: Target an enemy unit: Bow each card in it with equal or lower Force than Hana. Gain 1 Honor for each card this bowed.
€0.20
Weapon Attaches to a Scorpion Clan Personality paying 1 less Gold. Battle/Open: Even if this card is bowed: Transfer it to your target Personality.
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Ashigaru • Expendable(Draw a card after your Expendable card dies.)After a Fear effect bows this Follower, destroy it.
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Dragon Clan Monk · Disciple of Air. Reaction: After a Ring you control bows: Gain 2 Honor
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Scorpion Clan Samurai. Soul of Bayushi Marumo Sunetra will not attach Items, except Armor and Weapons. Battle: Once per turn, if Sunetra has fewer than two Followers, move this unit to another Province.
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Battle: Target a defending Personality who must be unbowed if he is yours: Give him +3F
€0.10
Bow Jade Vein to produce 2 Gold. Limited: Bow and destroy Jade Vein to permanently increase the Gold production of all your Jade Works by 1.
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Cavalry Battle Action: Bow Mounted Spearman for a Ranged 2 Attack. (Target a Follower, or a Personality without Followers, in the opposing army with 2 or less Force. Destroy the Follower of Personality.) {The ranged attacks strength cannot be raised.}
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Delayed Terrain Battle: If you win this gbattle, draw a card at the end of the Resolution Segment, plus one card if your army contains a Samurai, plus one card if your army contains a Shugenja.
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Dragon Clan Redeemer · Samurai · Experienced · Unique. Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
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Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution. Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle
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Scorpion Clan Diplomat. Experienced 3. Unique Goshiu can remain bowed Limited: Bow Goshiu to target a player. Until Goshiu straightens or leaves play, the player loses 2 honor immediately before each of your turns.
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May only be attached to a Monk. Gain 2 honor. No more than one per Personality. The Robes have a +1F/+1C for each Ring you have in play.
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Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one.
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Unicorn Clan · Battle Maiden · Samurai · Scout · Cavalry. Recon Open: Target a province. Opposed Cavalry Personalities there have +1 PH; this will not take their Personal Honor above 5. Opposed Cavalry cards there have +1F
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Limited: Target a Samurai Personality you control and another player. Your Samurai issues a challenge to a duel of Force that the player may accept with any personality he controls. The winner, or your Samurai if the challenge is not accepted, permanently gains the trait ?Once per game, after an effect destroys this card, his owner brings him into play,...
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Dragon Clan Samurai. Reaction: After Yuichi enters play: Target a Personality. Straighten him. Battle: If you won a duel this battle, once per battle, target a Personality with no attached cards. Straighten or bow him
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Reaction: Play after the resolution phase of a battle. All defending units at this Province are bowed as if they were attacking units.
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Daidoji Merchants costs 1 less Gold for Crane Clan and Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces.
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Singular. Costs 1 less Gold for a Unicorn Clan player. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Human Follower or a face up Unaligned Personality.
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Battle: Target a Shadowlands Samurai you control: Target a Personality opposing him. Your Personality issues the other an unrefusable challenge. The winner permanently gains +2F. (Destroy the loser.)
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Target a Personality with more than 2 Chi. Bow that Personality, who may remain bowed by his controller. Until the Personality straightens or leaves play, the Personality's controller gains 2 Honor each time he chooses not to straighten the Personality during his Straighten Phase. Dishonor the Personality if he straightens before his controller's third...
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Castle · Singular. Bow this card: Produce 2 Gold. While you have exactly one province, Personalities and Followers attacking you have -1F.
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Political Open : Bow your Stronghold or discard the Imperial Favor: Bow a target Personality.
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The next Unique Personality you bring into play this game permanently gains the traits ?Can assign even if bowed" and "After this card assigns: you may straighten it.?