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Sacred Tunnels
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Bow Dragon Dancers to produce 2 Gold. Bow and destroy Dragon Dancers to produce 4 Gold.
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Shadowlands • Unique After this card enters play: Lose 4 Honor and give it a number of +1F/+1C Porcelain tokens equal to this Personality's Chi. Will not be transferred. When this card is destroyed: Destroy its Personality. After your Events Phase begins: Remove one Porcelain token from this card. If this card ever has zero Porcelain tokens: Destroy...
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Shadowlands · Oni · Nonhuman · Lose 5 Honor. Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers
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Crab Clan Berserker · Bushi · Fourth Legion Commander. Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn.
€0.50
Scorpion Clan Sensei Your Honor gains have a maximum value of 1. Ninja you own have +1C. Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in opponent's hand or Provinces up to your Personality's Chi.
€1.00
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.
€0.30
KihoOpen: Choose your performing unbowed Henshin and target a Personality: Permanently give him, or remove from him, Cavalry, Naval, or Tactician.
€0.20
Battle: Target an opposed Scout or Cavalry Personality you control at the current battlefield: Target a unit at your home. Move it to the current battlefield. You may take an additional Battle or Open action printed on a card in that unit
€0.20
Terrain Your Personalities at this battlefield have +1F. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Crab Clan Samurai * Unique * Soul of Hida Tsuneo Your other Personalities gain +2F while in a defending army with Isamu.
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Castle Singular. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Unique Samurai. Battle: If you are a Crab Clan player or have only one province, bow this card: Straighten one of your target Personalities. Move him to the current battlefield.
€0.20
w: Produce 2 Gold. Limited: Discard a face-up card from one of your Provinces. Refill the Province with your target discarded (not dead) Personality. Destroy this Holding.
€3.00
PoliticalBattle: Choose your performing unbowed Courtier or Magistrate and target a Personality: Dishonor him. His controller loses 1 Honor. After the next time (this turn) another player’s action resolves that targeted your performer or a battle resolves which destroyed him, the target’s controller loses 2 Honor.
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Unaligned Samurai Open: Bow to straighten Bayushi Kachiko.
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Unicorn Clan Magistrate. Samurai. Cavalry Reaction: After Noriyori is assigned to an attacking army, he gains a 1F Cavalry Follower token.
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Sake HouseOpen: Bow this card: Give each of your Sake tokens +1F.
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Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality.
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Unique. While this card is unbowed, your Gold-producing Holdings produce one additional Gold each time they produce Gold.
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Lion Clan Samurai · Tactician · Experienced · Unique. Reaction: Once per battle, after Kosaku assigns or moves to a battle: Target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Kosaku's army. Bring the target into play in Kosaku's army, paying all costs.
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Dead Personalities you own can not be removed from the game. Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends).
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Weapon • UniqueWill only attach to a Crane Clan or Naga Personality. Reaction: After engaging, target a Personality opposing this card: While this card remains in play, actions he performs this battle may not target cards in its unit (when the action is performed). Battle: Destroy this card: Ranged 4 Attack. You may put this card into your hand after...
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Until the end of the game, abbilities on Personalities cannot produce gold, and your unaligned human personalities have +2F
€1.00
Battle: Even if this Stronghold is bowed, target one of your Crane Clan Samurai: Ranged 3 Attack. Move him home or to another battlefield.
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Before another player's card's effect destroys one of your Samurai: Once per turn, you may delay the destruction until the current turn ends.
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Armor · Experienced · Unique Attaches to the Emerald Champion paying 4 less Gold. This Personality has +1 PH. Reaction: When one of your Personalities would be targeted by another player's action, bow the Emerald Armor: The action targets this Personality instead, if legal.
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Lion Clan Samurai · Tactician · Scout · Unique. Tactical Battle: Target any number of Tacticians at this location. Give them each +3F.
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Commander • Imperial • Samurai • Cavalry • Conqueror • Experienced 2 • Tactician • Unique Battle: Fear equal to your target Follower's Force, with +1 strength if the Fear targets an enemy Infantry card.
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UniqueUntil your next turn begins, after each time a player creates an Attack Phase, destroy his rightmost province.
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Costs 2 less Gold for Scorpion Clan players. Political Reaction : Play during battle resolution to prevent all honor gains from destroying cards during the battle's resolution.
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Open: Target a Holding in your discard pile: Bring it into play (bowed), paying all costs. Battle/Open: Choose your performing Personality and target a Follower or Item in your discard pile: Attach it to him, paying all costs.
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Scorpion Clan • Samurai • Kensai • Bitter Lies • Hero • Experienced • Unique Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.
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Battle: If the Child is attached to a Phoenix Clan Personality, bow it to bow an opposing human Personality with Chi less than the Child's Force.