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Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.
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Samurai • Bitter Lies • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.) Battle: Give a target enemy Personality a Force penalty equal to Akagi's Force.
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Scorpion Clan Samurai Experienced Shosuro Furuyari · Unique Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.
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Lion Clan • Samurai • Hero • Experienced • Unique. Ranged Attacks targeting Takeko have -3 strength. After another player’s Battle action resolves: Give target Personality opposing Takeko who performed it -2F.
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Dragon Clan • Samurai • Duelist Iaijutsu Battle: Bow Washizuka unless he won a duel this turn: Move a target enemy defending Personality with equal or lower Chi home.
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Forest • Unique This card will not straighten before your second turn. Bow this card: Produce 2 Gold.
€1.50
Monk • Phoenix Clan • Soul of Asako Suda • VoidVoid Battle: Discard a Kiho or a Spell from your hand to bow a target enemy card.
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Crab Clan • Samurai • Jade Hand • Scout • Soul of Hiruma HidoraBattle: Bow Nitani unless you have Reconnaissance: Ranged 4 Attack, with +2 strength if the target is Shadowlands.
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Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game.
€0.10
Political Reaction: After a Courtier Personality enters play: Target a Personality. Permanently give him the Gozoku trait. Draw a card unless you control the Courtier. Political Open: Target a Gozoku Personality. Dishonor him. His controller loses 3 Honor; this cannot take him below his Starting Family Honor
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This Personality gains the Tactician trait while Command Staff is attached.
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Battle: Bow one of your target Monks: Target a Personality opposing him with lower Chi. His controller may transfer any of that Personality´s attachments to one other Personality of his choice in the same Army. Destroy the opposin target.
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Dragon Clan • Monk • Tattooed • Unique Battle: Look at the top 5 cards of your Fate Deck. Show one of them that is a Kiho or Tattoo card with a Battle ability. Put it in your hand. Put the remaining cards back on top of the deck in any order. You may take
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Scorpion clan Samurai. Ninja. Unique. Experienced Bayushi Aramoro Your opponents may not target Aramoro with actions while Aramoro is not part of an army.
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Crane Clan Champion · Samurai · Duelist · Experienced 2 · Unique · Loyal. Ignore printed effects of cards other players focus during duels involving Domotai. Battle: Any number of times per turn, destroy a Crane Clan Personality you control: Target a Personality opposing him with Force less than your Personality's Personal Honor plus Chi. Destroy him.
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KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
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As a Focus Effect, the winner gains 2 Honor.Engage: Give your target defending Personality +2F. If he is a Duelist, the next time this battle he is in a duel, the other player must focus at least once (if able).
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Air • Soul of Asahina Minori • Shugenja (Shugenja may attach and cast Spells.)Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.
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Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
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Dragon Clan Samurai · Disciple of the Kami · Duelist · Unique. Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand. Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable...
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Crane Clan Courtier · Harrier Liaison. Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Reduce its Gold cost by 2. Put it into play bowed, paying all costs. Limited: Once per turn, target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.
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Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
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Monk • Shadowlands • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as long as neither is Two-Handed.)
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Dragon Clan Samurai · Disciple of the Kami · Duelist · Unique. Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand. Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable...
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Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
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w: Produce 2 Gold, or 3 Gold if you control a Courtier and the Imperial Favor.
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Scorpion Clan • Air • Shugenja • Courtier • Loyal • Unique • Blade of Vengeance Limited: Destroy Miroki: She enacts vengeance upon her enemies. Destroy a target Personality with lower Chi than Miroki (before she was destroyed).
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Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
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Crane Clan Courtier · Harrier Liaison. Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Reduce its Gold cost by 2. Put it into play bowed, paying all costs. Limited: Once per turn, target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.
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Air • Soul of Asahina Minori • Shugenja (Shugenja may attach and cast Spells.)Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.
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Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
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Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)