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English
Some seek the wisdom of the universe within monasteries, severing themselves from all outside influences. Others immerse themselves in the natural world in hopes of becoming one with it.
- Tipo
- Evento
- Rareza
- Infrecuente
- Ciclo Diamond
- si
- Ciclo Samurai
- si
- Ciclo Celestial
- si
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Ampliación
- Ivory Edition
- Ciclo Lotus
- si
- Twenty Festivals Arc
- si
- Twenty Festivals
- si
IE-Event
22 Items
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16 other products in the same category:
€0.50
Ninja May only be attached to a Scorpion Personality. Battle: Bow Soshi Ujemi and target an opposing item card. Move targetted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
€1.00
Open: Target a Samurai and a Shugenja you control: The Shugenja purifies the Samurai. Rehonor your Samurai, destroy all his tokens, and negate all current effects on him from other players' actions. After the next time this turn he becomes opposed at a battlefield, gain 2 Honor. Gold 0
€0.20
Lion Clan Samurai · Scout. Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action ?Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs.?
€0.50
Limited: Target and discard a Ratling Personality from one of your Provinces: Fill that Province face-up. Draw a card. Battle: Any number of times per turn, discvard a card: Target a Ratling Personality you control that this has not target this battle. Move him home.
€1.00
Ashigaru After this card enters play from your hand: Draw an additional card during your next End Phase.
€0.50
Armor · Unique. This personality has a minimum Chi of 5. Can only attach to a Lion Clan Personality. This Personality has the Tactician keyword. Battle: Move one of the Defender's target Personalities to the current battlefield: If he moved, straighten him and gain 2 Honor.
€0.10
Shadowlands. Creature This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
€0.10
Fortification Battle: Destroy this holding. This battle is ended without resolution. All units return home without bowing.
€0.30
Until the game ends, during each player's End Phase, he may draw an additional card if he has played any Followers from his hand that turn.
€0.10
Fortification All Followers are +1F while defending this Province. All Cavalry cards have a -1F penalty while attacking this Province.
€0.10
Dragon Clan Samurai · Magistrate. Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn. Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face-down and out of play. Refill the Province face-up.
€1.00
Shadowlands · Goblin · Nonhuman · Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, waiving costs.
€0.20
Imperial. Battle: Destroy a target enemy card without attachments.
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€0.10
Stables Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
€2.00
Castle • ForestBow this card: Produce 5 Gold. Limited: If another player has higher Family Honor than you: Gain 1 Honor.
€1.50
Battle: Choose your performing unbowed Magistrate and target an enemy personality: Move him home. If he is Dishonorable, Kolat, Ninja, or Shadowlands, choose a player who gains or loses 2 honor.
€0.30
TattooReaction: After another player’s Battle action targets your Tattooed Personality: Move him to an adjacent battlefield. If he is no longer a legal target for that action, negate its effects.
€0.50
Imperial • Political Battle: If there are any enemy units at the current battlefield, target your Magistrate Personality in your home: Move him to the current battlefield. If he moved, straighten his unit. If there are any dishonourable Personalities now opposing him, you may take an additional Battle action.
€2.00
Void • UniqueAfter you resolve your fourth or later non- Kiho action from Strategies in one phase: You may put this card into play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.
€0.20
Fire • Tattoo • ExperiencedLimited: Choose your performing unbowed Tattooed Personality who has not performed an action from a Dragon Tattoo this game: He is imbued with the mystical power of the Dragon. Permanently give him the ability, “Fire Limited: Give this Personality a +1F Fire token.”
€0.50
Fire • KihoLimited: Choose your performing unbowed Monk: Give him two +1F Fire tokens. Battle: Choose your performing unbowed Monk and target an enemy card without attachments: Bow it. Destroy it if your Monk has any Fire tokens.
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€2.00
Castle • ForestBow this card: Produce 5 Gold. Limited: If another player has higher Family Honor than you: Gain 1 Honor.
€0.50
FireBattle: Choose your performing unbowed Personality: Melee Attack with strength equal to 3 plus the number of Fire tokens on him and the number of Rings you control.
€1.50
Battle: Choose your performing unbowed Magistrate and target an enemy personality: Move him home. If he is Dishonorable, Kolat, Ninja, or Shadowlands, choose a player who gains or loses 2 honor.
€0.70
PoliticalReaction: Before a player gains or loses Honor from an action’s effects, bow your performing Courtier: Choose another player. If the Courtier’s Chi is higher than or equal to the Honor gain or loss, the chosen player instead of the original player takes the gain or loss.
€0.50
Imperial • Political Battle: If there are any enemy units at the current battlefield, target your Magistrate Personality in your home: Move him to the current battlefield. If he moved, straighten his unit. If there are any dishonourable Personalities now opposing him, you may take an additional Battle action.
€0.20
Iaijutsu Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.
€0.10
Fire • KihoBattle: Choose your performing unbowed Monk: You may target and destroy an enemy attachment. If your Monk has any Fire tokens, Ranged 4 Attack.
€0.10
Fire • TattooBattle: Choose your performing unbowed Fire or Tattooed Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.
€0.50
Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase’s Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.