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16 other products in the same category:
€0.20
Battle: Target your unbowed Yojimbo Personality: Move him to a location where you control a Shugenja. You may take an additional Battle action, which must be performed by the Yojimbo.
€4.00
Fire Repeatable Fire Battle: Discard a card to make a Ranged Attack with strength equal to its Focus Value or this Shugenja's Chi, whichever is higher. (Repeatable actions may be used any number of times per turn.)
€0.10
Mantis Clan • Samurai • Naval • Soul of Yoritomo IsoshiBattle: Target an enemy unit: Until this battle ends, abilities on cards now in that unit may not be used.
€0.70
ThunderReaction: After you announce a Thunder Battle action: Its effects will not be negated or delayed. Battle: Choose your performing unbowed Personality and target an enemy Personality: Move him home.
€1.00
Kiho Fire Battle: Bow a target Shugenja you control at the current battlefield: Target a card without attached cards opposing him with more than 8 force, or up to 3 cards without attached Followers opposing him each with less than 3 Force. Destroy the opposing targets.
€0.10
Crab Clan • Berserker • Soul of Hida HebiHoru does not contribute Force to his army during battle resolution while there are two or more units in his army.
€1.50
Tattooed Sohei attach to a Tattooed Personality for 1 less Gold. Battle : Once per battle, Sohei gain Force equal to the number of Followers in a target opposing unit.
€0.10
One-Handed • Sword • Weapon This Personality has Conqueror (A Conqueror's unit doesn't bow after battle).
€1.50
Spider Clan · Courtier Political Fear Limited: Target a Human Personality with Force less than his controller's Family Honor. His controller may target and bow a different one of hid unbowed Personalities. If he did not target anyone, bow the first target
€2.50
Limited: Target your unbowed Personality: Create a battlefield (not at any province). Assign your Personality's unit to attack there. Assign another player’s target unit to defend there, even if its Personality is bowed. Other units will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.
€0.10
Weapon. Cards this Personality focuses have a minimum Focus value of the number of different Faction alignments among Personalities you control, or 4, whichever is less.
€1.00
After all players reveal Strongholds, you may search your Fate deck for an Elemental Ring and put it into play. If you put a Shadowlands card into play, remove all your Elemental Rings from the game.
€2.00
Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target Personalities. Gain Honor equal to the highest base Personal Honor among them.
€0.10
Reaction: Destroy False Scroll after a player brings a Black Scroll into play from his or her hand to shuffle that Black Scroll into its owner's Fate deck. Limited: Destroy False Scroll to shuffle a Black Scroll into its owner's Fate deck.
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Heir • Imperial • Paragon • Samurai • Unique Seiken will not be dishonored or gain a Clan Alignment.Interrupt: After you Recruit Seiken, Recruit a non-Unique Samurai with lower Gold Cost, ignoring costs.Political Open, w: Take the Imperial Favor.
€0.20
Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
€0.30
Fortification(Fortifications attach, straightened, to the Province from which they entered play.)Engage, w: If you have any units at this battlefield, create a 0F/2C/2PH Samurai • Guard Personality there. Remove him from the game after this battle ends.
€0.50
All Clans You may include four copies of each non-Unique Ashigaru Personality in your deck. Your non-Ashigaru Personalities in and out of play have +1 Gold Cost. You can not play Oath of Fealty.Open, w, 2: If you control an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality.
€2.50
Heir • Imperial • Love Letter • UniqueWill not gain a Clan Alignment. After your turn begins, if you control six other Love Letter cards with different titles and six Affection tokens, you win the game.Favor Political Open, Bow: Discard the Imperial Favor to draw a card.
€1.00
Fortification(Fortifications attach, bowed, to the Province from which they entered play.) Interrupt, w: Negate a target Personality's movement into an attacking army.
€2.50
Unicorn Clan • Commander of the 9th Legion • Commander • Imperial • Samurai • Scout • Cavalry • Experienced 2 • Unique Battle: Target two Personalities at different locations controlled by the same player. Switch their locations. After they move, straighten their units if you do not control them.
€1.00
Fortification • Expendable (Draw a card after your Expendable card is destroyed. Fortifications attach, bowed, to the Province from which they entered play.) Tireless Interrupt: Negate all the action's Melee and Ranged Attacks (at this battlefield).
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Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed and, if your Sensei is Brotherhood Sensei, for 2 less Gold.Bow: Produce 4 Gold.
€0.30
Monk * Paragon * Order of Strength * Tactician * Experienced Akodo Itoku * UniqueItoku has +1F while a Lion Clan player controls him. Reaction: After an action resolves which bowed your non-Void Ring: Straighten it. You may use each of its abilities an additional time this turn.
€2.50
Unicorn Clan • Commander of the 9th Legion • Commander • Imperial • Samurai • Scout • Cavalry • Experienced 2 • Unique Battle: Target two Personalities at different locations controlled by the same player. Switch their locations. After they move, straighten their units if you do not control them.
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Fortification(Fortifications attach, straightened, to the Province from which they entered play.)Engage, w: If you have any units at this battlefield, create a 0F/2C/2PH Samurai • Guard Personality there. Remove him from the game after this battle ends.
€1.00
Fortification • Expendable (Draw a card after your Expendable card is destroyed. Fortifications attach, bowed, to the Province from which they entered play.) Tireless Interrupt: Negate all the action's Melee and Ranged Attacks (at this battlefield).
€0.70
Temple • Fortification (Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed.w: Produce 2 Gold.Open, w: Gain 1 Honor.
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FortificationThis Fortification enters play bowed. Your Fear effects during battles at this Province have +1 strength.w: Produce 2 Gold.
€1.00
Fortification(Fortifications attach, bowed, to the Province from which they entered play.) Interrupt, w: Negate a target Personality's movement into an attacking army.
€0.50
All ClansYour Stronghold has no abilities. When Recruiting Dragons, you may Proclaim them, and may compare their Honor Requirement to the total Force of your non-Shadowlands Personalities instead of to your Honor.
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All Clans You may include four copies of each non-Unique Ashigaru Personality in your deck. Your non-Ashigaru Personalities in and out of play have +1 Gold Cost. You can not play Oath of Fealty.Open, w, 2: If you control an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality.