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English
"I carried some of the sacred water back to the Second City with me. I may never unlock its full potential, but I will never stop trying." - Isawa Shunsuko
- Tipo
- Objeto
- Fuerza
- 00
- Chi
- O
- Coste
- 2
- Rareza
- Infrecuente
- Foco
- 3
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Ampliación
- Gates of Chaos
GoC-Item
1 Item
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16 other products in the same category:
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Attaching Spells from your hand is an Open action for you. All Spells you own cost 2 less Gold, to a minimum of 1.
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Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
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Battle: Target a Shugenja you control with a Spell attached: He produces a Ranged 3 Attack. If there is a Naga in the Shugenja's army, this Ranged Attack may target a Personality even if he has Followers, or you may make it a Ranged 5 Attack instead.
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UniqueStarting with you and proceeding in turn order, each player shows his Dynasty deck's top card. If the card is a Personality, the player brings it into play, ignoring Honor Requirements and Gold cost, and negating entering-play effects. If the card is not a Personality, discard it.
€0.10
Limited : Target one of your non-Shadowlands personalities. The Personality permanently gains the Shadowlands trait, and until the beginning of your next turn has -2F/-1C and may not straighten. At the beginning of your next turn, he or she permanently gains +2F. Lose 2 honor.
€6.00
Open: Pay Gold equal to the total Gold Cost of the targeted Personality’s unit: Lose 3 Honor. Take control of a target Personality. While you control him, you may not assign his unit to attack and he will not move to attack. Before this turn ends, give control of him to his owner.
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Unicorn Clan Sergeant. Samurai Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
€0.20
Dragon Clan • Samurai • Elite • Kensai(Elite cards contribute Force even if bowed.)
€0.50
Weapon. Elemental Battle: Twice per turn, bow Daisho of Water or a Cavalry card in this army to bow an opposing Follower.
€0.20
WeaponThis Item's Force Modifier is equal to the discarded card's Focus Value.
€0.30
Political Open, w: Give this Item a number of Favor tokens equal to this Personality's Personal Honor.Political Open, w: Target a Personality. Discard two Favor tokens from this Item to negate his next straightening this game or five Favor tokens from it to bow him.
€0.10
Fortification 1F penalty to every Personality and Follower that is attacking this Province. (Clarified: -1F penalty only lasts while the attack is in progress.)
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Battle: Give +2F to each Magistrate and Scorpion Clan Personality in your army with Chi greater than a target enemy Personality’s Personal Honor.
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Crane Clan • Nonhuman • Kodama • Air • Shugenja • SpiritYour maximum hand size is increased by one.
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As a Focus Effect: Raise this card’s Focus Value to 5. If your Personality wins this duel, he loses instead (the other Personality still also loses). Battle: Choose your performing opposed Personality: Give him +5F. If the army he is in during this battle’s resolution wins, this battle is tied instead. You will not destroy the province in this battle’s...
€5.00
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
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Water Battle, w: Move this Shugenja from the current battlefield to an adjacent battlefield.
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Dragon Clan • Expendable • Fallen • Kensai • Samurai(Draw a card after your Expendable card is destroyed.)After Kazuya enters play, lose 2 Honor.
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One-Handed • Reserve • Sword • Weapon (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)After this Item enters play, if the last action another player took destroyed one of your cards, you may take an additional action.Battle, w: Melee 2 Attack.
€4.00
ReconReaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Choose and look at two cards in the Defender’s hand. You have the first chance to take a Battle action in this battle, which must be performed by that Scout
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Fire Iaijutsu Battle, w: This Shugenja challenges a target enemy Personality. During the duel, if this Shugenja is Fire, he has Duelist. Bow the duel's loser. Destroy this Spell.
€2.00
weapon • Experienced • YuruginaiWill only attach to a Crab Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Battle/Open: Even if this card is bowed: Straighten this unit.
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Weapon. When Golden Oriole Wakizashi enters play, discard a card. The Wakizashi’s Force bonus permanently equals the discard’s Focus value. Cards with that Focus value may not be focused in duels involving this Personality.
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Nonhuman • WaniBattle/Open: Destroy your target Personality. Give Hoshoku-sha +2F.
€0.50
Armor. Negate effects that move this unit to a battlefield. Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality.
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Crane Clan • Courtier • Samurai • Experienced • UniquePolitical Open: Target a Personality: He may not perform actions until the current phase ends.
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weapon • Experienced • YuruginaiWill only attach to a Crab Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Battle/Open: Even if this card is bowed: Straighten this unit.
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As a Focus Effect: Give +1F to your Yojimbo at the same location as your Personality in this duel.Battle/Open: Bow your target unbowed Personality at any location. Straighten another target Personality.
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WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.
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Lion Clan • Samurai • TacticianBattle: Target a Personality with equal or lower Chi: Bow or straighten him.
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Djinn • Fire • Nonhuman • SpiritAfter this Follower enters play, search your discard pile, then deck, for another Enslaved Djinn. Show it. Put it into your hand.
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Shamesword • Weapon This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality. Reaction: After this card enters play: Rehonor its Personality.