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Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his...
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You may bring this card into play as an Open action. If you do, you may return it to your hand at the end of the turn if it is still in play.
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Imperial • ExperiencedYou may substitute discarding a Favor token from this card for discarding the Imperial Favor as a cost. After you take the Imperial Favor: You may discard it; if you did, add a Favor token to this card. Political Open: Bow your performing honorable Courtier: Add a Favor token to this card.
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Until your next Events Phase, Personalities enter play bowed and Holdings enter play unbowed.
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Battle: Target an opposed Scout or Cavalry Personality you control at the current battlefield: Target a unit at your home. Move it to the current battlefield. You may take an additional Battle or Open action printed on a card in that unit
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Battle: Choose your performing unbowed Magistrate and target an enemy Personality: If he has no attachments and is dishonorable, Kolat, Ninja, or Shadowlands, destroy him. Move him home.
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You cannot gain or lose Honor. Your cards are immune to fear. Your personalities may not swear fealty. You may not take Political Actions, or actions which cause another player an honor loss. You may have no allies. Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.
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You may draw an additional Fate card in your next End Phase after bringing Ashigaru Spearmen into play from your hand. Battle: Bow Ashigaru Spearmen for a Ranged 1 Attack.
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Spear • Two-Handed • Weapon Battle, w: Melee 2 Attack (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force).
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ElementalBattle: Bow this Shugenja and destroy this card: This battle ends without resolution. Move all units at this battlefield home. If they moved, bow them
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You can not bring Shadowlands cards into play. All Fortifications cost four less Gold for you.
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Samurai • Duelist (Duelists win tied duels versus non-Duelists.)Battle: Shaoru challenges a target enemy Personality. Each player must focus at least once in the duel. Give the winner +1F.
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Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
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Courtier • ImperialAfter your Spider Clan Personality is destroyed, gain 1 Honor.Home Political Battle, w: Destroy your target Spider Clan Personality to destroy a target enemy card without attachments.
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Crane Clan Samurai · Courtier · Cavalry · Tactician · Enlightened · Experienced Keeper of Water · Unique. Elemental Battle: Target an opposing unit. Move that unit and this one home. Until your next turn begins, neither unit may assign to or move into an attacking army
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UniqueReaction: After an action resolves that moved a Personality to or from the current battlefield, choose your performing Personality: Move him to the current battlefield, or from the current battlefield to your home. Straighten his unit if he moved.
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PoliticalLimited: Choose your performing unbowed Courtier: After this action ends (and this card is in your discard pile), gain 1 Honor for each card titled Sharing Gossip in all players' discard piles.
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Dragon Clan • Samurai • Duelist • Experienced • Loyal • Unique Iaijutsu Battle: Ichizo challenges a target enemy Personality. Destroy the duel’s loser.
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Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
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Unicorn Clan • Water • Shugenja • Cavalry • Death PriestBattle: Bow one of Haruma’s Spells: Give him +2F. Ranged 4 Attack.
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Fortune • UniqueLimited: If your Family Honor is 10 or lower: Gain 1 Honor. Limited: Discard this card and target a card in your hand: You offer it as a gift. Show it to another player. He may accept, putting it into his hand; if he did, you gain Honor equal to its Focus Value. If he did not, discad it and draw 3 cards.
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Dragon Clan • Imperial • Earth • Shugenja • Alchemist • Archivist • Jade HandLimited: If you control a Temple, bow Shosei or one of your Temple Holdings: Shosei prays to the Fortunes. Gain 1 Honor.
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Scout • UniqueWill only attach to a Lion Clan Personality. Battle: Melee Attack with strength equal to this Personality’s Personal Honor plus two. If this Melee Attack destroyed a card, gain 1 Honor.
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Kami • Experienced • UniqueDragon Clan players’ maximum hand size is increased by two. Battle/Open: If you are a Dragon Clan player, discard this card: You may either put a Ring in your hand into play, or search your discard pile, then Fate deck, for a Ring and put it into your hand.
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Lion Clan • Water • Shugenja • Sodan SenzoBattle: Bow Miro: Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality at the current battlefield. Remove him from the game after the battle ends.
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Unicorn Clan • Samurai • Cavalry • Tactician • Soul of Moto Mumoru
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Gastos de envío gratuitos para todo el pedido en España!
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Crane Clan • Samurai • Commander • Duelist • Magistrate • Soul of Kakita IdzukiBattle: Target an enemy dishonorable Personality: Bow him. His controller loses 2 Honor. Gain 2 Honor.
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Open: Target another player's Follower or Personality: Switch the target's and this card's Force.
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Crane Clan • Courtier • Samurai • Unique • Soul of KonetsuPolitical Open: Target a Personality: Kitiaru copies one of his Political abilities that does not itself copy abilities.
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Dragon Clan • Fire • Monk • Tattooed • Drunken MasterLimited: Give Sakata a +1F Sake token. Battle: Sakata breathes fire. Ranged 4 Attack, with +1 strength for each Sake token on Sakata.
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Lion Clan • Samurai • Commander • Paragon • Soul of Akodo Dosei
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Battle: Choose your performing unbowed Personality with 7 or higher base Force and target two enemy Personalities, each with unit Gold Cost lower than your performer’s Gold Cost: Bow one of them. Ranged Attack with strength equal to the first target’s Force, which may only target the other Personality (if legal).