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16 other products in the same category:
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Battle Maidens · Samurai · Cavalry. Battle: The enemy leader may choose to let you gain 3 Honor. If he does not, give each Battle Maiden in this army +2F.
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Centipede Clan Shugenja. Yoritomo's Alliance. Exp. Unique Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.
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Bow this card: Produce 2 Gold. If you are a Dragon Clan player, bow this card: Produce 3 Gold
€0.20
Lion Clan Samurai. Tactician. Scout Open: Once per turn, give Sarasa and each of her Followers Cavalry until the end of the turn. Sarasa may not perform Tactical actions for the rest of the turn.
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Dragon Clan • Air • Monk • Tattoed • Experienced • UniqueBattle/Open: Even if Osawa is bowed, target a Personality at Osawa's location: Bow or straighten him.
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Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
€0.30
Unique Wise Investment enters play bowed.Reaction: Bow and destroy Wise Investment when paying a Gold cost to produce 5 Gold.
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Mantis Clan · Courtier. Political Reaction: After an Attack Phase begins: Straighten one of your Gold-producing Holdings. After the Attack Phase ends, bow the Holding.
€0.10
Center Formation. Formed by two Samurai or Bushi Personalities, each with a Follower or Armor. Reaction: Before a Personality in your current army is destroyed, target and bow a Follower you control at the current battlefield: Negate the destruction
€0.10
FortificationPlayers may not assign units to this province's battlefield during the Cavalry Maneuvers Segment.
€0.10
Reduce the Gold cost of this card by the number of Courtiers you control. Political Open: Give +2F to each non-token Follower in one unit.
€0.70
Phoenix Clan • Water • Monk • Shugenja • Cavalry • Henshin • Unique • Elemental MasterAfter Chukage enteres play: Search your discard pile, then hand, then deck, for a Ring of Water. Put it into play or in your hand. Reaction: Even if Chukage is bowed, after an action that moved your Personality: Move Chukage to the Personality's location. Straighten...
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Battle: Send a Personality in the current battle with no Followers home bowed. Then, the Personality's controller may pay 1 Gold to attach a 1F Ashigaru Follower token to the Personality. If you are the Defender, you may play this card during a battle in which you have no units.
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Cavalry. Unique Only a Unicorn Clan Personality can attach the Shinjo House Guard. Reaction: After the Cavalry Maneuvers Segment, if the Shinjo House Guard is the only Follower in this unit and their Personality has the Cavalry trait, assign this unit to attack or defend.
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Kiho Maho Battle: Target an unbowed Monk you control: Target a Personality at the current battlefield. Switch his Force and Chi. Kiho Maho Battle: Target an unbowed Monk you control: Target two Personalities at the current battlefield and in the same army as each other. Switch their Forces or switch their Chis.
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Battle: Give Reserve to your target Personality in a Province. (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)
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Political Limited: Discard all Imperial and Emperor cards you control, other than Winds. Until the game ends, you may not play Imperial or Emperor cards and you gain the ability, ?Open: Target and bow a Wind you control: Target a Personality with an attached card or the Gozoku trait. Straighten his unit.?
€4.00
Armor • Experienced • UniqueWill only attach to a Crab Clan or Naga Personality. Negate any destruction of this card, except for its Personality being destroyed. Reaction: After another player's action targets this Personality: Negate his destruction from the action's effects.
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TerrainBefore this battle’s resolution: If your army has more total Force than the enemy army, reduce the Force of each Personality and Follower in the enemy army to 0. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there
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FireWhile this Shugenja is Fire, he has +1F. Battle: Bow this card and target an enemy attachment: Destroy it.
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Attaches to Yotsu Ueda paying 2 less Gold. Battle: Target an attachment: Bow or straighten it.
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Ninja • FearBattle: Choose your performing unbowed Ninja Personality: Give each Personality and Follower opposing him -2F.
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MahoThis Shugenja has +2F and Shadowlands. Battle: Remove a target dead Personality in any player’s discard pile from the game: Create a 2F/2C/0PH Shadowlands • Undead Personality at the current battlefield. Remove him from the game after this battle’s resolution. Lose 2 Honor.
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Battle: Give one to three of your target defending Personalities +2F.
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Political Limited: Discard all Shogun and Gozoku cards you control. Until the game ends, you may not play Shogun cards and you gain the ability, ?Open: Target and bow a Wind you control: Target a Samurai, Shugenja, or Courtier. Straighten him.?
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Fudo • Experienced • UniqueLimited: Give this Personality one Charging token, or two if any other player has 20 or higher Family Honor or more provinces than you.
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WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.
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Dojo • SingularBow this card: Produce 2 Gold. Reaction: Before Focus Effects resolve, if your Duelist has a lower duel stat than the Personality facing him: Give your Duelist +1 to his duel stat until the duel ends.
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Battle/Open: Choose your performing Paragon: Give him +1F for each of his keywords except “Soul of” keywords. Lose 4 Honor.
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UniqueAttaches to an Amethyst Champion ignoring costs.You may use Favor abilities one additional time per turn. After you announce the rulebook Favor Political Battle action: It may target any player's unit, and even if it is not attacking.Reaction: After you discard the Imperial Favor: Take the Imperial Favor.
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Battle/Open: Target a Weapon: Raise its Force and Chi modifiers to twice its base Force and Chi modifiers (this does not affect negative base modifiers).
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Terrain Personalities without Followers have -2F. Commanders have +1F.Battle: Destroy a Terrain (if able). Put this Terrain into play.