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Spirit of the Shadows
En Stock
€0.20
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16 other products in the same category:
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Open: Target two of your Personalities. A lesson is taught. One copies Commander, Duelist, Kensai, Magistrate, Paragon, Scout, or Yojimbo from the other.
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Weapon. Will only attach to a Samurai or Naval Personality. Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him.
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Mantis Clan · Samurai · Magistrate · Naval · Unique. Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor.
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Scorpion Clan Student of Bitter Lies · Samurai · Ninja. After each time you play an Action card, Shusui gains +1F/+1C. Battle: Pay 3 Gold: If you are a Scorpion Clan player, once per turn, draw 3 cards. Destroy Shusui when this Battle Action Segment ends.
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Battle: Bow one of your Samurai Personalities in this battle to give all Samurai Followers in your army +2F and all other Followers in your army +1F.
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Weapon. Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card: Destroy a target Follower, or Personality without Followers, opposing this Personality and with greater Force than his.
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Heir • Imperial • Paragon • Samurai • Unique Seiken will not be dishonored or gain a Clan Alignment.Interrupt: After you Recruit Seiken, Recruit a non-Unique Samurai with lower Gold Cost, ignoring costs.Political Open, w: Take the Imperial Favor.
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Political Battle: Dishonor one or two target enemy Personalities. Give each target -3F.
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Fortification 1F penalty to every Personality and Follower that is attacking this Province. (Clarified: -1F penalty only lasts while the attack is in progress.)
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Gold- and Honor-producing Holdings cost 1 less Gold for you, to a minimum of 0, but cannot have their costs changed in any other way.
€2.00
Jade • UniqueOpen: Target a non-Unique Holding: It produces 1 more Gold when it bows to produce Gold. Open: Remove this card from the game and target one to three cards in your discard piles: Shuffle them into their appropriate decks.
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Crane Clan Champion. Samurai. Experienced. Unique. Tactician.
L5R Singles
Your True Nature
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Battle/Open, *: Destroy a target attachment with Gold Cost less than or equal to the amount paid, or the amount paid plus three if the target is an Item.
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Elemental Terror. Void Oni. Nonhuman. Shadowlands Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Discard a card from your hand to give Kukanchi +1F. Elemental Open: Discard a card from your hand to give Kukanchi +1C.
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Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
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NinjaLimited: Choose your performing unbowed Ninja Personality: He infiltrates the enemy ranks. Permanently give him the trait "After a Straighten Phase begins: Choose your bowed non-Ninja Personality. Negate his straightening this phase." Give control of him to another player.
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Air • KihoOpen: Choose your performing unbowed Monk: Give him Cavalry. If you control any Rings or he is Air, give him +4F.
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TerrainBattle: If there is no Terrain in play at the current battlefield: Put this card into play there. Reaction: If this card is in play, when another player’s action would target one of your Personalities, choose your performing Personality: The action targets him instead, if legal.
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Iaijutsu • RevengeReaction: After another player’s performed Limited or Open action resolves which caused you an Honor loss, choose your performing unbowed Duelist and target the action’s performer: Your Duelist duels the target. Destroy the duel’s loser. Give the duel’s winner two +1F Revenge tokens.
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FearBattle: Choose your performing Shadowlands Personality and remove a target dead Personality in any discard pile from the game: Give your Personality +3F, or +4F if he is Undead.
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Castle • Terrain Battle: This province has +4 strength.
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Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening until your next Events Phase begins. Limited: If you control an Ancestor Personality: Gain 2 Honor. Each player who does not control an Ancestor Personality loses 2 Honor.
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Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
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Scout Battle: If a Recon action has targeted this battlefield’s province this turn: Ranged 4 Attack.
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Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
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Limited: Choose your performing unbowed Personality: If he is a Scout, permanently give him the ability, “Battle: Bow this Personality unless you have Reconnaissance: Ranged 4 Attack.” Otherwise, permanently give him Scout.
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Dark Virtue Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.
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Siege • TerrainAfter each resolution of one of your Battle actions (including this card’s): Give this province +1 strength until this card leaves play. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there.
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ReconReaction: After engaging, choose your performing unbowed Scout Personality at the current battlefield: You have Reconnaissance there. Give its province –3 strength.
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TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Personality in that army while this card was in play: Negate the Personality’s destruction. Battle: If there are no Terrains at the current battlefield: Put this card into play there.