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Lion Clan • Earth • Monk • UniqueJikoji enters play ignoring Gold Cost if you control the Ring of Earth.Earth Battle: Give each of your attacking Lion Clan Samurai in Jikoji's army +1F.
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Castle Bow this card: Produce 4 Gold. Your provinces have +1 strength.
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Ninja Lose 2 honour Limited: Bow Shadow Assassins to destroy a follower with lower force
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Bow to produce 2 gold. If controlled by a Monk player, the Prayer Shrines produce 1 additional gold for each Elemental Ring you have in play.
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Can only attach to a Courtier. Limited, : Straighten a target Personality with a Political ability.
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Dragon Clan Courtier · Samurai Political Reaction: Bow Tadashi before another player's card causes you an Honor loss to reduce the loss by Tadashi's Chi. That loss cannot be further modified.
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Shadowlands • Nonhuman • Goblin • Scout After Pokku enters play: Lose 3 Honor.
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Unique. Void Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality’s Chi by the amount of Chi your Shugenja lost.
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Spell Reaction: When a player reveals an event that another player has resolved, bow this shugenja to make an event resolve again. Discard this spell from play.
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Dragon Clan • Fire • Monk • Samurai • Tattooed • Inexperienced • UniqueFire Battle/Open: Give Mitsu +1F Fire tokens until he has exactly five.Fire Battle: Destroy zero or more Fire tokens on Mitsu. Ranged Attack with strength equal to the number of tokens destroyed.
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Samurai • Bitter Lies • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.) Battle: Give a target enemy Personality a Force penalty equal to Akagi's Force.
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Undead Nonhuman. Shadowlands Lose 4 Honor. Battle: Fear 3.
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Phoenix Clan · Samurai. Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card
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Battle: If you are the Defender, switch the Dynasty card in this Province with the top card of your Dynasty deck. You may perform this action in a battle in which you have no units. Both cards are turned face-down.
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Earth Open: Increase or decrease the strength of a target province by your target Spell’s Focus Value.
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EarthBattle: Bow this Shugenja, or bow this card if he is Earth, and target an enemy card without attachments: Destroy it.
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Phoenix Clan • Earth • Inquisitor • Magistrate • Expendable • Shugenja (Draw a card after your Expendable card is destroyed.)
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Phoenix Clan • Earth • Mountaineer • Soul of Isawa Wakasa • Shugenja(Shugenja may attach and cast Spells.) Earth Interrupt: If the action is an Attacker's Battle action taken before the Defender's first opportunity to act or pass, discard a card to negate its effects, and gain 2 Honor if the card was a Spell.
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Earth • UniquePermanently give each province +1 strength
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Open: Bow this Shugenja to destroy a token.Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja's Chi.
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Open: Bow this Shugenja to destroy a token.Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja's Chi.
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Earth Open: Increase or decrease the strength of a target province by your target Spell’s Focus Value.
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Phoenix Clan • Earth • Inquisitor • Magistrate • Expendable • Shugenja (Draw a card after your Expendable card is destroyed.)
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EarthBattle: Bow this Shugenja, or bow this card if he is Earth, and target an enemy card without attachments: Destroy it.
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Phoenix Clan • Earth • Mountaineer • Soul of Isawa Wakasa • Shugenja(Shugenja may attach and cast Spells.) Earth Interrupt: If the action is an Attacker's Battle action taken before the Defender's first opportunity to act or pass, discard a card to negate its effects, and gain 2 Honor if the card was a Spell.