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English
Seeking the Guilty
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Unique. Ninja. Retainer Limited: bow one of your Ninja cards in play. Take that card and any one Ninja card in a discard pile and shuffle them back into their appropriate decks.
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Kiho Reaction : Before battle resolution destroys one of your provinces, if you control no Personalities, target a face-up Shugenja in any of your provinces: Turn all cards in your provinces face-up. Bring into play any number of face-up Personalities in your provinces waiving costs.Kiho Limited : Bow one of your target Shugenja: Draw an additional card...
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Dragon Clan Monk · Experienced Kaelung · Unique. While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of...
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Lion Clan • Samurai • Deathseeker Reaction: After Otsuko or another Deathseeker Personality in her army is destroyed: Reduce the Force of a target Personality or Follower in the current enemy army to 0. Gain 2 Honor.
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Crane Clan Hero . Samurai . Soul of Kakita Kaiten Reaction: When Masazumi enters a duel, he gains a Chi bonus equal to his Personal Honor until the end of the duel.
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Ninja • One-Handed • WeaponAfter this Item enters play, lose 3 Honor.Ninja Battle, w: Give a target enemy Personality a -1F/-1C Poison token.
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Crane Clan Samurai Reaction: Once per duel, instead of focusing in a duel against a Samurai, Kaneo gains +3C (or other stat used in the duel) as if he had focussed.
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Dragon Clan • Earth • Reserve • Shugenja (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)Enters play for 4 less Gold if you are the Defender.
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Crab Clan Engineer * Unique Battle: Bow Namboku and destroy a Fortification attached to this Province (including another player's) to send an opposing unit home from this battle, bowed.
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Weapon Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold. Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel.
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Open: If you control a Personality, target a Personality and pay Gold equal to the number of Personalities you control, or 4, whichever is higher: The targeted Personality may not assign to battlefields.
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Lion Clan Sensei. You cannot destroy the current Province as the Attacker unless there was a defending unit there at some point during the battle or the Defender controlled no units when the Resolution Segment began. Reaction: After Infantry Maneuvers, target an attacking Tactician you control: The Defender targets a unit he controls at another location....
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Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion."
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Political Limited: Target and bow a Samurai you control: Target a card in your hand and another player. That player guesses whether its printed Focus value is ?high? (3 or more) or ?low? (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor.
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Scorpion Clan • Courtier • Seductress • LoyalPolitical Limited: Target a Personality: If he is dishonorable, his controller loses 1 Honor, or 2 Honor if his base Personal Honor is 3 or higher. Dishonor him.
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Political Battle: Target one of your unbowed Magistrates: Move home a target Personality opposing him with Personal Honor less than your Magistrate's Chi. Bow the Personality if he moved. Destroy him if he is dishonorable.
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Battle: Target your unbowed Magistrate Personality: Bow a target enemy Personality with lower Personal Honor than your Magistrate’s Chi. The enemy leader loses 2 Honor.
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Phoenix Clan • Samurai • Yojimbo • Soul of Shiba DanjUroReaction: When an action would target your Shugenja at Sansesuke’s location, bow Sansesuke: The action targets him instead, if legal.
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Political Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate’s Chi. The enemy Personality’s controller chooses whether this action bows him or moves him home.
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Scorpion Clan • Samurai Battle: Target an enemy Follower, or an enemy Personality with lower Personal Honor. Bow it.
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Unique Battle: Destroy a target dishonorable Personality.
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Scorpion Clan • Samurai • Magistrate Battle: Reduce the Force of a target enemy Personality or Follower by an amount equal to Sorii’s Chi.
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Elemental Air Battle: Once per turn, without bowing this Shugenja, immediately take two additional consecutive Battle and/or Open actions. If this Shugenja has the Air trait, you may use this action if this Shugenja is not in the current battle.
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Scorpion Clan • Samurai Battle: Target an enemy Follower, or an enemy Personality with lower Personal Honor. Bow it.
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Phoenix Clan • Samurai • Yojimbo • Soul of Shiba DanjUroReaction: When an action would target your Shugenja at Sansesuke’s location, bow Sansesuke: The action targets him instead, if legal.
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Shugenja * Unique * Will only attach to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Reaction: After one of your Shugenja bows while in an army, bow Isawa House Guard to straighten that Shugenja. Isawa House Guard need not bow if you have not used this ability yet this turn.
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Weapon • Experienced • Unique • KeitakuWill only attach to a Phoenix clan Personality. This card had +1F for each Phoenix Clan Personality you control. After this card enters play: Gain 2 honour. Battle/Open: Target your honorably dead Phoenix Clan Personality: Bring him into play at this card’s location, ignoring costs. Removing him from the game...
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Elemental Fire Battle: Bow this Shugenja: Announce a number of Ranged Attacks up to the caster's Chi, with a total base strength up to the caster's Force plus Chi. Target and resolve these attacks consecutively in the order announced
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Political Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate’s Chi. The enemy Personality’s controller chooses whether this action bows him or moves him home.
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DojoThis Holding has +2GP when it pays for a single Shugenja only.
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Scorpion Clan • Samurai • Magistrate Battle: Reduce the Force of a target enemy Personality or Follower by an amount equal to Sorii’s Chi.
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Unique Battle: Destroy a target dishonorable Personality.