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16 other products in the same category:
€1.00
Dark Virtue Battle : Target one of your Samurai: Look at the top 3 cards of any Fate deck. If any are Action cards or Rings, you may play one of them for an additional Battle Action on it. You may rearrange the order of the remaining cards you looked at.
€0.30
This Personality has +1 Personal Honor. Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1
€4.00
Forest • Terrain • Winter The snow blocks travel. Personalities cannot move to or from this battlefield. Battle: Destroy a Terrain (if able). Put this Terrain into play.
€1.00
Reaction: Bow this Shugenja after a holding is bowed to negate all effects of the Holding other than Gold production.
€1.50
Unaligned Creature · Shugenja · Cavalry · Unique. Cannot attach Followers or Items. Battle: Once per battle: Target an opposing Personality. Bow him.
€0.50
Weapon · Unique. Can only attach to a Samurai or Bushi. Reaction: After this Personality enters a duel, bow this card: Draw a card.
€0.10
Ashigaru gain +1F for each of your Small Farms in play. If Ashiragu are destroyed, lose 2 Honor.
€0.30
Crab Clan · Shugenja · Shadowlands · Damned. Negate all effects of other player's Fear actions targeting cards in this unit. Ranged Attacks targeting cards in this unit have -2 strength
€0.30
While this card is in play, you may choose not to draw a fate card during your end phase. Each turn in which you do not draw a Fate card you gain 2 honor. If you draw a Fate card for any reason, this card is discarded from play.
€2.00
Courtier • MerchantInterrupt: After you Recruit Ryou, give a target Holding a +1GP Wealth token.Invest 10: Give (in total) three +1GP Wealth tokens to one to three target Holdings. This Invest cost cannot be reduced.
€0.10
Scorpian Clan Samurai Reaction : After an opposing player resolved a Battle action, Tishi Gains +1F/-1C until the end of the battle.
€0.30
Dragon Clan Monk. Tattooed Man Dajan will not join the Brotherhood. Battle: Target a player with a unit in this battle. Dajan gains 1F/1C until the end of the battle for each of that player's Elemental Rings. You cannot target the same player with this action more than once per battle.
€0.10
Fear Open: Target your unbowed Personality: Target another Personality with lower Force. After each time this turn an action resolves that he performed, bow him.
€1.50
Once per battle, you may target the current Province with a Ranged Attack from exactly one of your attacking cards to lower its Strength by the Attack's strength. Once per turn, one of your Mantis Clan Personalities need not bow to produce a single or combined Ranged Attack that targets opposing cards.
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€2.50
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.
€0.30
Singular · Village. Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or one to three such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor.
€1.50
Lion Clan · Samurai · Tactician. Reaction: If you are attacking, after armies at Hachigoro's battlefield engage: You may target one of the Defender's units, move it to Hachigoro's battlefield, and straighten it. You have the first opportunity to take a Battle action or pass at this battle
€0.20
Terrain Battle : Bow each card with more than 4F now at this battlefield. If this Terrain is destroyed before this battle resolves, straighten all cards it bowed.
€0.20
Temple · Singular. Bow this card: Produce 2 Gold. Reaction: Before a player gains Honor from an Action card during the Attack Phase: Negate the Honor Gain. The player draws a card
€7.00
Bow this card: Produce 2 Gold. Political Open: Even if this card is bowed, bow this card or one of your target Courtiers: Choose another player. He may bow one of his Personalities. If he did not bow a Personality, gain 2 Honor
€2.50
Temple · Singular Bow this card: Produce 2 Gold. Limited: Bow this card and target one of your Personalities: Draw a card. Show it. If it´s Focus Value is greater than or equal to the Personality's base Chi, discard it.
€10.00
Unique Bow this card: Produce 2 Gold, or 3 Gold if you control any Tacticians. Open: Bow this card: Straighten your target Tactician Personality.
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€3.00
Battle : Dishonor one of your target Personalities: Lose 3 Honor. Bow one or more target cards opposing him without attachments, up to his base Personal Honor.
€3.50
Search your Dynasty deck for a non-Unique Holding. If you find one, refill this Province with that Holding, face-up, and permanently raise its Gold Cost by 1.
€1.50
Battle : Bow and move home one of your target opposed Samurai Personalities: Draw three cards.
€0.70
Void After you sucessfully resolve your fourth or later non-Kiho action from actions cards in one phase: You may put this card in play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if you bowed this card, Draw a card.
€0.30
Lion Clan · Samurai · Tactician. Open: Give one of your target Samurai Personality the Tactician keyword
€1.50
Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightened · Unique. Elemental Battle: Move a target Personality and Jun?ai home. Until your next turn begins, neither unit may assign or move to attack
€0.30
Lion Clan · Shugenja · Daimyo. Battle/Open: Target a Lion Clan Personality in a discard pile and one of your Samurai. The Lion becomes honorably dead. The Samurai either gains the Tactician trait or +3F
€1.00
Lion Clan · Samurai · Experienced · Unique. Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army. Battle: Once per battle: Move one of your target Lion Clan Samurai Aoiko's battlefield.
€0.30
Singular · Village. Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or one to three such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor.
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You can only play one Desperate Wager per turn. Reaction : Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender's Personalities and Followers; this straightening can not be negated. You lose the game at the end of the turn