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16 other products in the same category:
€0.20
Political • Winter Limited: Choose your performing unbowed Artisan Personality: He offers an exquisite gift. Another target player may choose to have you gain 2 Honor. If he did not choose this, he loses 2 Honor. Draw a card.
€3.00
Each player gains a Province to the left of his leftmost Province.
€4.00
Choose a (non-Stronghold) card in play. Each of its base abilities may be used one additional time this turn.
€0.30
Unaligned Arbitrator Battle: Bow this card to bow and remove ane unit from a battle. This action may only be performed for a battle in which you have no units and are not the Defender.
€0.10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
€0.10
Terrain Battle: You have the ability, “Battle: Any number of times per turn, if any enemy units are at the current battlefield, choose your performing Personality and pay 2 Gold: Create a 1F Follower and attach it to him.” (While this card remains in play.)
€0.10
Battle: If you control a Terrain : Bow or straighten a target card at the current battlefield.
€0.10
Reaction: Bow this Shugenja and target a Personality as it is copying an ability or statistic, or when a Personality's stats are being switched. The copying or switching fails and the copying Personality remains unchanged.
€0.70
Commander • Conqueror • Earth • Shugenja (A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
€0.10
Open: Bow to straighten any monk Personality. You may not perform this action during your own turn.
€0.10
Scorpion Clan Courtier Political Reaction: After any opponent loses Honor, gain 1 Honor.
€1.50
Unique. Open: Destroy a target Personality you own and control: Increase or decrease the strength of all players’ provinces by the Personality’s base Chi.
€0.10
Terrain Your Ranged Attacks have +1 strength. Other player's Ranged Attack
€0.50
Nonhuman · SpiritBattle: Bow Strange Travelers to target an opposing Follower. If possible, move the Follower to another legal Personality in its army controlled by the same player, otherwise bow the Follower
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Mantis Clan • Samurai • Magistrate • Naval Battle: Dishonor a target enemy Personality with Personal Honor less than Kazuma’s Chi.
€0.10
As a Focus Effect: After this duel ends, the loser’s controller draws a card. Battle: Choose your performing Personality: Rehonor him. If he is opposed, straighten him. You may move him home.
€5.00
Bow this card: Produce 4 Gold. If you are paying for a Personality, you may attach an attachment to him from your hand after he enters play, paying 4 less Gold.
€1.00
Battle: If the enemy leader has taken any Battle actions during this battle: You may take two additional Battle actions after this one. You will not take any other additional Battle actions this battle.
€0.20
Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase.
€0.30
Reaction: Before a Political action begins to resolve, bow one of your target Magistrate or Imperial Personalities, or discard the Imperial Favor: Negate the action’s effects.
€5.00
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
€3.00
Weapon • Unique Battle: If any enemy units are at the current battlefield, bow this card: Move this Personality there. If he moved, Ranged 4 Attack.
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€1.00
Armor · Unique. This Personality has a minimum Chi of 5. Can only attach to a Mantis Clan personality. This Personality has the Naval keyword. Reaction: When paying for an attachment during battle, bow this card: Produce 3 Gold.
€3.00
Mantis Clan • Samurai · Magistrate · Unique Fear Battle: Target a Personality without Followers. His controller may dishonor him, then move him home. if he is still at the current battlefield, Ranged 6 Attack targeting him.
€5.00
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
€4.00
Magistrate • Samurai Economic Home Interrupt, 2: Give the action's Ranged Attacks +2 or -2 strength.
€0.50
Political Limited: Target another's player Personality. Create a battlefield and assing him to defend there. Assing any number of your Courtier or Magistrates Personalities to attack there. The Defender may assign any of his Courties or Magistrate Persona
€3.00
Mantis Clan · Samurai · Magistrate · Naval · Unique. Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor.
€3.00
Weapon • Unique Battle: If any enemy units are at the current battlefield, bow this card: Move this Personality there. If he moved, Ranged 4 Attack.
€0.10
As a Focus Effect: After this duel ends, the loser’s controller draws a card. Battle: Choose your performing Personality: Rehonor him. If he is opposed, straighten him. You may move him home.
€7.00
Weapon • UniqueAttaches to a Ruby Champion ignoring costs.Battle: Target one or two enemy Personalities or Followers with 6 or lower Force each: Bow them.
€1.00
Mantis Clan • Samurai • Magistrate • Naval Battle: Dishonor a target enemy Personality with Personal Honor less than Kazuma’s Chi.