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16 other products in the same category:
€0.30
Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands. Nonhuman Kappuksu cannot be destroyed if he has any goblin Followers. The Followers are destroyed instead, and Kappuksu is returned to your fief, bowed. Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.
€0.50
Unaligned Imperial Herald * Courtier * Unique While you control Shoin, other players may not lobby and may, as a Political Limited action, pay 8 Gold to take permanent control of Shoin.
€0.50
Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase’s Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.
€1.00
Unique. Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs
€0.10
Ashgaru Daigotsu Masahiko Follower. May not be included in decks.
€0.10
Crane Clan Samurai · Harrier · Soul of Daidoji Karasu. Battle: Bow Akagi: Ranged 2 Attack. Reaction: Before Akagi produces a Ranged Attack, even if he is bowed, discard a card: Increase the strength of the ranged attack by the Focus value of the discard.
€0.30
Shadowlands Samurai · Lost · Lose 6 Honor. Battle: Fear 6. This affects Dishonored and Shadowlands Personalities as if they were Followers
€0.10
Reaction: Play immediately after the cavalry maneuvers segment. Until the end of this turn, the Defender chooses the order in which battles are resolved instead of the Attacker
€0.50
UniqueJester's Honor Requirement is compared against printed Personal Honor.Political Reaction: Bow Jester before a player loses Honor due to one of his or her own cards or actions to double the loss. All players may use this ability.
€0.10
Battle: Bow one of your Personalities in this battle that is aligned to your clan to straighten another Personality in this battle that is aligned to your clan.
€0.10
Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality.
€0.50
VoidThis card enters play for 1 less gold for each Ring you control. Battle: Destroy this card, bow this Shugenja, destroy him unless he is Void, and target an enemy Personality: His controller may shuffle him and his attachments back into their owners' decks. If he did not choose this, take two additional Battle actions.
€0.20
Fortification • Kharmic(Fortifications attach, bowed, to the Province from which they entered play.)Before this Province is destroyed, transfer this Holding to an adjacent Province.Tireless Open: Straighten this Holding. It will not produce Gold until after your next turn begins.
€4.50
When revealed as a focus in a duel, the challenger loses Honor equal to the lowest Focus value he focused, and discards 2 cards if the other player focused a lower value. Reaction: After you declare an attack, target a unit you control, and a unit with higher force that the Defender controls: The Defender's unit must assign to a different province than...
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Reaction: Play when you are entering a duel. All items controlled by both Personalities in the duel are bowed. These items give no bonuses and produce no effects during this duel.
€1.00
Shadowlands • Nonhuman • Oni • Elemental TerrorAfter Jimen enters play: Lose 4 Honor.Will not attach Items or Followers.Elemental Battle/Open: Bow Jimen and target a Region controlled by a player who does not control the Ring of Earth: Destroy it.
€0.10
TerrainShadowlands Personalities and Followers at this battle have +1F. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
€0.10
Kiho Open: Bow one of your monks or shugenja to restore any Personality to honorable status.
€0.10
Reaction: Play immediately after a Ninja card has all costs paid to bring it into play. That card is not considered a Ninja card until it uses an ability or attaches a ninja-only card. Ninja action cards are not affected by this card.
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Reaction: Play as you are producing a Ranged Attack to combine Ranged Attacks from cards in more than one unit.
€0.10
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
€0.20
Unicorn Clan Magistrate. Samurai. Cavalry Limited: Bow Shinjo Shirasu. Issue unrefusable challenge to a Dishonored Personality.
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Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
€0.10
Fortification Battle: Destroy this holding. This battle is ended without resolution. All units return home without bowing.
€0.30
Open: This action cannot be performed during a battle. Bow one of your temples and target one of your samurai. Until the end of this turn, the samurai gets a 3F/3C bonus, but may not attack a player with a family honor above zero.
€0.10
After this card enters play: Discard your Fate deck's top card, and permanently give this card the trait, "Bow this card: Produce Gold equal to Focus Value of the card discarded when this card entered play."
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Battle: Target an opposing Oni. The Oni's controller must immediately destroy one of his Personalities in this battle or else the Oni is destroyed.
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Fortification No player may play Sneak Attack during a battle at this Province. Reaction: Once per battle, after the first time the Attacker or an attacking ally plays a Terrain during battle at this Province, destroy the Terrains. You may take this action during a battle in which you have no units.
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Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card.
€1.50
Will only attach to a Ninja Personality. Battle: Destroy this card: Move this unit home. Reaction: Before you focus for this Personality in a duel, destroy this card: The duel ends immediately without resolution (all focused cards are discarded without effect).
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WeaponThis Personality has the first option to focus or strike in a duel where he is the challenger. This Personality has -1C while in a duel.
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Any monk coming into play from this Province gains the trait Double Chi permanently if this is the oldest Temple of Osano-Wo in play. Temples of Osano-Wo that entered play more recently give a permanent +1C to monks coming into play.