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The 38th Hantei Falls
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Crane Clan Sensei. Kenku. Creature You may bow one of your Human Personalities with more than 4 Chi to waive Kozue's Gold cost. Kozue may remain bowed.Limited: Bow Kozue to give a Samurai Personality Double Chi while Kozue remains bowed and in play.?Master, how can I avoid this fate???Follow me, Yasuyo, and I shall teach you.?
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CavalryReaction: After another player’s action targets this Personality, remove this card from the game: Create a 3F/1C/2PH Samurai • Cavalry Personality with your Clan alignment at the target’s location. Transfer the target’s attachments to the created Personality.
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Unique. Bow this card: Produce 2 Gold. Political Reaction: Before a player gains Honor, bow this card and discard the Imperial Favor, or bow this card if you control the Underhand of the Emperor: Reduce the gain by 2 or increase it by 1
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Dragon Clan • Monk • TattooedBattle: Even if Chiko is bowed, if any enemy units are at the current battlefield: Move him there. Straighten him if he moved.
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Immediate Terrain. Battle: Fear destroys cards instead of bowing them.
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Bow this card: Produce 4 Gold. If you are paying for a Personality, you may attach an attachment to him from your hand after he enters play, paying 4 less Gold.
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Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one.
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Until your next turn, negate all current and new Spell effects.
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Raid Limited: Once per turn, declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold...
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Crab Clan Bushi · Cannot attach Items. Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province's strength by 5.
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Magistrates will join you for 1 less gold. Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
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Naga Defender. Bushi Battle: Bow one of your Forests. Move Issut into an army defending one of your Provinces.
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Unicorn Clan • Samurai • Cavalry • CommanderBattle: Choose your performing Follower: Melee Attack with strength equal to it’s Force.
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Mantis Clan Sailor Yoritomo Takuni has a base Force equal to the number of Ports you have in play.
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Battle: Bow the Mempo to give this Personality a 1F bonus for each other Personality in this army. All other Personalities in this army lose 1 Chi until the end of the turn.
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Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
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Unicorn Clan Champion. Inexperienced. Unique. Cavalry. Samurai Tactician. Will only join Unicorn player. All Personalities in an army with Yokatsu have a 1F bonus. Limited: Once per turn pay 3 gold to attach a 1F Cavalry Follower token to Yokatsu.
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Pearl • RetainerBow this card: Produce 1 Gold, plus 1 additional Gold for each Port in play.
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Unique Imperial Fortification Lose 4 honor. This Province has a 3 strength bonus. The gold cost of this Fortification cannot be reduced. Other Fortifications in this Province cannot be destroyed. Reaction: Once per turn, cancel a Ranged attack at this battle.
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Until the beginning of your next turn, players may not perform actions, except actions on cards in play. Players may attach Fate cards from their hands.
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When this Family loses a Province, add two Strength points permanently to all remaining Provinces.
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IaijutsuReaction: Before the resolution of a Political action performed by a Personality, choose your performing unbowed Samurai: He duels the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.
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Limited: Target another player's Personality. Create a Geisha Personality card under your control with a Chi equal to half the Gold spent on this card, rounded down, who immediately issues an unrefusable challenge to that Personality. The Geisha cannot focus. Remove the Geisha from the game after the duel ends.
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Crab Clan Samurai Yoshi cannot be targeted with Frenzy.
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NinjaWill not attach non-Ninja Followers.Battle/Open: Any number of times per turn, bow Ninja Spy and target a player: Look at his hand. Lose 1 Honor.Battle/Open: Any number of times per turn, bow Ninja Spy and target a player: Look at all face-down cards in his provinces. Lose 1 Honor
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Scorpion Clan Martyr Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.
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Battle: Target one of your units in this battle. You cannot target that unit or cards in it with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still in this army at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
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Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card.
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Bow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and your performing Personality, and target a Personality with 1 or lower Personal Honor: Bow him.